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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Galaxy_Way_Again_rewitten"
run/main_scene="res://scenes/HUD.tscn"
boot_splash/image="res://sprites/bootsplash.png"
boot_splash/bg_color=Color( 0, 0, 0, 1 )
config/icon="res://icon.png"
[autoload]
Global="*res://scripts/Global.gd"
[display]
window/size/width=480
window/size/height=720
window/size/test_width=720
window/size/test_height=1600
window/dpi/allow_hidpi=true
window/handheld/orientation="portrait"
window/stretch/aspect="keep"
[gui]
theme/use_hidpi=true
[input_devices]
pointing/emulate_touch_from_mouse=true
[rendering]
vram_compression/import_etc=true
environment/default_clear_color=Color( 0, 0, 0, 1 )
environment/default_environment="res://default_env.tres"