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SuppressInstrumentationScope.cs
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// Copyright The OpenTelemetry Authors
// SPDX-License-Identifier: Apache-2.0
using System.Runtime.CompilerServices;
using OpenTelemetry.Context;
namespace OpenTelemetry;
/// <summary>
/// Contains methods managing instrumentation of internal operations.
/// </summary>
public sealed class SuppressInstrumentationScope : IDisposable
{
// An integer value which controls whether instrumentation should be suppressed (disabled).
// * null: instrumentation is not suppressed
// * Depth = [int.MinValue, -1]: instrumentation is always suppressed
// * Depth = [1, int.MaxValue]: instrumentation is suppressed in a reference-counting mode
private static readonly RuntimeContextSlot<SuppressInstrumentationScope?> Slot = RuntimeContext.RegisterSlot<SuppressInstrumentationScope?>("otel.suppress_instrumentation");
private readonly SuppressInstrumentationScope? previousScope;
private bool disposed;
internal SuppressInstrumentationScope(bool value = true)
{
this.previousScope = Slot.Get();
this.Depth = value ? -1 : 0;
Slot.Set(this);
}
internal static bool IsSuppressed => (Slot.Get()?.Depth ?? 0) != 0;
internal int Depth { get; private set; }
/// <summary>
/// Begins a new scope in which instrumentation is suppressed (disabled).
/// </summary>
/// <param name="value">Value indicating whether to suppress instrumentation.</param>
/// <returns>Object to dispose to end the scope.</returns>
/// <remarks>
/// This is typically used to prevent infinite loops created by
/// collection of internal operations, such as exporting traces over HTTP.
/// <code>
/// public override async Task<ExportResult> ExportAsync(
/// IEnumerable<Activity> batch,
/// CancellationToken cancellationToken)
/// {
/// using (SuppressInstrumentationScope.Begin())
/// {
/// // Instrumentation is suppressed (i.e., Sdk.SuppressInstrumentation == true)
/// }
///
/// // Instrumentation is not suppressed (i.e., Sdk.SuppressInstrumentation == false)
/// }
/// </code>
/// </remarks>
public static IDisposable Begin(bool value = true)
{
return new SuppressInstrumentationScope(value);
}
/// <summary>
/// Enters suppression mode.
/// If suppression mode is enabled (slot.Depth is a negative integer), do nothing.
/// If suppression mode is not enabled (slot is null), enter reference-counting suppression mode.
/// If suppression mode is enabled (slot.Depth is a positive integer), increment the ref count.
/// </summary>
/// <returns>The updated suppression slot value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int Enter()
{
var currentScope = Slot.Get();
if (currentScope == null)
{
Slot.Set(
new SuppressInstrumentationScope()
{
Depth = 1,
});
return 1;
}
var currentDepth = currentScope.Depth;
if (currentDepth >= 0)
{
currentScope.Depth = ++currentDepth;
}
return currentDepth;
}
/// <inheritdoc/>
public void Dispose()
{
if (!this.disposed)
{
Slot.Set(this.previousScope);
this.disposed = true;
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static int IncrementIfTriggered()
{
var currentScope = Slot.Get();
if (currentScope == null)
{
return 0;
}
var currentDepth = currentScope.Depth;
if (currentScope.Depth > 0)
{
currentScope.Depth = ++currentDepth;
}
return currentDepth;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static int DecrementIfTriggered()
{
var currentScope = Slot.Get();
if (currentScope == null)
{
return 0;
}
var currentDepth = currentScope.Depth;
if (currentScope.Depth > 0)
{
if (--currentDepth == 0)
{
Slot.Set(currentScope.previousScope);
}
else
{
currentScope.Depth = currentDepth;
}
}
return currentDepth;
}
}