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bag.cpp
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#include <iostream>
#include "math.h"
#include <string>
#include <fstream>
using namespace std;
class VertexBag {
int bagSize;
int lengthOfArray;
int* bagArray;
/* Where the min vertex is located */
int counter;
double nedges;
bool heap;
public:
/**
* Initalizes the Bag
*/
VertexBag(); //Constructor
/**
* Returns the number of vertices in the bag
*/
int size() {
return bagSize;
}
double getNedges(){
return nedges;
}
void addEdge() {
nedges++;
}
int peekMin();
int popMin();
void minHeapify(int pos);
void mergeBags(VertexBag *bag);
void put(int vertex) {
push(vertex);
}
void push(int vertex);
int getElement(int i);
void printBag();
bool isEmpty(){
return size() == 0;
}
};
VertexBag::VertexBag() {
lengthOfArray = 128;
bagArray = new int[lengthOfArray];
counter = -1;
bagSize = 0;
heap = true;
nedges = 0;
}
void VertexBag::printBag(){
cout << "Bag: ";
for (int i = 0; i <size() && i < 10; i++) {
cout << bagArray[i] << ", ";
}
cout << "\n";
}
void VertexBag::push(int vertex) {
int tmp;
int i = bagSize;
if (bagSize == lengthOfArray){
int *newArray = new int[lengthOfArray*2];
for (int j = 0; j < lengthOfArray; j++){
newArray[j] = bagArray[j];
}
free(bagArray);
bagArray = newArray;
lengthOfArray = lengthOfArray*2;
}
bagArray[bagSize++] = vertex;
while(i > 0 && bagArray[(i-1)/2] > vertex && heap) {
tmp = bagArray[(i-1)/2];
bagArray[(i-1)/2] = bagArray[i];
bagArray[i] = tmp;
i = (i-1)/2;
}
}
int VertexBag::peekMin() {
if (bagSize == 0) return -1;
if (heap) return bagArray[0];
else return bagArray[counter];
}
int VertexBag::popMin() {
bagSize--;
if (heap) {
int min = bagArray[0];
bagArray[0] = bagArray[bagSize];
minHeapify(0);
return min;
}
else {
return bagArray[counter++];
}
}
void VertexBag::minHeapify(int i){
int l, r, min;
l = (i+1)*2-1;
r = (i+1)*2;
if (l < bagSize && bagArray[l] < bagArray[i]) {
min = l;
} else {
min = i;
}
if (l < bagSize && bagArray[r] < bagArray[i]){
min = r;
}
if (min != i) {
int tmp = bagArray[min];
bagArray[min] = bagArray[i];
bagArray[i] = tmp;
minHeapify(i);
}
}
int VertexBag::getElement(int i) {
return bagArray[i];
}
void VertexBag::mergeBags(VertexBag *bag){
int *temp;
temp = new int[size() + bag->size()];
int i = 0;
while (!isEmpty() || !bag->isEmpty()){
if(bag->peekMin() == peekMin() && !isEmpty() && !bag->isEmpty()){
temp[i] = popMin();
bag->popMin();
}else if(!bag->isEmpty() && (bag->peekMin() < peekMin() || isEmpty())) {
temp[i] = bag->popMin();
}else if(peekMin() >= 0){
temp[i] = popMin();
}
i++;
}
free(bagArray);
bagArray = temp;
bagSize = i;
counter = 0;
nedges += bag->getNedges();
heap = false;
}