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sseTexture.h
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//========================================================
// Scaled Simulator Engine
//
// Author: Jason Huntley
//
// Description: Textures
//
// Notes:
//
// Y+
// |
// |__ X+
// /
// Z+
//
// Licensed under the Apache License, Version 2.0
// (the "License"); you may not use this file except in
// compliance with the License. You may obtain a copy of
// the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in
// writing, software distributed under the License is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
// CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing
// permissions and limitations under the License.
//
//=========================================================
#pragma once
#ifndef __sseTexture__
#define __sseTexture__
#include "sseInclude.hpp"
#include "GRFX/sseGrafxInterface.hpp"
#include "FreeImage.h"
class sseTexture
{
public:
sseTexture();
sseTexture(const sseTexture& tm);
sseTexture& operator=(const sseTexture& tm);
~sseTexture();
void SetRenderer(sseGrafxInterface *pRenderer);
FIBITMAP *OpenImage(const char* filename);
void CloseImage(FIBITMAP *dib);
int Load(String filename, int textureID=-1, GLenum image_format = GL_RGB,
GLint internal_format = GL_RGB, GLint level = 0, GLint border = 0);
int LoadWrap(String filename, int textureID=-1, GLenum image_format = GL_RGB,
int wraps= GL_CLAMP, int wrapt = GL_REPEAT, int magf= GL_LINEAR,
int minf = GL_LINEAR, bool mipmap = false);
bool Unload(int iTexID);
void Unload();
void Bind(int iTexID);
private:
BYTE* convertToRGBA(BYTE* bits, int components, int width, int height);
static int idCounter;
map<int, GLuint> m_IDs;
sseGrafxInterface *m_pRenderer;
};
#endif