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sseSpatial.hpp
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//========================================================
// Scaled Simulator Engine
//
// Author: Jason Huntley
//
// Description: Transformations for Scene Graphing
//
// Notes:
//
// Y+
// |
// |__ X+
// /
// Z+
//
// License:
//
// Licensed under the Apache License, Version 2.0
// (the "License"); you may not use this file except in
// compliance with the License. You may obtain a copy of
// the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in
// writing, software distributed under the License is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
// CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing
// permissions and limitations under the License.
//
//=========================================================
#ifndef __SSESPATIAL__
#define __SSESPATIAL__
#include "sseInclude.hpp"
#include "sseMathEngine.hpp"
using namespace ssemath;
class sseSpatial
{
public:
sseSpatial();
~sseSpatial() {}
void UpdateTransforms();
protected:
sseSpatial* mParent;
float mLocalScale;
fMatrix44 mLocalRotate;
fMatrix44 mLocalTranslate;
float mWorldScale;
fMatrix44 mWorldRotate;
fMatrix44 mWorldTranslate;
};
#endif