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sseSceneNode.hpp
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//========================================================
// Scaled Simulator Engine
//
// Author: Jason Huntley
//
// Description: Node for Scene Graphing
//
// Notes:
//
// License:
//
// Licensed under the Apache License, Version 2.0
// (the "License"); you may not use this file except in
// compliance with the License. You may obtain a copy of
// the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in
// writing, software distributed under the License is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
// CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing
// permissions and limitations under the License.
//
//=========================================================
#ifndef __SSESCENENODE__
#define __SSESCENENODE__
#include "sseInclude.hpp"
#include "sseSpatial.hpp"
class sseSceneNode: public sseSpatial
{
public:
sseSceneNode() {}
// destructor - calls destroy
virtual ~sseSceneNode() { Destroy(); }
void Release() { delete this; }
virtual void Update()
{
for( std::list<sseSceneNode*>::iterator i = m_lstChildren.begin(); i != m_lstChildren.end(); i++ )
{
(*i)->Update();
}
}
void Destroy()
{
for( std::list<sseSceneNode*>::iterator i = m_lstChildren.begin(); i != m_lstChildren.end(); i++ )
(*i)->Release();
m_lstChildren.clear();
}
void AddChild( sseSceneNode* pNode )
{
m_lstChildren.push_back(pNode);
}
protected:
list<CSceneNode*> m_lstChildren;
};
#endif