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sseMatrix44.hpp
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//========================================================
// Scaled Simulator Engine
//
// Author: Jason Huntley
//
// Description: 4x4 Matrix Class
//
// Notes:
//
// Y+
// |
// |__ X+
// /
// Z+
//
// License:
//
// Licensed under the Apache License, Version 2.0
// (the "License"); you may not use this file except in
// compliance with the License. You may obtain a copy of
// the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in
// writing, software distributed under the License is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
// CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing
// permissions and limitations under the License.
//
//=========================================================
#ifndef __SSEMATRIX44__
#define __SSEMATRIX44__
#include "sseMatrix.hpp"
template <class T>
class sseMatrix44: public sseMatrix<T>
{
public:
typedef sseMatrix<T> _Mtrx;
typedef sseMatrix44<T> _Mtrx44;
sseMatrix44():sseMatrix<T>(4,4) {}
_Mtrx& operator= (const _Mtrx& m)
{
sseErrorHandler::_ThrowIfMatrixError(!sseMatrix<T>::is3DMatrix());
if (this != &m)
this->Copy(m);
return (*this);
}
void Copy3x3(const _Mtrx& mA)
{
sseMatrix<T>::Clear();
for (int i=0; i<3; i++)
for (int j=0; j<3; j++)
(*this)[i][j]=mA[i][j];
}
// Only works on homogenous coordinates
_Mtrx44& Translate(const sseVector<float> &v)
{
sseErrorHandler::_ThrowIfMatrixError(!sseMatrix<T>::is4x4Matrix());
_Mtrx44 mt;
//Setup Translation Matrix
/*mt[0][0]=1.0f;
mt[1][1]=1.0f;
mt[2][2]=1.0f;
mt[3]=v;
mt[3][3]=1.0f;*/
mt.Identity();
//mt[3]=v;
mt[0][3]=v[0];
mt[1][3]=v[1];
mt[2][3]=v[2];
//(*this)*=mt;
(*this)=mt;
return (*this);
}
};
#endif