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Copy pathsseMatrix33.hpp
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sseMatrix33.hpp
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//========================================================
// Scaled Simulator Engine
//
// Author: Jason Huntley
//
// Description: 4x4 Matrix Class
//
// Notes:
//
// Y+
// |
// |__ X+
// /
// Z+
//
// License:
//
// Licensed under the Apache License, Version 2.0
// (the "License"); you may not use this file except in
// compliance with the License. You may obtain a copy of
// the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in
// writing, software distributed under the License is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
// CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing
// permissions and limitations under the License.
//
//=========================================================
#ifndef __SSEMATRIX33__
#define __SSEMATRIX33__
#include "sseMatrix.hpp"
template <class T>
class sseMatrix33: public sseMatrix<T>
{
public:
typedef sseMatrix<T> _Mtrx;
typedef sseMatrix33<T> _Mtrx33;
sseMatrix33() : sseMatrix<T>(3,3) { }
// Copy Larger components into smaller
void Copy4x4(const _Mtrx& mA)
{
sseErrorHandler::_ThrowIfMatrixError((mA.GetCols() != 4)||
(mA.GetRows() != 4));
sseMatrix<T>::Init(3,3);
for (int i=0; i<3; i++)
for (int j=0; j<3; j++)
(*this)[i][j]=mA[i][j];
}
_Mtrx& operator= (const _Mtrx& m)
{
sseErrorHandler::_ThrowIfMatrixError(!sseMatrix<T>::is3x3Matrix());
if (this != &m)
{
sseMatrix<T>::Clear();
Copy(m);
}
return (*this);
}
};
#endif