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sseLog.h
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//========================================================
// Scaled Simulator Engine
//
// Author: Jason Huntley
//
// Description: Logs
//
// Notes:
//
// Y+
// |
// |__ X+
// /
// Z+
//
// License:
//
// Licensed under the Apache License, Version 2.0
// (the "License"); you may not use this file except in
// compliance with the License. You may obtain a copy of
// the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in
// writing, software distributed under the License is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
// CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing
// permissions and limitations under the License.
//
//=========================================================
#pragma once
#include "sseInclude.hpp"
class sseLog
{
public:
static sseLog *Instance();
protected:
sseLog();
virtual ~sseLog(void);
public:
// void Info(char *str, ...);
// void Warn(char *str, ...);
// void Error(char *str, ...);
void Info(const char *str, ...);
void Warn(const char *str, ...);
void Error(const char *str, ...);
void Info(basic_string<char> msg);
void Warn(basic_string<char> msg);
void Error(basic_string<char> msg);
private:
void Write(char *str, ...);
private:
static sseLog *_instance;
ofstream m_logFile;
private:
FILE* m_cLogFile;
basic_string<char> m_test;
};