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sseEventHandler.hpp
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//========================================================
// Scaled Simulator Engine
//
// Author: Jason Huntley
//
// Description: Event Handler Queue
//
// Notes:
//
// Y+
// |
// |__ X+
// /
// Z+
//
// License:
//
// Licensed under the Apache License, Version 2.0
// (the "License"); you may not use this file except in
// compliance with the License. You may obtain a copy of
// the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in
// writing, software distributed under the License is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
// CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing
// permissions and limitations under the License.
//
//=========================================================
#ifndef __SSEEVENTHANDLER__
#define __SSEEVENTHANDLER__
#include <SDL2/SDL.h>
#include "sseInclude.hpp"
#include "sseEventMappings.hpp"
#include "sseEventObjectHandler.hpp"
class sseEngine;
class sseDisplayManager;
typedef deque<sseEventObjectHandler *> objEventHandlerQueue;
typedef deque<sseEventObjectHandler *>::iterator objEHQIter;
class sseEventHandler
{
public:
sseEventHandler(sseEngine *pEngine);
static void AddObjectToQueue(sseEventObjectHandler *pOEH);
static void RemoveObjectFromQueue(sseEventObjectHandler *pOEH);
static sseEventMappings *GetEventMappings() { return &m_EventMappings; }
public:
void HandleEvents();
protected:
void printHelp();
virtual void HandleKeyPressEvents(SDL_Scancode *pKeyEvent);
virtual void HandleKeyReleaseEvents(SDL_Scancode *pKeyEvent);
virtual void HandleMouseMotionEvents(SDL_MouseMotionEvent *pMotion);
virtual void HandleMouseButtonEvents(SDL_MouseButtonEvent *pButton);
void objHandleKeyPressEvents(SDL_Scancode *pKeyEvent);
void objHandleKeyReleaseEvents(SDL_Scancode *pKeyEvent);
void objHandleMouseMotionEvents(SDL_MouseMotionEvent *pMotion);
void objHandleMouseButtonEvents(SDL_MouseButtonEvent *pButton);
static sseEventMappings m_EventMappings;
private:
void AssignCurMouseCoordinates(SDL_MouseMotionEvent *pMotion);
void AssignLastMouseCoordinates(SDL_MouseMotionEvent *pMotion);
void ProcessEvents(SDL_Event &sdlEvent);
void cycleHandling();
private:
static objEventHandlerQueue m_objEHQueue;
static objEventHandlerQueue m_objInactiveEHQueue;
sseEngine *m_pEngine;
sseDisplayManager *m_pDisplay;
static float m_fCurrentX;
static float m_fCurrentY;
static float m_fLastX;
static float m_fLastY;
bool m_bHasFocus;
};
#endif