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sseEarth.cpp
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//========================================================
// Scaled Simulator Engine
//
// Author: Jason Huntley
//
// Description: Earth
//
// Notes:
//
// Y+
// |
// |__ X+
// /
// Z+
//
// License:
//
// Licensed under the Apache License, Version 2.0
// (the "License"); you may not use this file except in
// compliance with the License. You may obtain a copy of
// the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in
// writing, software distributed under the License is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
// CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing
// permissions and limitations under the License.
//
//=========================================================
#include "sseEarth.h"
#include "sseTexture.h"
sseEarth::sseEarth(void) : ssePlanet()
{
m_radius=6378.0;
setName("earth");
}
sseEarth::~sseEarth(void)
{
}
const char *sseEarth::GetTexturePath()
{
return "Data/entities/img/earthColor4096.jpg";
}