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sseClock.hpp
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//========================================================
// Scaled Simulator Engine
//
// Author: Jason Huntley
//
// Description: Clock
//
// Notes:
//
// Y+
// |
// |__ X+
// /
// Z+
//
// Licensed under the Apache License, Version 2.0
// (the "License"); you may not use this file except in
// compliance with the License. You may obtain a copy of
// the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in
// writing, software distributed under the License is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
// CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing
// permissions and limitations under the License.
//
//========================================================
#pragma once
#include "GRFX/sseGrafxInterface.hpp"
class sseClock
{
public:
sseClock(sseGrafxInterface *renderer);
~sseClock();
void Update();
double GetCurrentTime() { return m_currentTime; };
double GetElapsedTime() { return m_elapsedTime; };
double GetTotalTime() { return m_total; };
protected:
double m_currentTime;
double m_elapsedTime;
double m_total;
private:
sseGrafxInterface *m_pRenderer;
};