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sseClock.cpp
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//========================================================
// Scaled Simulator Engine
//
// Author: Jason Huntley
//
// Description: Clock
//
// Notes:
//
// Y+
// |
// |__ X+
// /
// Z+
//
// Licensed under the Apache License, Version 2.0
// (the "License"); you may not use this file except in
// compliance with the License. You may obtain a copy of
// the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in
// writing, software distributed under the License is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
// CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing
// permissions and limitations under the License.
//
//========================================================
#include "sseClock.hpp"
sseClock::sseClock(sseGrafxInterface *renderer)
{
m_pRenderer=renderer;
}
sseClock::~sseClock()
{
}
void sseClock::Update()
{
double time=m_pRenderer->getTicks() * 0.001f;
m_elapsedTime = time - m_currentTime;
m_currentTime = time;
m_total+=m_elapsedTime;
}