Releases: ollerjoaco/Trinity-EngineSv
Releases · ollerjoaco/Trinity-EngineSv
v0.2.0
What's Changed
- Complete rework of the server-side code!
- Updated reGame to 5.22.0.593
- Changed fog behavior so now it's no more working as a second fog entity
and now Trinity renders original fog so there is no need to change maps. Now
it's also compatible with the radial fog function from Trinity. - There were 2 bugs related to water fog that will be just fixed by turning water
fog off by default as it's also not the best for an online game because the ones
in the water were having a visibility advantage over the ones that were on the ground. - You can still use water fog in your mod by using a water_mapname.txt file.
- Changed the illumination system just a bit because Trinity was making dark
areas of maps even darker, now it makes them a little bit brighter than in the
original game so you can see better the other players. - Fixed a bug where water splashes were drawn parallel to the surface being fired
at that would sometimes cause the decal to not be created correctly on the water surface. - Also changed the variable that mirror players to 1 by default because I left it accidentaly on 0.
- Changed some particle scripts so now they look even better.
- Added a new effect for grenades underwater so now they have a different explosion sound,
a big water splash effect which needs to change as at the moment it´s a poor effect.