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demo.py
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demo.py
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# demo runner
from duel import *
from weaponsarmor import *
import math
import os
jor_feig = make_armor(
"JorFeig Everyday Casual",
"G",
"C",
description = "Comfortable casual wear with stylish NUANCE.",
details = None,
special = None
)
fencing_sword = make_weapon(
"Fencing Sword",
"F",
"C",
description = "Your trusty fencing foil, good for thrusting.",
details = None,
special = None
)
fencing_gear = make_armor(
"Fencing Gear",
"P",
"B",
description = "",
details = None,
special = None
)
buster_barbell = make_weapon(
"Buster Barbell",
"H",
"B",
description = "A large steel barbell that has inherited the hopes of those who lift.",
details = None,
special = None
)
mukbang_magus_robe = make_armor(
"Mukbang Magus Robe",
"B",
"A",
description = "",
details = None,
special = None
)
curved_wooden_spoon = make_weapon(
"Curved Wooden Spoon",
"K",
"A",
description = "",
details = None,
special = None
)
waaarkout_clothes = make_armor(
"Waaarkout Clothes",
"D",
"S",
description = "",
details = None,
special = None
)
zxv_sword = make_weapon(
"The ZXV Sword",
"S",
"S",
description = "ZXV SWORD",
details = None,
special = None
)
sealed_weapon = make_weapon(
"Sealed Weapon",
"K",
"C",
description = "No. NooooOOOO. This weapon is wrapped in something suspicious.",
details = None,
special = None
)
#
def keyboard_warrior():
p = make_player("The Keyboard Warrior")
w = make_weapon(
"Flamewar Rapier",
"F",
"B",
description = "",
details = None,
special = None
)
a = make_armor(
"Brigandine of Bad Faith",
"B",
"C",
description = "",
details = None,
special = None
)
equip_weapon(p, w)
equip_armor(p, a)
return p
def stalker():
p = make_player("Stalker")
w = make_weapon(
"Stalker Shamshir",
"K",
"A",
description = "",
details = None,
special = None
)
a = make_armor(
"Creeper Robes",
"D",
"B",
description = "",
details = None,
special = None
)
equip_weapon(p, w)
equip_armor(p, a)
return p
def computer_bug():
p = make_player("Computer Bug")
w = make_weapon(
"Greataxe of BSOD",
"H",
"S",
description = "",
details = None,
special = None
)
a = make_armor(
"Glitch Shroud",
"G",
"A",
description = "",
details = None,
special = None
)
equip_weapon(p, w)
equip_armor(p, a)
return p
def hp_bar(hp1, hp2, p1ch = "*", p2ch = "o", sep = "|", col = 60):
total = hp1 + hp2
bar_col = col - 3
template = "[{}{}{}]"
cols1 = math.floor(hp1/total * bar_col)
cols2 = math.ceil(hp2/total * bar_col)
return (template.format(p1ch * cols1, sep, p2ch * cols2))
def test_hp_bar(col = 60):
X = [h for h in range(200, 0, -13)]
for x in X:
print(hp_bar(x, 200-x, col = col) + " {} ".format(x))
def right_just(s, col = 60, c = " "):
return c*(col - len(s)) + s
def equip_type_str(t):
eqtype = {
'F' : "Fencing",
'H' : "Heavy",
'K' : "Curved",
'S' : "Straight",
'D' : "Dodging",
'B' : "Blocking",
'P' : "Parrying",
'G' : "Guarding"
}
if not t in eqtype:
raise Exception("Invalid equipment type {}".format(t))
return eqtype[t]
def equip_strength_str(s):
if s == "S":
return "*"
return s
def equip_spec_str(e):
return "{} : {}".format(
equip_type_str(e['type']),
equip_strength_str(e['strength'])
)
def hud(p1, p2, col = 60):
# names
name1 = p1['name']
name2 = right_just(
"{}".format(p2['name']),
col = col - len(name1)
)
# equipment
w1 = p1['weapon']
w2 = p2['weapon']
a1 = p1['armor']
a2 = p2['armor']
ws1 = w1['name'] + " (" + equip_spec_str(w1) + ")"
as1 = a1['name'] + " (" + equip_spec_str(a1) + ")"
ws2 = right_just(
w2['name'] + " (" + equip_spec_str(w2) + ")",
col = col - len(ws1)
)
as2 = right_just(
a2['name'] + " (" + equip_spec_str(a2) + ")",
col = col - len(as1)
)
# hp
hp1 = "HP: {}".format(p1['hp'])
hp2 = right_just(
"HP: {}".format(p2['hp']),
col = col - len(hp1)
)
msg = "{}{}\n{}{}\n{}{}\n{}\n{}{}"
return msg.format(
name1, name2,
ws1, ws2,
as1, as2,
hp_bar(p1['hp'], p2['hp'], col = col),
hp1, hp2
)
def test_hud(col = 60):
p1 = keyboard_warrior()
equip_weapon(p1,rapier)
equip_armor(p1,leather)
p2 = computer_bug()
equip_weapon(p2,buster_sword)
equip_armor(p2,plate_mail)
for x in range(195, 0, -5):
p1['hp'] = x
p2['hp'] = 200 - x
print(hud(p1,p2,col))
print()
def a_str(a):
atype = {
'S' : 'Strike',
'T' : 'Thrust',
'L' : 'Lash'
}
return "{} {}".format(atype[a['type']], a['strength'])
def d_str(d):
dtype = {
'D' : 'Dodge',
'P' : 'Parry',
'B' : 'Block'
}
return "{} {}".format(dtype[d['type']], d['strength'])
def play_by_play(dmg, aname, dname, attack, defense):
action_msg = "{} attacks with {}...\n{} defends with {}--{}!".format(
aname,
a_str(attack),
dname,
d_str(defense),
hit_or_miss(dmg)
)
ds = dmg
if dmg == 0:
ds = "NO"
dmg_msg = "{} takes {} damage!".format(dname, ds)
return "{}\n{}".format(action_msg, dmg_msg)
def test_play_by_play():
fatalina = make_player("Fatalina")
fjoao = make_player("Fjoao")
equip_weapon(fatalina, buster_sword)
equip_armor(fatalina, plate_mail)
equip_weapon(fjoao, rapier)
equip_armor(fjoao, leather)
a1 = {
'type' : 'S',
'strength' : 9
}
d1 = {
'type' : 'P',
'strength' : 1
}
dmg = damage(
a1['type'],
d1['type'],
a1['strength'],
d1['strength'],
fatalina['weapon']['type'],
fatalina['weapon']['strength'],
fjoao['armor']['type'],
fjoao['armor']['strength'])
print(play_by_play(dmg, fatalina['name'], fjoao['name'], a1, d1))
a2 = {
'type' : 'T',
'strength' : 9
}
d2 = {
'type' : 'P',
'strength' : 1
}
dmg = damage(
a2['type'],
d2['type'],
a2['strength'],
d2['strength'],
fjoao['weapon']['type'],
fjoao['weapon']['strength'],
fatalina['armor']['type'],
fatalina['armor']['strength'],
)
print(play_by_play(dmg, fjoao['name'], fatalina['name'], a2, d2))
print(hud(fatalina,fjoao))
def select_card_i(cards, subdeck = "attack"):
hands = cards
hand = cards[subdeck]
assert type(hand) == list
lookup = {
'attack' : 'Attack',
'defense' : 'Defense',
}
print("### {} Cards ###".format(lookup[subdeck]))
card_lines = display_hand(hand)
if len(card_lines) == 0:
print("No cards in hand!")
return None, hands
# print out hand
print("\n".join(card_lines))
# get selection
response = ""
options = [str(i) for i in range(1,len(card_lines)+1)]
while not response in options:
response = input("Select a card (1-{}) ".format(len(card_lines))).strip()
return int(response)-1
def select_action(p, action_type) -> int:
if not action_type in ["attack", "defense", "special"]:
raise Exception("Invalid action type: {}".format(action_type))
return select_card_i(p['cards'], subdeck = action_type)
def cpu_action(cp, action_type, method = 0) -> int:
if not action_type in ["attack", "defense", "special"]:
raise Exception("Invalid action type: {}".format(action_type))
if method == 0:
if action_type == "special":
return None
return 0
def run_duel(player, cpu_player, order = 1, cpu_method = 0, events = False,
col = 70, debug = False):
plr = player_copy(player)
opp = player_copy(cpu_player)
PLR = 1
OPP = 2
d = make_duel(plr, opp, order = order)
deck = d['deck']
for r in range(10):
print()
print("\n" + "=" * 60)
print(" ROUND {}/10".format(d['round']))
print("\n" + "=" * 60)
print()
print(hud(plr, opp, col = col))
print()
# draw phase
plr['cards'], deck = draw_hands(plr['cards'], deck)
opp['cards'], deck = draw_hands(opp['cards'], deck)
# event phase todo:event
# - select special
duel_select_events(d) # todo:events not implemented yet!
# - run active events - not yet implemented todo:event
duel_run_events(d, None) # todo:events not implented yet
for t in range(2):
# turn start
if duel_current_attacker(d) == PLR:
plr_action_type = "attack"
opp_action_type = "defense"
sign = 1
else:
plr_action_type = "defense"
opp_action_type = "attack"
sign = -1
# action selection
opp_a = cpu_action(opp, opp_action_type, method = cpu_method)
duel_run_events(d, None) # todo:events not implemented yet
plr_a = select_action(plr, plr_action_type)
if duel_current_attacker(d) == PLR:
a_i = plr_a
d_i = opp_a
else:
a_i = opp_a
d_i = plr_a
# we need to do this before selecting the attack because the
# game model will update the current attacker
aname = plr['name'] if duel_current_attacker(d) == PLR else opp['name']
dname = plr['name'] if duel_current_attacker(d) == OPP else opp['name']
dmg, attack, defense = duel_select_attack_defense(
d,
duel_current_attacker(d),
a_i,
d_i
)
# display actions taken and damage
print()
print(play_by_play(dmg, aname, dname, attack, defense))
print()
print(hud(plr,opp, col = col))
print()
if debug:
dump = "round={}; round_status={}; current_attacker={}".format(
d['round'],
duel_round_status(d),
duel_current_attacker(d)
)
print(dump)
# check for duel status
if duel_status(d):
break
print()
x = input("Press enter to continue...")
if duel_status(d):
break
print()
# announce duel status
if duel_winner(d) == PLR:
msg = "YOU WIN: You, {}, defeated {} in {} rounds."
elif duel_winner(d) == OPP:
msg = "YOU LOSE: You, {}, were defeated by {} in {} rounds."
else:
msg = "DRAW: You, {}, failed to defeat {} in {} rounds, resulting in a draw."
print()
print(msg.format(
plr['name'],
opp['name'],
d['round'],
))
print()
return duel_status(d)
def screen_clear():
# for mac and linux(here, os.name is 'posix')
if os.name == 'posix':
_ = os.system('clear')
else:
# for windows platfrom
_ = os.system('cls')
def test_hud2(col = 70):
you = make_player("WYAN")
wapier = clone_equipment(rapier)
wapier['name'] = "WAPIER"
pwate = clone_equipment(plate_mail)
equip_weapon(you,wapier)
equip_armor(you,pwate)
enemy = make_player("Garbage Dragon Emperor")
sickle = make_weapon("Reaping Sickle",'K','S')
garmor = make_armor("Demonic Garbage Armor", 'B', 'S')
equip_weapon(enemy,sickle)
equip_armor(enemy,garmor)
print(hud(you, enemy, col = col))
def wyan_vs_gdragon(debug = False) -> int:
you = make_player("WYAN")
wapier = clone_equipment(rapier)
wapier['name'] = "WAPIER"
pwate = clone_equipment(plate_mail)
equip_weapon(you,wapier)
equip_armor(you,pwate)
enemy = make_player("Garbage Dragon Emperor")
sickle = make_weapon("Reaping Sickle",'K','S')
garmor = make_armor("Demonic Garbage Armor", 'B', 'S')
equip_weapon(enemy,sickle)
equip_armor(enemy,garmor)
print("Your name is WYAN.")
print("Your weapon is a WAPIER (Fencing Class B)")
print("You are wearing PWATE MAIW ARMOR (Blocking Class A)")
print()
x = input("Press enter to continue...")
print()
print("Your opponent is the GARBAGE DRAGON EMPEROR.")
print("His weapon of choice is a REAPING SICKLE (Curved Class *)")
print("He is wearing DEMONIC GARBAGE ARMOR (Blocking Class *)")
print()
print("You have 10 rounds to defeat him in a DUEL!")
print("It will be a difficult battle, but you must not lose spirit.")
print()
x = input("Press enter to begin...")
print()
col = 70
result = run_duel(you,enemy,order = 1, cpu_method = 0,
events = False, col = col, debug = debug)
print()
x = input("[Press enter]")
return result
def run_the_duels(debug = False):
scenarios = {
"WYAN vs Emperor Garbage Dragon (No events)" : wyan_vs_gdragon,
"Exit" : None
}
scenario_names = list(scenarios.keys())
options = [str(i) for i in range(1,len(scenarios)+1)]
choices = ["{}) {}".format(options[i], scenario_names[i]) for i in range(len(scenarios))]
menu = "Duel Simulator\n==============\n\n{}".format("\n".join(choices))
while (1):
response = None
while not response in options:
screen_clear()
print(menu)
response = input("Select a scenario (1-{}) ".format(len(scenarios)))
screen_clear()
selection = scenario_names[int(response)-1]
if selection == "Exit":
exit()
else:
f = scenarios[selection]
result = f(debug = debug)