-
Notifications
You must be signed in to change notification settings - Fork 0
/
index.js
50 lines (40 loc) · 1.63 KB
/
index.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
// Require the necessary discord.js classes
const fs = require("node:fs")
const { Client, Collection, Intents } = require('discord.js');
const { token, integrations } = require('./config.json');
// Create a new client instance
const client = new Client({ intents: [Intents.FLAGS.GUILDS, Intents.FLAGS.GUILD_MESSAGES] });
// Create a Collection of commands for easier access from other files
client.commands = new Collection();
const commandFiles = fs.readdirSync('./commands').filter(file => file.endsWith('.js'))
commandFiles.forEach((fileName) => {
const command = require(`./commands/${fileName}`)
client.commands.set(command.data.name, command) // Key is the name, value is the module
})
// Handle the respective commands
client.on('interactionCreate', async interaction => {
if (!interaction.isCommand()) return;
const command = client.commands.get(interaction.commandName)
if (!command) return
try {
await command.execute(interaction)
} catch (error) {
console.error(error)
await interaction.reply({content: 'There was an error while executing this command, sorry!', ephemeral: true})
}
});
// Go ahead and grab/initialize all respective events
const eventFiles = fs.readdirSync('./events').filter(file => file.endsWith('.js'))
eventFiles.forEach((fileName) => {
const event = require(`./events/${fileName}`);
if (event.once) {
client.once(event.name, (...args) => event.execute(...args));
} else {
client.on(event.name, (...args) => event.execute(...args, client));
}
})
// When the client is ready, run this code (only once)
client.once('ready', (c) => {
});
// Login to Discord with your client's token
client.login(token);