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My second question would be: Is there any workaround to avoid converting coordinates from viewport space to screen space every frame?
(As in my framework anima there are both reference spaces where viewport is a fixed size FBO centered in a variable screen (window) size)
The text was updated successfully, but these errors were encountered:
I can’t provide examples for every possibility under the sun especially one that requires a modified render loop.
Check how the render function you are using is setting its projection matrix and use callbacks to change that matrix.
Version: 1.75
Branch: master
Back-ends: glfw and opengl3 from cimgui
Operating System: widows7
I dont get antialiased lines with this code
am I doing something wrong?
My second question would be: Is there any workaround to avoid converting coordinates from viewport space to screen space every frame?
(As in my framework
anima
there are both reference spaces where viewport is a fixed size FBO centered in a variable screen (window) size)The text was updated successfully, but these errors were encountered: