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Renderable.cpp
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/*
* Copyright (c) 2014-2023, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* SPDX-FileCopyrightText: Copyright (c) 2014-2021 NVIDIA CORPORATION
* SPDX-License-Identifier: Apache-2.0
*/
/* Contact chebert@nvidia.com (Chris Hebert) for feedback */
#include "Renderable.h"
#include "RenderContext.h"
Renderable::Renderable() {}
Mesh* Renderable::getMesh()
{
if(m_mesh_id == 0)
return NULL;
RenderContext* ctx = RenderContext::Get();
if(!ctx)
return NULL;
return ctx->getMesh(m_mesh_id);
}
void Renderable::setMesh(const Mesh::ID& inID)
{
m_mesh_id = inID;
}
Renderable::~Renderable() {}