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async-wrap-inl.h
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#ifndef SRC_ASYNC_WRAP_INL_H_
#define SRC_ASYNC_WRAP_INL_H_
#include "async-wrap.h"
#include "base-object.h"
#include "base-object-inl.h"
#include "env.h"
#include "env-inl.h"
#include "node_internals.h"
#include "util.h"
#include "util-inl.h"
#include "v8.h"
namespace node {
inline bool AsyncWrap::ran_init_callback() const {
return static_cast<bool>(bits_ & 1);
}
inline AsyncWrap::ProviderType AsyncWrap::provider_type() const {
return static_cast<ProviderType>(bits_ >> 1);
}
inline int64_t AsyncWrap::get_uid() const {
return uid_;
}
inline v8::Local<v8::Value> AsyncWrap::MakeCallback(
const v8::Local<v8::String> symbol,
int argc,
v8::Local<v8::Value>* argv) {
v8::Local<v8::Value> cb_v = object()->Get(symbol);
CHECK(cb_v->IsFunction());
return MakeCallback(cb_v.As<v8::Function>(), argc, argv);
}
inline v8::Local<v8::Value> AsyncWrap::MakeCallback(
uint32_t index,
int argc,
v8::Local<v8::Value>* argv) {
v8::Local<v8::Value> cb_v = object()->Get(index);
CHECK(cb_v->IsFunction());
return MakeCallback(cb_v.As<v8::Function>(), argc, argv);
}
} // namespace node
#endif // SRC_ASYNC_WRAP_INL_H_