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armor.c
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/*
* This file contains misc functions for dealing with armor
* @(#)armor.c 3.9 (Berkeley) 6/15/81
*/
#include <curses.h>
#include "rogue.h"
/*
* wear:
* The player wants to wear something, so let him/her put it on.
*/
wear()
{
register struct linked_list *item;
register struct object *obj;
if (cur_armor != NULL)
{
addmsg("You are already wearing some");
if (!terse)
addmsg(". You'll have to take it off first");
endmsg();
after = FALSE;
return;
}
if ((item = get_item("wear", ARMOR)) == NULL)
return;
obj = (struct object *) ldata(item);
if (obj->o_type != ARMOR)
{
msg("You can't wear that.");
return;
}
waste_time();
if (!terse)
addmsg("You are now w");
else
addmsg("W");
msg("earing %s.", a_names[obj->o_which]);
cur_armor = obj;
obj->o_flags |= ISKNOW;
}
/*
* take_off:
* Get the armor off of the players back
*/
take_off()
{
register struct object *obj;
if ((obj = cur_armor) == NULL)
{
if (terse)
msg("Not wearing armor");
else
msg("You aren't wearing any armor");
return;
}
if (!dropcheck(cur_armor))
return;
cur_armor = NULL;
if (terse)
addmsg("Was");
else
addmsg("You used to be ");
msg(" wearing %c) %s", pack_char(obj), inv_name(obj, TRUE));
}
/*
* waste_time:
* Do nothing but let other things happen
*/
waste_time()
{
do_daemons(BEFORE);
do_fuses(BEFORE);
do_daemons(AFTER);
do_fuses(AFTER);
}