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Webjester_THF.xml
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<ashitacast>
<settings>
<buffupdate>true</buffupdate> <!-- Process Gear changes after gain/lose a buff -->
<statusupdate>true</statusupdate> <!-- Process Gear changes on status change, weakness, etc -->
<hpupdate>false</hpupdate> <!-- Process Gear changes when your HP changes -->
<autoupdate>false</autoupdate> <!-- Process Gear changes automatically, at a fixed interval -->
</settings>
<sets>
<set name="Mandau">
<sub>Mandau</sub> <!-- ATK +54 STP +10 -->
</set>
<set name="Sandung">
<sub>Sandung</sub> <!-- ATK +54 STP +10 -->
</set>
<set name="Idle" baseset="$Weapon">
<!--
Your default gearset, this will equip when your status changes to idle, change jobs, etc.
Put things like Movement Speed+, PDT/DT/MDT- gear, Your default weapons, etc. in this set.
-->
<main>Twashtar</main> <!-- ATK +54 STP +10 -->
<!--sub handled with $Weapon -->
<range augment="S6176686717137314381">Fastwater F. Rod</range> <!-- DMG +32-->
<ammo augment="S7932496139267718469">Minnow</ammo> <!-- MEVA +40 -->
<head>Pill. Bonnet +3</head> <!-- TA +9 STP + 10 -->
<body>Pillager's Vest +3</body> <!-- TA +9 STP + 10 -->
<hands>Plun. armlets +1</hands> <!-- TA +9 STP + 10 -->
<legs>Pill. Culottes +3</legs> <!-- TA +9 STP + 10 -->
<feet>Pill. Poulaines +3</feet> <!-- TA +9 STP + 10 -->
<neck>Loricate Torque +1</neck> <!-- Counter +40 -->
<waist>Goading Belt</waist> <!-- MEVA +40 -->
<ear1>Etiolation Earring</ear1> <!-- Counter +40 -->
<ear2>Cryptic Earring</ear2> <!-- MEVA +40 -->
<ring1>Defending Ring</ring1> <!-- TA +9 STP + 10 -->
<ring2>Gelatinous Ring +1</ring2> <!-- TA +9 STP + 10 -->
<back>Agema Cape</back> <!-- MEVA +40 -->
</set>
<set name="Standard" baseset="Idle">
<!--
This is your Default TP Set. It will start with your Idle set (baseset="Idle"), and
replace any of the items in the Idle set with what you list below.
-->
<ammo augment="S6176686717137314381">Minnow</ammo> <!-- DMG +32-->
<neck>Tlamiztli Collar</neck> <!-- TA +12 -->
<waist>Engraved Belt</waist> <!-- ATK +54 STP +10 -->
<hands>Pill. armlets +3</hands> <!-- TA +9 STP + 10 -->
<ear1>Telos Earring</ear1> <!-- Crit +20% -->
<ear2 augment="S14964323893455334841">Tati Earring</ear2> <!-- ATK +72 -->
<ring1>Regal Ring</ring1> <!-- TA +9 STP + 10 -->
<ring2>Rajas Ring</ring2> <!-- TA +9 STP + 10 -->
<back>Laic Mantle</back> <!-- ATK +54 STP +10 -->
</set>
<set name="TP50" baseset="Standard"> <!-- STP 110 TA 102 ATK 54 DMG 64 -->
<range augment="S6176686717137314381">Fastwater F. Rod</range> <!-- DMG +32 -->
<ammo augment="S6176686717137314381">Minnow</ammo> <!-- DMG +32 -->
<head augment="S182109392262544240">Eyepatch</head> <!-- STP 10 TA 9 -->
<body augment="S14964123346741734841">Vgd. Tunica</body> <!-- ATK 54 TA 3 -->
<hands augment="S182109392262544240">Vgd. Gloves</hands> <!-- STP 10 TA 9 -->
<legs augment="S182109392262544240">Vagabond's Hose</legs> <!-- STP 10 TA 9 -->
<feet augment="S182109392262544240">Vagabond's Boots</feet> <!-- STP 10 TA 9 -->
<neck augment="S182109392262544240">Pile Chain</neck> <!-- STP 10 TA 9 -->
<waist augment="S182109392262544240">Gold Mog. Belt</waist> <!-- STP 10 TA 9 -->
<ear1 augment="S182109392262544240">Tranquility Earring</ear1> <!-- STP 10 TA 9 -->
<ear2 augment="S182109392262544240">Tranquility Earring</ear2> <!-- STP 10 TA 9 -->
<ring1 augment="S182109392262544240">San d'Orian Ring</ring1> <!-- STP 10 TA 9 -->
<ring2 augment="S182109392262544240">Ascetic's Ring</ring2> <!-- STP 10 TA 9 -->
<back augment="S182109392262544240">Rabbit Mantle +1</back> <!-- STP 10 TA 9 -->
</set>
<set name="TH" baseset="Standard">
<!--
This is your TH Set. It will start with your Idle set, do the substitutions that are in
Standard, and then do any further substitutions that you specify here.
-->
<waist>Chaac Belt</waist>
<hands>Plun. armlets +1</hands>
<feet>Skulk. Poulaines +1</feet>
</set>
<set name="THMAX" baseset="TH">
<head>Volte Cap</head>
<body>Volte Jupon</body>
<legs>Volte Hose</legs>
</set>
<set name="Defensive" baseset="Standard">
<!--
Defensive TP Set. Swaps in DT/PDT/MDT items on top of Standard set.
-->
<ammo augment="S7932496139267718469">Minnow</ammo> <!-- MEVA +40 -->
<neck>Loricate Torque +1</neck> <!-- Counter +40 -->
<waist>Goading Belt</waist> <!-- MEVA +40 -->
<ear1>Etiolation Earring</ear1> <!-- Counter +40 -->
<ear2 augment="S182109392119204240">Tati Earring</ear2> <!-- TA +12 -->
<ring1>Defending Ring</ring1> <!-- TA +9 STP +10 -->
<ring2>Gelatinous Ring +1</ring2> <!-- TA +9 STP +10 -->
<back>Agema Cape</back> <!-- MEVA +40 -->
</set>
<set name="WS" baseset="Standard">
<!--
Swap your WS Specific Gear into place. Note that regardless of mode it will use
"best in slot" for the WS (your TP set).
-->
<ear1 augment="S14964323893455334841">Tati Earring</ear1> <!-- ATK +72 -->
</set>
<set name="WSFTP" baseset="WS">
<neck>Fotia Gorget</neck> <!-- TA +12 -->
<waist>Fotia Belt</waist> <!-- TA +12 -->
</set>
<set name="MagWS" baseset="MACC">
<!--
Aeolian Edge, etc, swap in augmented MAB Gear.
-->
<neck augment="S7973728454464518565">Baetyl Pendant</neck> <!-- MAB +40 -->
<ammo augment="S7973728454464518565">Sabiki Rig</ammo> <!-- MAB +40 -->
<ear1 augment="S7973728454464518565">Choleric Earring</ear1> <!-- MAB +40 -->
<ear2 augment="S7973728454464518565">Tranquility Earring</ear2> <!-- MAB +40 -->
<ring1 augment="S7973728454464518565">Stikini Ring +1</ring1> <!-- MAB +40 -->
<ring2 augment="S7973728454464518565">Stikini Ring +1</ring2> <!-- MAB +40 -->
<waist augment="S7973728454464518565">Chaac Belt</waist> <!-- MAB +40 -->
<back augment="S7973728454464518565">Izdubar Mantle</back> <!-- MAB +40 -->
<head>Volte Cap</head> <!-- MAB +40 -->
<body>Volte Jupon</body> <!-- MAB +40 -->
<hands>Volte Bracers</hands> <!-- MAB +40 -->
<legs>Volte Hose</legs> <!-- MAB +40 -->
<feet>Volte Boots</feet> <!-- MAB +40 -->
</set>
<set name="AeoTH" baseset="MagWS">
<head>Volte Cap</head>
<body>Volte Jupon</body>
<hands>Plun. armlets +1</hands>
<legs>Volte Hose</legs>
<feet>Skulk. Poulaines +1</feet>
<waist>Chaac Belt</waist>
</set>
<set name="WSTH" baseset="WS">
<head>Volte Cap</head>
<body>Volte Jupon</body>
<hands>Plun. armlets +1</hands>
<legs>Volte Hose</legs>
<feet>Skulk. Poulaines +1</feet>
<waist>Chaac Belt</waist>
</set>
<set name="WSFTPTH" baseset="WSFTP">
<head>Volte Cap</head>
<body>Volte Jupon</body>
<hands>Plun. armlets +1</hands>
<legs>Volte Hose</legs>
<feet>Skulk. Poulaines +1</feet>
<waist>Chaac Belt</waist>
</set>
<set name="FastCast">
<!--
This is your default pre-cast set. Drop all your Fastcast augmented gear here. FC caps
at 80%. You can cap FC with 10 augment slots, 2.5 items.
-->
<body augment="S6217489529050814476">Pilgrim Tunica</body> <!-- FC +32 -->
<neck augment="S7939368191800518485">Willpower Torque</neck> <!-- Interrupt -40% -->
<ring1 augment="S7939341918017218485">Ascetic's Ring</ring1> <!-- FC +16 Interrupt -20% -->
<ring2 augment="S6217489529050814476">Ascetic's Ring</ring2> <!-- FC +32 -->
<waist augment="S7939368191800518485">Resolute Belt</waist> <!-- Interrupt -40% -->
</set>
<set name="MACC" baseset="Standard">
<!--
A MACC Set, for THF?! Yep. This assumes you'll be subbing RDM at somepoint. Having a
MACC set will let you land debuffs more handily. The set builds on your TP set using
the assumption that your TP Set will be 5/5 AF1 119 +3, so it will benefit from MACC +60
from the set bonus.
-->
<ammo augment="S14968618926288334851">Sinking Minnow</ammo> <!-- MACC +72 -->
<neck augment="S14968618926288334851">Voltsurge Torque</neck> <!-- MACC +72 -->
<waist augment="S14968618926288334851">Virtuoso Belt</waist> <!-- MACC +72 -->
<ear1 augment="S14968618926288334851">Andoaa Earring</ear1> <!-- MACC +72 -->
<ear2 augment="S14968618926288334851">Moldavite Earring</ear2> <!-- MACC +72 -->
<ring1 augment="S14968618926288334851">Stikini Ring</ring1> <!-- MACC +72 -->
<ring2 augment="S14968618926288334851">Stikini Ring</ring2> <!-- MACC +72 -->
<back augment="S14968618926288334851">Immortal's Cape</back> <!-- MACC +72 -->
</set>
<set name="Enspell">
<main augment="S8301439459622419328">Lady Bell</main> <!-- Enspell +40 -->
<sub augment="S8301439459622419328">Kupo Shield</sub> <!-- Enspell +40 -->
<ammo augment="S8301439459622419328">Morion Tathlum</ammo> <!-- Enspell +40 -->
<head augment="S8301439459622419328">Copper Hairpin</head> <!-- Enspell +40 -->
<neck augment="S8301439459622419328">Silver Name Tag</neck> <!-- Enspell +40 -->
<ear1 augment="S8301439459622419328">Courage Earring</ear1> <!-- Enspell +40 -->
<ear2 augment="S8301439459622419328">Courage Earring</ear2> <!-- Enspell +40 -->
<body augment="S8301439459622419328">Fsh. Tunica</body> <!-- Enspell +40 -->
<hands augment="S8301439459622419328">Fsh. Gloves</hands> <!-- Enspell +40 -->
<ring1 augment="S8301439459622419328">Copper Ring</ring1> <!-- Enspell +40 -->
<ring2 augment="S8301439459622419328">Copper Ring</ring2> <!-- Enspell +40 -->
<back augment="S8301439459622419328">Warlock's Mantle</back> <!-- Enspell +40 -->
<waist augment="S8301439459622419328">Silver Mog. Belt</waist> <!-- Enspell +40 -->
<legs augment="S8301439459622419328">Fisherman's Hose</legs> <!-- Enspell +40 -->
<feet augment="S8301439459622419328">Fisherman's Boots</feet> <!-- Enspell +40 -->
</set>
<include>
</include>
</sets>
<init>
<!--if p_joblevel="99">
<command>/macro book 11</command>
<command delay="1000">/macro set 2</command>
<command>/echo [Switching to THF Macros]</command>
<command>/bind F9 /switch</command>
<command>/bind F10 /status</command>
<command>/bind F12 /toggleweap</command>
<command delay="4000">/lockstyleset 10</command>
</if>
<else>
<command>/ac load webjester_noob</command>
</else-->
<command>/macro book 11</command>
<command delay="1000">/macro set 2</command>
<command>/echo [Switching to THF Macros]</command>
<command>/bind F9 /switch</command>
<command>/bind F10 /status</command>
<command>/bind F12 /toggleweap</command>
<command delay="4000">/lockstyleset 10</command>
</init>
<variables>
<var name="tptype">Standard</var>
<var name="Weapon">Sandung</var>
</variables>
<inputcommands>
<cmd input="/switch">
<!-- Cycles through modes in order:
1. Standard
2. Defensive
3. TH
4. THMAX
-->
<if advanced="$tptype=TH">
<setvar name="tptype" value="THMAX" />
</if>
<elseif advanced="$tptype=Standard">
<setvar name="tptype" value="Defensive" />
</elseif>
<elseif advanced="$tptype=Defensive">
<setvar name="tptype" value="TH" />
</elseif>
<else>
<setvar name="tptype" value="Standard" />
</else>
<doidlegear />
<command>/echo [$Weapon] [$tptype]</command>
</cmd>
<cmd input="/toggleweap">
<!-- Toggles Between Sandung and Mandau -->
<if advanced="$Weapon=Sandung">
<setvar name="Weapon" value="Mandau" />
</if>
<else>
<setvar name="Weapon" value="Sandung" />
</else>
<doidlegear />
<command>/echo [$Weapon] [$tptype]</command>
</cmd>
<cmd input="/status">
<equip>
<back>Agema Cape</back>
</equip>
<doidlegear />
<command>/echo [$Weapon] [$tptype]</command>
<if buffactive="4|566">
<command>/item "Panacea" me</command>
</if>
<elseif buffactive="9|15">
<equip lock="true">
<ring2>Purity Ring</ring2>
</equip>
<command>/item "Hallowed Water" me</command>
</elseif>
<elseif buffactive="6">
<command>/item "Echo Drops" me</command>
</elseif>
<elseif buffactive="11|12|21|128|129|130|131|132|133|134|135|136|137|138|139|140|141|142|144|145|146|147|148|149|174|175|404|557|558|559|560|561|562|563|564|567">
<command>/item "Panacea" me</command>
</elseif>
</cmd>
</inputcommands>
<idlegear>
<if eq_back="Nexus Cape"> <!-- locks your back slot while Nexus Cape is equipped -->
<equip lock="true">
<back>Nexus Cape</back>
</equip>
</if>
<if p_status="engaged"> <!-- swaps your TP gear depending on what "mode" you're in -->
<if p_joblevel="99">
<equip set="$tptype" />
</if>
<else> <!-- If not main level 99 (level sync or BCNM), swaps into level 50 gear-->
<equip set="TP50" />
</else>
</if>
<else> <!-- otherwise if you aren't fighting, put on your idle set -->
<equip set="Idle" />
</else>
</idlegear>
<preranged>
</preranged>
<midranged>
</midranged>
<premagic>
<equip set="FastCast" /> <!-- swap in your Fastcast set before casting -->
</premagic>
<midmagic>
<if ad_skill="bluemagic|enfeeblingmagic|elementalmagic|darkmagic">
<equip set="MACC" />
</if>
<if ad_name="en*">
<!--
Enspell Augment Bonus applies when the spell is cast, not when it procs on melee strike.
-->
<equip set="Enspell" />
</if>
<if ad_name="Stoneskin|Metallic*|Diamondhide">
<if buffactive="37">
<command>/cancel 37</command>
</if>
</if>
<if ad_name="Shock Spikes">
<if buffactive="38">
<command>/cancel 38</command>
</if>
</if>
</midmagic>
<jobability>
<if eq_back="Nexus Cape"> <!-- locks your back slot while Nexus Cape is equipped -->
<equip lock="true">
<back>Nexus Cape</back>
</equip>
</if>
<if ad_name="Flee|Steal">
<equip feet="Pill. Poulaines +3" />
</if>
<if ad_name="Hide">
<equip body="Pillager's Vest +3" />
</if>
<if ad_name="Despoil">
<equip>
<legs>Skulk. Culottes +1</legs>
<feet>Skulk. Poulaines +1</feet>
</equip>
</if>
<if ad_name="Conspirator">
<equip body="Skulker's Vest +1" />
</if>
<if ad_name="Accomplice|Collaborator">
<equip head="Skulker's Bonnet +1" />
</if>
</jobability>
<weaponskill>
<if p_joblevel="99">
<if ad_name="Aeolian*|Cyclone|Gust*"> <!-- Magic Weaponskills -->
<if advanced="$tptype=THMAX">
<equip set="AeoTH" />
</if>
<else>
<equip set="MagWS" />
</else>
</if>
<elseif ad_name="Evisceration"> <!-- Swap in Crit+ Gear for Evis -->
<if advanced="$tptype=THMAX">
<equip set="WSFTPTH">
<ear1>Telos Earring</ear1> <!-- +20% -->
</equip>
</if>
<else>
<equip set="WSFTP">
<ear1>Telos Earring</ear1> <!-- +20% -->
</equip>
</else>
</elseif>
<elseif ad_name="Dancing Edge|Exenterator|Pyrrhic Kleos">
<if advanced="$tptype=THMAX">
<equip set="WSFTPTH" />
</if>
<else>
<equip set="WSFTP" />
</else>
</elseif>
<else>
<if advanced="$tptype=THMAX">
<equip set="WSTH" />
</if>
<else>
<equip set="WS" /> <!-- Standard WS Gear -->
</else>
</else>
</if>
<else> <!-- If not main level 99 (level sync or BCNM), swaps into level 50 gear-->
<equip set="TP50" />
</else>
</weaponskill>
</ashitacast>