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Prim2D.c
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#include "Prim2D.h"
// Text_Draw(Font Image, Text Position X/Y, Text, Font Letter Width/Height, Font Letter Real Width, Convert Min to Maj, Text Zone Width (0 if none), Center Text in ZoneW, OT);
void Text_Draw(GsIMAGE *image, short x, short y, char *text, short lw, short lh, short rlw, bool nomin, short zonew, bool center, GsOT *ot)
{
GsSPRITE letter;
short nletter = VRamToImageSize(image->pw, image->pmode) / lw;
short zone = 0, xs;
Sprite_Init(&letter, image, SPRITE_NORMAL, 0, 0, lw, lh);
if (center)
x += (zonew - (strlen(text) * rlw)) / 2;
xs = x;
while (*text)
{
char c = *text++;
// Text Warp + Line Feed
if (((zonew > 0) && ((zone + rlw) > zonew)) || (c == '\n'))
{
zone = 0;
x = xs;
y += lh;
if (c == '\n')
continue;
}
// Min to Maj Option
if ((nomin) && (c >= 'a') && (c <= 'z'))
c -= 'a' - 'A';
// Draw Letter (if not blank space)
c -= ' ';
if (c)
{
c--;
Sprite_Change(&letter, image, (c % nletter) * lw, (c / nletter) * lh);
Sprite_SetPosition(&letter, x, y);
GsSortFastSprite(&letter, ot, System_Prio);
}
// Next Letter
x += rlw;
zone += rlw;
}
System_Prio--;
}
// Box_Init(P2D_BOX Pointer, Box Attributes, GPU Attributes, X Position, Y Position, Width, Height, Color);
void Box_Init(P2D_BOX *p, u_long lattrib, u_long attrib, short x, short y, u_short w, u_short h, u_long color)
{
p->lattrib = lattrib;
p->prim.attribute = attrib;
p->x = p->prim.x = x;
p->y = p->prim.y = y;
p->w = p->prim.w = w;
p->h = p->prim.h = h;
p->prim.r = (color >> 16) & 0xFF;
p->prim.g = (color >> 8) & 0xFF;
p->prim.b = color & 0xFF;
if (lattrib & BOX_HOPEN)
{
p->prim.x += (w >> 1);
p->prim.w = 0;
p->speedw = 1;
}
else if (lattrib & BOX_HCLOSE)
{
p->speedw = -1;
}
if (lattrib & BOX_VOPEN)
{
p->prim.y += (h >> 1);
p->prim.h = 0;
p->speedh = 1;
}
else if (lattrib & BOX_VCLOSE)
{
p->speedh = -1;
}
}
// Box_InitG(P2D_BOX Pointer, Box Attributes, GPU Attributes, X Position, Y Position, Width, Height, Upper Left Gradient Color, Upper Right Gradient Color, Bottom Rigth Gradient Color, Bottom Left Gradient Color);
void Box_InitG(P2D_BOX *p, u_long lattrib, u_long attrib, short x, short y, u_short w, u_short h, u_long color1, u_long color2, u_long color3, u_long color4)
{
p->lattrib = lattrib | BOX_GRADIENT;
p->prim.attribute = attrib;
p->x = p->prim.x = x;
p->y = p->prim.y = y;
p->w = p->prim.w = w;
p->h = p->prim.h = h;
p->color = color1;
p->color1 = color2;
p->color2 = color3;
p->color3 = color4;
if (lattrib & BOX_HOPEN)
{
p->prim.x += (w >> 1);
p->prim.w = 0;
p->speedw = 1;
}
else if (lattrib & BOX_HCLOSE)
{
p->speedw = -1;
}
if (lattrib & BOX_VOPEN)
{
p->prim.y += (h >> 1);
p->prim.h = 0;
p->speedh = 1;
}
else if (lattrib & BOX_VCLOSE)
{
p->speedh = -1;
}
}
// Box_SetPosition(P2D_BOX Pointer, X Position, Y Position);
void Box_SetPosition(P2D_BOX *p, short x, short y)
{
p->prim.x = x;
p->prim.y = y;
}
// Box_SetOpenSpeed(P2D_BOX Pointer, Width Speed, Height Speed);
void Box_SetOpenSpeed(P2D_BOX *p, u_char w, u_char h)
{
p->speedw = w;
p->speedh = h;
}
// Box_SetClose(P2D_BOX Pointer);
void Box_SetClose(P2D_BOX *p)
{
if (p->lattrib & BOX_OPEN)
{
u_char flags = 0;
if (p->lattrib & BOX_HOPEN)
flags |= BOX_HCLOSE;
if (p->lattrib & BOX_VOPEN)
flags |= BOX_VCLOSE;
p->lattrib = (p->lattrib & BOX_STYLEMASK) | flags;
}
else
{
p->lattrib = (p->lattrib & BOX_STYLEMASK) | BOX_CLOSE;
}
p->speedw = -(p->speedw);
p->speedh = -(p->speedh);
}
// Box_IsOpened(P2D_BOX Pointer)
bool Box_IsOpened(P2D_BOX *p)
{
bool h, v;
if (p->lattrib & BOX_HOPEN)
{
if (p->prim.w < p->w)
h = false;
else
h = true;
}
else
h = true;
if (p->lattrib & BOX_VOPEN)
{
if (p->prim.h < p->h)
v = false;
else
v = true;
}
else
v = true;
return (h && v);
}
// Box_IsClosed(P2D_BOX Pointer)
bool Box_IsClosed(P2D_BOX *p)
{
bool h, v;
if (p->lattrib & BOX_HCLOSE)
{
if (p->prim.w)
h = false;
else
h = true;
}
else
h = true;
if (p->lattrib & BOX_VCLOSE)
{
if (p->prim.h)
v = false;
else
v = true;
}
else
v = true;
return (h && v);
}
// Box_Draw(P2D_BOX Pointer, OT Pointer);
void Box_Draw(P2D_BOX *p, GsOT *ot)
{
if (p->lattrib & BOX_HOPEN)
{
if (p->prim.w < p->w)
{
p->prim.x -= p->speedw;
p->prim.w += p->speedw + p->speedw;
}
else
{
p->prim.x = p->x;
p->prim.w = p->w;
}
}
if (p->lattrib & BOX_HCLOSE)
{
if (((short)p->prim.w) > 0)
{
p->prim.x -= p->speedw;
p->prim.w += p->speedw + p->speedw;
}
else
{
p->prim.w = 0;
}
}
if (p->lattrib & BOX_VOPEN)
{
if (p->prim.h < p->h)
{
p->prim.y -= p->speedh;
p->prim.h += p->speedh + p->speedh;
}
else
{
p->prim.y = p->y;
p->prim.h = p->h;
}
}
if (p->lattrib & BOX_VCLOSE)
{
if (((short)p->prim.h) > 0)
{
p->prim.y -= p->speedh;
p->prim.h += p->speedh + p->speedh;
}
else
{
p->prim.h = 0;
}
}
switch (p->lattrib & BOX_STYLEMASK)
{
case BOX_OUTLINED:
{
GsLINE Ltmp;
Ltmp.attribute = p->prim.attribute;
Ltmp.r = p->prim.r;
Ltmp.g = p->prim.g;
Ltmp.b = p->prim.b;
Ltmp.x0 = p->prim.x;
Ltmp.y0 = p->prim.y;
Ltmp.x1 = p->prim.x + p->prim.w;
Ltmp.y1 = p->prim.y;
GsSortLine(&Ltmp, ot, System_Prio);
Ltmp.x0 = p->prim.x + p->prim.w;
Ltmp.y0 = p->prim.y + p->prim.h;
GsSortLine(&Ltmp, ot, System_Prio);
Ltmp.x1 = p->prim.x;
Ltmp.y1 = p->prim.y + p->prim.h;
GsSortLine(&Ltmp, ot, System_Prio);
Ltmp.x0 = p->prim.x;
Ltmp.y0 = p->prim.y;
GsSortLine(&Ltmp, ot, System_Prio);
}
break;
case BOX_FILLED:
GsSortBoxFill(&p->prim, ot, System_Prio);
break;
case BOX_GRADIENT:
{
GsGLINE LGtmp;
short i, stepR0, stepG0, stepB0, stepR1, stepG1, stepB1;
short r0, g0, b0, r1, g1, b1;
if (!p->prim.h)
break;
LGtmp.attribute = p->prim.attribute;
LGtmp.x0 = p->prim.x;
LGtmp.x1 = p->prim.x + p->prim.w;
LGtmp.y0 = LGtmp.y1 = p->prim.y;
// Compute Gradient Step
r0 = ((p->color >> 16) & 0xFF);
g0 = ((p->color >> 8) & 0xFF);
b0 = (p->color & 0xFF);
r1 = ((p->color1 >> 16) & 0xFF);
g1 = ((p->color1 >> 8) & 0xFF);
b1 = (p->color1 & 0xFF);
stepR0 = ((p->color3 >> 16) & 0xFF);
stepG0 = ((p->color3 >> 8) & 0xFF);
stepB0 = (p->color3 & 0xFF);
stepR1 = ((p->color2 >> 16) & 0xFF);
stepG1 = ((p->color2 >> 8) & 0xFF);
stepB1 = (p->color2 & 0xFF);
stepR0 = ((stepR0 - r0) << 4) / p->prim.h;
stepG0 = ((stepG0 - g0) << 4) / p->prim.h;
stepB0 = ((stepB0 - b0) << 4) / p->prim.h;
stepR1 = ((stepR1 - r1) << 4) / p->prim.h;
stepG1 = ((stepG1 - g1) << 4) / p->prim.h;
stepB1 = ((stepB1 - b1) << 4) / p->prim.h;
r0 <<= 4;
g0 <<= 4;
b0 <<= 4;
r1 <<= 4;
g1 <<= 4;
b1 <<= 4;
for (i = 0; i < p->prim.h; i++)
{
LGtmp.y0 = ++LGtmp.y1;
LGtmp.r0 = (r0 += stepR0) >> 4;
LGtmp.g0 = (g0 += stepG0) >> 4;
LGtmp.b0 = (b0 += stepB0) >> 4;
LGtmp.r1 = (r1 += stepR1) >> 4;
LGtmp.g1 = (g1 += stepG1) >> 4;
LGtmp.b1 = (b1 += stepB1) >> 4;
GsSortGLine(&LGtmp, ot, System_Prio);
}
}
break;
}
System_Prio--;
}
// Line_Draw(OT Pointer, GPU Attributes, X1 Position, Y1 Position, X2 Position, Y2 Position, Color);
void Line_Draw(GsOT *ot, u_long attrib, short x1, short y1, short x2, short y2, u_long color)
{
GsLINE Ltmp;
Ltmp.attribute = attrib;
Ltmp.r = (color >> 16) & 0xFF;
Ltmp.g = (color >> 8) & 0xFF;
Ltmp.b = color & 0xFF;
Ltmp.x0 = x1;
Ltmp.y0 = y1;
Ltmp.x1 = x2;
Ltmp.y1 = y2;
GsSortLine(&Ltmp, ot, System_Prio--);
}
// Line_DrawG(OT Pointer, GPU Attributes, X1 Position, Y1 Position, X2 Position, Y2 Position, Gradient Color Start, Gradient Color End);
void Line_DrawG(GsOT *ot, u_long attrib, short x1, short y1, short x2, short y2, u_long color1, u_long color2)
{
GsGLINE Ltmp;
Ltmp.attribute = attrib;
Ltmp.r0 = (color1 >> 16) & 0xFF;
Ltmp.g0 = (color1 >> 8) & 0xFF;
Ltmp.b0 = color1 & 0xFF;
Ltmp.r1 = (color2 >> 16) & 0xFF;
Ltmp.g1 = (color2 >> 8) & 0xFF;
Ltmp.b1 = color2 & 0xFF;
Ltmp.x0 = x1;
Ltmp.y0 = y1;
Ltmp.x1 = x2;
Ltmp.y1 = y2;
GsSortGLine(&Ltmp, ot, System_Prio--);
}