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Basic debugging information is missing; please follow the bug report template: |
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Hello @kmk3, here is the information obtained by following those instructions: I opened the Xephyr window with openbox as follows: Xephyr -br -ac -noreset -softCursor -screen 1000x600 :2 &
sleep 1
DISPLAY=:2 vglrun -display :1 openbox I know that is not the problem step, but the following one: Inside Xephyr, I open xterm and I run: LC_ALL=C firejail --net=none wine PATH_TO_EXE | tee log1.txt Then I run: LC_ALL=C firejail --net=none --noprofile wine PATH_TO_EXE | tee log2.txt Those file does not seem to have the relevant information, that for some reason is not saved into the .txt, so I have taken a picture: I think I need to load those libraries, but I am not sure on how to do it. Obviously,running: wine PATH_TO_EXE Loads properly the mesa intel graphics using virtualgl: (Compare the picture with line 7 of
Here is the other asked info of the report: Environment
ChecklistRelevant item of the checklist:
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Hello, i use firejail quite often, and now i am experimenting with a nested X session for games.
This is because i am using Wayland and wine still have some unpolished things in it, (xwayland is used).
For this i have had to install a few packages, because i wanted to have 3d acceleration inside the nested X session (i am using
Xephyr
withopenbox
ori3).
A few ones that could give some insight of what i am looking to enable (
OS = Archlinux
):What i am running is something like this:
xterm -hold -bg black -fg yellow -e 'Xephyr -br -ac -noreset -softCursor -screen 1000x600 :2 & sleep 1; DISPLAY=:2 vglrun -display :1 openbox'
Then, inside the openbox, i open a Xterm window and i launch my game, which basically executes:
firejail --profile=~/.config/firejail/wine_offline.profile wine .....
where wine_offline.profile is just the same as the default wine profile, with the addition of
net
noneif i use,instead:
wine .....
the game is able to detect the hardware acceleration (as desired), but if the firejail command is used, the game does not detect it, defaulting to llvm_pipe (it is not useable at all for this game).
Thanks in advance
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