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index.html
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<!doctype HTML>
<html lang="us">
<!--<link rel="icon" type="image/png" href="image_res/favicon.ico">-->
<link rel="icon" type="image/png" href="image_res/Favicon-32px.ico">
<!--<link rel="image_src" href="https://damagecalc.trainertower.com/image_res/logo.png" />-->
<link rel="image_src" href="image_res/Logo Nimbasa City Post PNG.png" />
<html xmlns="http://www.w3.org/1999/xhtml"
xmlns:og="http://ogp.me/ns#">
<!--<meta property="og:title" content="Trainer Tower Damage Calculator" />
<meta property="og:type" content="website" />
<meta property="og:image" content="https://damagecalc.trainertower.com/image_res/logo.png" />
<script>
(function (i, s, o, g, r, a, m) {
i['GoogleAnalyticsObject'] = r; i[r] = i[r] || function () {
(i[r].q = i[r].q || []).push(arguments)
}, i[r].l = 1 * new Date(); a = s.createElement(o),
m = s.getElementsByTagName(o)[0]; a.async = 1; a.src = g; m.parentNode.insertBefore(a, m)
})(window, document, 'script', '//www.google-analytics.com/analytics.js', 'ga');
ga('create', 'UA-86401070-1', 'auto');
ga('send', 'pageview');
</script>-->
<head>
<meta charset="UTF-8" />
<title>Pokémon Damage Calculator</title>
<link href='https://fonts.googleapis.com/css?family=Open+Sans' rel='stylesheet' type='text/css'>
<link type="text/css" rel="stylesheet" href="script_res/select2.css" />
<link type="text/css" rel="stylesheet" href="script_res/ap_calc.css" />
<link type="text/css" rel="stylesheet" href="script_res/nb_calc.css" />
<link href="https://afeld.github.io/emoji-css/emoji.css" rel="stylesheet">
</head>
<body class="dark">
<div class="header">
<div class="wrapper">
<span class="header-logo"><a href="http://nimbasacitypost.com" target="_blank" rel="noopener noreferrer"><img src="image_res/Logo Nimbasa City Post White Text PNG.png" alt="Nimbasa City Post" style="height: 45px;padding-top: 5px;" /></a></span><span class="nav"><a href="http://nimbasacitypost.com" target="_blank" rel="noopener noreferrer">Home</a> | <a href="http://play.pokemonshowdown.com/vgc" target="_blank" rel="noopener noreferrer">Showdown</a> | <a href="https://pikalytics.com/pokedex" target="_blank" rel="noopener noreferrer">Showdown Usage Stats</a> | <a href="https://docs.google.com/spreadsheets/d/1axlwmzPA49rYkqXh7zHvAtSP-TKbM0ijGYBPRflLSWw" target="_blank" rel="noopener noreferrer">VGCPastes Repository</a> | <a href="https://github.com/nerd-of-now/NCP-VGC-Damage-Calculator" target="_blank" rel="noopener noreferrer">GitHub Page</a> | <a href="https://www.nimbasacitypost.com/2019/12/vgc-resources.html" target="_blank" rel="noopener noreferrer">Other VGC Resources</a><button class="btn" id="switchTheme">Dark theme</button><input class="btn-input" type="checkbox" id="switchDex" /><label class="btn dex-change gen-specific g8 g9" for="switchDex" title="Include Pokémon that aren't in this gen?">National Dex</label></span>
<div style="clear:both"></div>
</div>
</div>
<div class="wrapper">
<div>
<span class="title-text">VGC 2024: Scarlet & Violet Damage Calculator</span>
<span class="generations" title="Select the generation.">
<input class="gen btn-input" type="radio" name="gen" value="1" id="gen1" /><label class="btn btn-small btn-left" for="gen1">RBY</label>
<input class="gen btn-input" type="radio" name="gen" value="2" id="gen2" /><label class="btn btn-small btn-mid" for="gen2">GSC</label>
<input class="gen btn-input" type="radio" name="gen" value="3" id="gen3" /><label class="btn btn-small btn-mid" for="gen3">ADV</label>
<input class="gen btn-input" type="radio" name="gen" value="4" id="gen4" /><label class="btn btn-small btn-mid" for="gen4">DPP</label>
<input class="gen btn-input" type="radio" name="gen" value="5" id="gen5" /><label class="btn btn-small btn-mid" for="gen5">B/W</label>
<input class="gen btn-input" type="radio" name="gen" value="6" id="gen6" /><label class="btn btn-small btn-mid" for="gen6">ORAS</label>
<input class="gen btn-input" type="radio" name="gen" value="7" id="gen7" /><label class="btn btn-small btn-mid" for="gen7">USUM</label>
<input class="gen btn-input" type="radio" name="gen" value="8" id="gen8" /><label class="btn btn-small btn-mid" for="gen8">SWSH</label>
<input class="gen btn-input" type="radio" name="gen" value="9" id="gen9" checked="checked" /><label class="btn btn-small btn-right" for="gen9">S/V</label>
</span>
</div>
<hr />
<p><br /><br /></p>
<script async src="https://pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script>
<!-- Damage Calc Ad (PROBABLY WILL REMAIN UNUSED) -->
<!--<ins class="adsbygoogle"
style="display:inline-block;width:728px;height:90px"
data-ad-client="ca-pub-7571541875475494"
data-ad-slot="3642617298"></ins>
<script>
(adsbygoogle = window.adsbygoogle || []).push({});
</script>-->
<p>VGC 2024 calculator maintainenance by Alex Collins (<a href="https://twitter.com/nerd_of_now">@nerd_of_now</a>). Basis of the calculator by Jake White (<a href="https://twitter.com/squirrelboydev" target="_blank" rel="noopener noreferrer">@squirrelboydev</a>).</p>
<p>
Regulation H has banned all Legendary and Paradox Pokémon! This calculator will try to be kept up-to-date for the new format.
<!--<br><b><u>This calculator contains spoilers for the Indigo Disk DLC.</u></b> This includes Pokémon, moves, abilities, items, and the new Tera Type. Use at your own discretion.-->
</p>
<!--<br><p>Is there an important or relevant set missing? <a href="https://forms.gle/zBbEnvp2vZ2UADUJA" target="_blank" rel="noopener noreferrer">Give us your suggestion!</a></p>-->
<p>
If you like what we do here, please consider supporting us on <a href="https://www.buymeacoffee.com/NCPDamageCalc" target="_blank" rel="noopener noreferrer">Buy Me a Coffee</a><!--[HYPERLINK BLOCKED]-->!
<br>For any issues with or other suggestions for this version of the Damage Calculator, contact Alex on <a href="https://github.com/nerd-of-now/NCP-VGC-Damage-Calculator/issues" target="_blank" rel="noopener noreferrer">Github</a> or <a href="https://twitter.com/nerd_of_now" target="_blank" rel="noopener noreferrer">Twitter</a>.
</p>
<div class="move-result-group" title="Select a move to show detailed results.">
<div class="move-result-subgroup">
<div class="result-move-header"><span id="resultHeaderL">Pokémon 1's Moves (select one to show detailed results)</span></div>
<div><input class="result-move btn-input" type="radio" name="resultMove" id="resultMoveL1" checked="checked" /><label class="btn btn-xxxwide btn-top" for="resultMoveL1">Hi Jump Kick</label> <span id="resultDamageL1">??? - ???%</span></div>
<div><input class="result-move btn-input" type="radio" name="resultMove" id="resultMoveL2" /><label class="btn btn-xxxwide btn-mid" for="resultMoveL2">Falcon Punch</label> <span id="resultDamageL2">??? - ???%</span></div>
<div><input class="result-move btn-input" type="radio" name="resultMove" id="resultMoveL3" /><label class="btn btn-xxxwide btn-mid" for="resultMoveL3">Suspicious Odor</label> <span id="resultDamageL3">??? - ???%</span></div>
<div><input class="result-move btn-input" type="radio" name="resultMove" id="resultMoveL4" /><label class="btn btn-xxxwide btn-bottom" for="resultMoveL4">Tombstoner</label> <span id="resultDamageL4">??? - ???%</span></div>
</div>
<div class="move-result-subgroup">
<div class="result-move-header"><span id="resultHeaderR">Pokémon 2's Moves (select one to show detailed results)</span></div>
<div><input class="result-move btn-input" type="radio" name="resultMove" id="resultMoveR1" /><label class="btn btn-xxxwide btn-top" for="resultMoveR1">Hi Jump Kick</label> <span id="resultDamageR1">??? - ???%</span></div>
<div><input class="result-move btn-input" type="radio" name="resultMove" id="resultMoveR2" /><label class="btn btn-xxxwide btn-mid" for="resultMoveR2">Falcon Punch</label> <span id="resultDamageR2">??? - ???%</span></div>
<div><input class="result-move btn-input" type="radio" name="resultMove" id="resultMoveR3" /><label class="btn btn-xxxwide btn-mid" for="resultMoveR3">Suspicious Odor</label> <span id="resultDamageR3">??? - ???%</span></div>
<div><input class="result-move btn-input" type="radio" name="resultMove" id="resultMoveR4" /><label class="btn btn-xxxwide btn-bottom" for="resultMoveR4">Tombstoner</label> <span id="resultDamageR4">??? - ???%</span></div>
</div>
</div>
<div class="main-result-group">
<div class="big-text"><span id="mainResult" onclick="Clipboard_CopyTo(this.textContent)" title="Click to copy the result.">Loading...</span></div>
<div class="small-text"><span id="damageValues">(If you see this message for more than a few seconds, try enabling JavaScript. If you have that enabled, try deleting your cookies. Otherwise, I won't be able to help you unless you send a screenshot of your browser console [Ctrl+Shift+I on Google Chrome].)</span></div>
</div>
<div class="panel poke-info" id="p1">
<div class="panel-heading"><h4 class="panel-title">Pokémon 1</h4></div>
<div class="panel-body">
<input type="text" class="set-selector calc-trigger" />
<div class="set-checkbox gen-specific g3 g4 g5 g6 g7 g8 g9">
<input type="checkbox" class="set-toggle" /> Custom sets only
</div>
<div class="info-group">
<div>
<label>Type</label>
<select class="type1 terrain-trigger calc-trigger"></select>
<select class="type2 terrain-trigger calc-trigger"></select>
</div>
<div class="gen-specific g9">
<label>Tera Type</label>
<select class="tera-type calc-trigger gen-specific g9"></select>
</div>
<div class="hide">
<label>Forme</label>
<select class="forme calc-trigger"></select>
</div>
<div>
<label>Level</label>
<input class="level calc-trigger" value="100" />
</div>
<div class="hide">
<label></label>
<input class="transform calc-trigger btn-input" type="checkbox" id="transformL" /><label class="btn" for="transformL" title="Transform this Pokémon into the opposing Pokémon? You can't save/export sets of this Pokémon while it's Transformed.">Transform</label>
</div>
<div class="hide">
<label>Weight (kg)</label>
<input class="weight calc-trigger" value="10.0" />
</div>
</div>
<div class="gen-specific g3 g4 g5 g6 g7 g8 g9" style="float:right;">
<!--<div class="sidebarTeam" id="tL">
<input class="namet" value="Untitled" />
<button class="renamet" id="renameL" type="button" title="Rename the current team.">Rename</button>
</div>-->
<div class="sidebarSlot hide" id="l1">
<button class="pkmnsc" id="pkmnL1" type="button" onclick="loadSidebarSlot(1,1)"><img id="pkmnL1I" src="image_res/empty-slot.png"></button>
<button class="editsc" id="editL1" type="button" onclick="editSidebarSlot(1,1)" title="Overwrite this slot with what's currently in the panel."><img width="10" height="10" src="image_res/save.png" /></button>
<button class="trashsc" id="trashL1" type="button" onclick="removeSidebarSlot(1,1)" title="Remove from the sidebar."><img width="10" height="10" src="image_res/trash.png" /></button>
</div>
<div class="sidebarSlot hide" id="l2">
<button class="pkmnsc" id="pkmnL2" type="button" onclick="loadSidebarSlot(1,2)"><img id="pkmnL2I" src="image_res/empty-slot.png"></button>
<button class="editsc" id="editL2" type="button" onclick="editSidebarSlot(1,2)" title="Overwrite this slot with what's currently in the panel."><img width="10" height="10" src="image_res/save.png" /></button>
<button class="trashsc" id="trashL2" type="button" onclick="removeSidebarSlot(1,2)" title="Remove from the sidebar."><img width="10" height="10" src="image_res/trash.png" /></button>
</div>
<div class="sidebarSlot hide" id="l3">
<button class="pkmnsc" id="pkmnL3" type="button" onclick="loadSidebarSlot(1,3)"><img id="pkmnL3I" src="image_res/empty-slot.png"></button>
<button class="editsc" id="editL3" type="button" onclick="editSidebarSlot(1,3)" title="Overwrite this slot with what's currently in the panel."><img width="10" height="10" src="image_res/save.png" /></button>
<button class="trashsc" id="trashL3" type="button" onclick="removeSidebarSlot(1,3)" title="Remove from the sidebar."><img width="10" height="10" src="image_res/trash.png" /></button>
</div>
<div class="sidebarSlot hide" id="l4">
<button class="pkmnsc" id="pkmnL4" type="button" onclick="loadSidebarSlot(1,4)"><img id="pkmnL4I" src="image_res/empty-slot.png"></button>
<button class="editsc" id="editL4" type="button" onclick="editSidebarSlot(1,4)" title="Overwrite this slot with what's currently in the panel."><img width="10" height="10" src="image_res/save.png" /></button>
<button class="trashsc" id="trashL4" type="button" onclick="removeSidebarSlot(1,4)" title="Remove from the sidebar."><img width="10" height="10" src="image_res/trash.png" /></button>
</div>
<div class="sidebarSlot hide" id="l5">
<button class="pkmnsc" id="pkmnL5" type="button" onclick="loadSidebarSlot(1,5)"><img id="pkmnL5I" src="image_res/empty-slot.png"></button>
<button class="editsc" id="editL5" type="button" onclick="editSidebarSlot(1,5)" title="Overwrite this slot with what's currently in the panel."><img width="10" height="10" src="image_res/save.png" /></button>
<button class="trashsc" id="trashL5" type="button" onclick="removeSidebarSlot(1,5)" title="Remove from the sidebar."><img width="10" height="10" src="image_res/trash.png" /></button>
</div>
<div class="sidebarSlot hide" id="l6">
<button class="pkmnsc" id="pkmnL6" type="button" onclick="loadSidebarSlot(1,6)"><img id="pkmnL6I" src="image_res/empty-slot.png"></button>
<button class="editsc" id="editL6" type="button" onclick="editSidebarSlot(1,6)" title="Overwrite this slot with what's currently in the panel."><img width="10" height="10" src="image_res/save.png" /></button>
<button class="trashsc" id="trashL6" type="button" onclick="removeSidebarSlot(1,6)" title="Remove from the sidebar."><img width="10" height="10" src="image_res/trash.png" /></button>
</div>
<div class="sidebarAdd" id="sbL">
<button class="addsc" id="addL" type="button" onclick="addSidebarSlot(1)" title="Add the current Pokémon to the sidebar.">+</button>
</div>
</div>
<div class="info-group">
<table>
<tr><th></th><th>Base</th><th class="gen-specific g3 g4 g5 g6 g7 g8 g9">IVs</th><th class="gen-specific g3 g4 g5 g6 g7 g8 g9">EVs</th><th class="gen-specific g1 g2 hide">DVs</th><th></th><th></th></tr>
<tr class="hp"><td><label>HP</label></td><td><input class="base calc-trigger" value="100" /></td><td class="gen-specific g3 g4 g5 g6 g7 g8 g9"><input class="ivs calc-trigger" value="31" /></td><td class="gen-specific g3 g4 g5 g6 g7 g8 g9"><input class="evs calc-trigger" type="number" min="0" max="252" step="4" value="0" /></td><td class="gen-specific g1 g2 hide"><input class="dvs calc-trigger" value="15" disabled="disabled" /></td><td><span class="total">341</span></td><td></td></tr>
<tr class="at"><td><label>Attack</label></td><td><input class="base calc-trigger" value="100" /></td><td class="gen-specific g3 g4 g5 g6 g7 g8 g9"><input class="ivs calc-trigger" value="31" /></td><td class="gen-specific g3 g4 g5 g6 g7 g8 g9"><input class="evs calc-trigger" type="number" min="0" max="252" step="4" value="0" /></td><td class="gen-specific g1 g2 hide"><input class="dvs calc-trigger" value="15" /></td><td><span class="total">236</span></td><td><select class="boost calc-trigger"><option value="6">+6</option><option value="5">+5</option><option value="4">+4</option><option value="3">+3</option><option value="2">+2</option><option value="1">+1</option><option value="0" selected="selected">--</option><option value="-1">-1</option><option value="-2">-2</option><option value="-3">-3</option><option value="-4">-4</option><option value="-5">-5</option><option value="-6">-6</option></select></td></tr>
<tr class="df"><td><label>Defense</label></td><td><input class="base calc-trigger" value="100" /></td><td class="gen-specific g3 g4 g5 g6 g7 g8 g9"><input class="ivs calc-trigger" value="31" /></td><td class="gen-specific g3 g4 g5 g6 g7 g8 g9"><input class="evs calc-trigger" type="number" min="0" max="252" step="4" value="0" /></td><td class="gen-specific g1 g2 hide"><input class="dvs calc-trigger" value="15" /></td><td><span class="total">236</span></td><td><select class="boost calc-trigger"><option value="6">+6</option><option value="5">+5</option><option value="4">+4</option><option value="3">+3</option><option value="2">+2</option><option value="1">+1</option><option value="0" selected="selected">--</option><option value="-1">-1</option><option value="-2">-2</option><option value="-3">-3</option><option value="-4">-4</option><option value="-5">-5</option><option value="-6">-6</option></select></td></tr>
<tr class="sa gen-specific g2 g3 g4 g5 g6 g7 g8 g9"><td><label>Sp. Atk</label></td><td><input class="base calc-trigger" value="100" /></td><td class="gen-specific g3 g4 g5 g6 g7 g8 g9"><input class="ivs calc-trigger" value="31" /></td><td class="gen-specific g3 g4 g5 g6 g7 g8 g9"><input class="evs calc-trigger" type="number" min="0" max="252" step="4" value="0" /></td><td class="gen-specific g1 g2 hide"><input class="dvs calc-trigger" value="15" /></td><td><span class="total">236</span></td><td><select class="boost calc-trigger"><option value="6">+6</option><option value="5">+5</option><option value="4">+4</option><option value="3">+3</option><option value="2">+2</option><option value="1">+1</option><option value="0" selected="selected">--</option><option value="-1">-1</option><option value="-2">-2</option><option value="-3">-3</option><option value="-4">-4</option><option value="-5">-5</option><option value="-6">-6</option></select></td></tr>
<tr class="sd gen-specific g2 g3 g4 g5 g6 g7 g8 g9"><td><label>Sp. Def</label></td><td><input class="base calc-trigger" value="100" /></td><td class="gen-specific g3 g4 g5 g6 g7 g8 g9"><input class="ivs calc-trigger" value="31" /></td><td class="gen-specific g3 g4 g5 g6 g7 g8 g9"><input class="evs calc-trigger" type="number" min="0" max="252" step="4" value="0" /></td><td class="gen-specific g1 g2 hide"><input class="dvs calc-trigger" value="15" disabled="disabled" /></td><td><span class="total">236</span></td><td><select class="boost calc-trigger"><option value="6">+6</option><option value="5">+5</option><option value="4">+4</option><option value="3">+3</option><option value="2">+2</option><option value="1">+1</option><option value="0" selected="selected">--</option><option value="-1">-1</option><option value="-2">-2</option><option value="-3">-3</option><option value="-4">-4</option><option value="-5">-5</option><option value="-6">-6</option></select></td></tr>
<tr class="sl gen-specific g1 hide"><td><label>Special</label></td><td><input class="base calc-trigger" value="100" /></td><td><input class="dvs calc-trigger" value="15" /></td><td><span class="total">236</span></td><td><select class="boost calc-trigger"><option value="6">+6</option><option value="5">+5</option><option value="4">+4</option><option value="3">+3</option><option value="2">+2</option><option value="1">+1</option><option value="0" selected="selected">--</option><option value="-1">-1</option><option value="-2">-2</option><option value="-3">-3</option><option value="-4">-4</option><option value="-5">-5</option><option value="-6">-6</option></select></td></tr>
<tr class="sp"><td><label>Speed</label></td><td><input class="base calc-trigger" value="100" /></td><td class="gen-specific g3 g4 g5 g6 g7 g8 g9"><input class="ivs calc-trigger" value="31" /></td><td class="gen-specific g3 g4 g5 g6 g7 g8 g9"><input class="evs calc-trigger" type="number" min="0" max="252" step="4" value="0" /></td><td class="gen-specific g1 g2 hide"><input class="dvs calc-trigger" value="15" /></td><td><span class="total">236</span></td><td><select class="boost calc-trigger"><option value="6">+6</option><option value="5">+5</option><option value="4">+4</option><option value="3">+3</option><option value="2">+2</option><option value="1">+1</option><option value="0" selected="selected">--</option><option value="-1">-1</option><option value="-2">-2</option><option value="-3">-3</option><option value="-4">-4</option><option value="-5">-5</option><option value="-6">-6</option></select></td><td><span class="p1-speed-mods">236</span></td></tr>
<tr><td></td><td></td><td></td><td class='ev-total'> </td><td class='ev-left'> </td><td></td><td></td><td></td></tr>
</table>
</div>
<div class="info-group info-selectors">
<div class="gen-specific g3 g4 g5 g6 g7 g8 g9">
<label>Nature</label>
<select class="nature calc-trigger"><option value="Adamant">Adamant (+Atk, -SpA)</option><option value="Bashful">Bashful</option><option value="Bold">Bold (+Def, -Atk)</option><option value="Brave">Brave (+Atk, -Spe)</option><option value="Calm">Calm (+SpD, -Atk)</option><option value="Careful">Careful (+SpD, -SpA)</option><option value="Docile">Docile</option><option value="Gentle">Gentle (+SpD, -Def)</option><option value="Hardy" selected="selected">Hardy</option><option value="Hasty">Hasty (+Spe, -Def)</option><option value="Impish">Impish (+Def, -SpA)</option><option value="Jolly">Jolly (+Spe, -SpA)</option><option value="Lax">Lax (+Def, -SpD)</option><option value="Lonely">Lonely (+Atk, -Def)</option><option value="Mild">Mild (+SpA, -Def)</option><option value="Modest">Modest (+SpA, -Atk)</option><option value="Naive">Naive (+Spe, -SpD)</option><option value="Naughty">Naughty (+Atk, -SpD)</option><option value="Quiet">Quiet (+SpA, -Spe)</option><option value="Quirky">Quirky</option><option value="Rash">Rash (+SpA, -SpD)</option><option value="Relaxed">Relaxed (+Def, -Spe)</option><option value="Sassy">Sassy (+SpD, -Spe)</option><option value="Serious">Serious</option><option value="Timid">Timid (+Spe, -Atk)</option></select>
</div>
<div class="gen-specific g3 g4 g5 g6 g7 g8 g9">
<label>Ability</label>
<select class="ability terrain-trigger calc-trigger small-select"></select>
<input class="abilityToggle calc-trigger hide" type="checkbox" title="Is this Ability active?">
<select class="ability-supreme calc-trigger hide"><option value="0">0 down</option><option value="1">1 down</option><option value="2">2 down</option><option value="3">3 down</option><option value="4">4 down</option><option value="5">5 down</option></select>
<input class="ability-advanced calc-trigger hide" type="checkbox" title="Click here to manually choose the boost. Will be done automatically otherwise.">
<select class="ability-proto-quark calc-trigger hide"><option value="0">Attack</option><option value="1">Defense</option><option value="2">Sp. Atk</option><option value="3">Sp. Def</option><option value="4">Speed</option></select>
</div>
<div class="gen-specific g2 g3 g4 g5 g6 g7 g8 g9">
<label>Item</label>
<select class="item terrain-trigger calc-trigger small-select"></select>
</div>
<div>
<label>Status</label>
<select class="status calc-trigger"><option value="Healthy">Healthy</option><option value="Poisoned">Poisoned</option><option value="Badly Poisoned">Badly Poisoned</option><option value="Burned">Burned</option><option value="Paralyzed">Paralyzed</option><option value="Asleep">Asleep</option><option value="Frozen">Frozen</option></select>
<select class="toxic-counter calc-trigger hide"><option value="1">1/16</option><option value="2">2/16</option><option value="3">3/16</option><option value="4">4/16</option><option value="5">5/16</option><option value="6">6/16</option><option value="7">7/16</option><option value="8">8/16</option><option value="9">9/16</option><option value="10">10/16</option><option value="11">11/16</option><option value="12">12/16</option><option value="13">13/16</option><option value="14">14/16</option><option value="15">15/16</option></select>
</div>
</div>
<div class="info-group">
<label>Current HP</label>
<input class="current-hp calc-trigger" value="341" />/<span class="max-hp">341</span> (<input class="percent-hp calc-trigger" value="100" />%)
<input class="max move-max calc-trigger btn-input" type="checkbox" id="maxL" /><label class="btn btn-wide gen-specific g8" for="maxL" title="Dynamax this Pokémon?">Dynamax</label>
<input class="tera move-tera calc-trigger btn-input" type="checkbox" id="teraL" /><label class="btn btn-wide gen-specific g9" for="teraL" title="Terastalize this Pokémon?">Terastal</label>
<br />
<input class="hp-bar" type="range" min="0" max="714" step="1" value="714" />
</div>
<div class="move1">
<select class="move-selector calc-trigger small-select"></select>
<input class="move-bp calc-trigger" value="50" />
<select class="move-type calc-trigger"></select>
<select class="move-cat calc-trigger gen-specific g4 g5 g6 g7 g8 g9"><option value="Physical">Physical</option><option value="Special">Special</option><option value="Status">Status</option></select>
<input class="move-crit calc-trigger btn-input" type="checkbox" id="critL1" /><label class="btn crit-btn" for="critL1" title="Force this attack to be a critical hit?">Crit</label>
<input class="move-z calc-trigger btn-input" type="checkbox" id="zL1" /><label class="btn x-btn gen-specific g7" for="zL1" title="Use the corresponding Z-Move?">Z-Move</label>
<select class="move-hits calc-trigger hide"><option value="1">1 hit</option><option value="2">2 hits</option><option value="3">3 hits</option><option value="4">4 hits</option><option value="5">5 hits</option><option value="6">6 hits</option><option value="7">7 hits</option><option value="8">8 hits</option><option value="9">9 hits</option><option value="10">10 hits</option></select>
<input class="move-double calc-trigger btn-input hide" type="checkbox" id="doubleL1" /><label class="double-btn btn x-btn" for="doubleL1" title="Force this attack to deal double damage?">2x BP</label>
<select class="move-pledge calc-trigger hide"><option value="Grass Pledge">Grass Pledge</option><option value="Fire Pledge">Fire Pledge</option><option value="Water Pledge">Water Pledge</option></select>
<select class="move-linearAddedBP calc-trigger hide"><option value="0">0x effect</option><option value="1">1x effect</option><option value="2">2x effect</option><option value="3">3x effect</option><option value="4">4x effect</option><option value="5">5x effect</option><option value="6">6x effect</option></select>
<select class="move-opponent calc-trigger hide"><option value="1">Move 1</option><option value="2">Move 2</option><option value="3">Move 3</option><option value="4">Move 4</option></select>
<input class="move-stellar calc-trigger btn-input hide" type="checkbox" id="stellarL1" checked="checked" /><label class="stellar-btn btn xx-btn" for="stellarL1" title="Is this the first time using a move of this type after Terastalizing?">1st Use</label>
</div>
<div class="move2">
<select class="move-selector calc-trigger small-select"></select>
<input class="move-bp calc-trigger" value="0" />
<select class="move-type calc-trigger"></select>
<select class="move-cat calc-trigger gen-specific g4 g5 g6 g7 g8 g9"><option value="Physical">Physical</option><option value="Special">Special</option><option value="Status">Status</option></select>
<input class="move-crit calc-trigger btn-input" type="checkbox" id="critL2" /><label class="btn crit-btn" for="critL2" title="Force this attack to be a critical hit?">Crit</label>
<input class="move-z calc-trigger btn-input" type="checkbox" id="zL2" /><label class="btn x-btn gen-specific g7" for="zL2" title="Use the corresponding Z-Move?">Z-Move</label>
<select class="move-hits calc-trigger hide"><option value="1">1 hit</option><option value="2">2 hits</option><option value="3">3 hits</option><option value="4">4 hits</option><option value="5">5 hits</option><option value="6">6 hits</option><option value="7">7 hits</option><option value="8">8 hits</option><option value="9">9 hits</option><option value="10">10 hits</option></select>
<input class="move-double calc-trigger btn-input hide" type="checkbox" id="doubleL2" /><label class="double-btn btn x-btn" for="doubleL2" title="Force this attack to deal double damage?">2x BP</label>
<select class="move-pledge calc-trigger hide"><option value="Grass Pledge">Grass Pledge</option><option value="Fire Pledge">Fire Pledge</option><option value="Water Pledge">Water Pledge</option></select>
<select class="move-linearAddedBP calc-trigger hide"><option value="0">0x effect</option><option value="1">1x effect</option><option value="2">2x effect</option><option value="3">3x effect</option><option value="4">4x effect</option><option value="5">5x effect</option><option value="6">6x effect</option></select>
<select class="move-opponent calc-trigger hide"><option value="1">Move 1</option><option value="2">Move 2</option><option value="3">Move 3</option><option value="4">Move 4</option></select>
<input class="move-stellar calc-trigger btn-input hide" type="checkbox" id="stellarL2" checked="checked" /><label class="stellar-btn btn xx-btn" for="stellarL2" title="Is this the first time using a move of this type after Terastalizing?">1st Use</label>
</div>
<div class="move3">
<select class="move-selector calc-trigger small-select"></select>
<input class="move-bp calc-trigger" value="0" />
<select class="move-type calc-trigger"></select>
<select class="move-cat calc-trigger gen-specific g4 g5 g6 g7 g8 g9"><option value="Physical">Physical</option><option value="Special">Special</option><option value="Status">Status</option></select>
<input class="move-crit calc-trigger btn-input" type="checkbox" id="critL3" /><label class="btn crit-btn" for="critL3" title="Force this attack to be a critical hit?">Crit</label>
<input class="move-z calc-trigger btn-input" type="checkbox" id="zL3" /><label class="btn x-btn gen-specific g7" for="zL3" title="Use the corresponding Z-Move?">Z-Move</label>
<select class="move-hits calc-trigger hide"><option value="1">1 hit</option><option value="2">2 hits</option><option value="3">3 hits</option><option value="4">4 hits</option><option value="5">5 hits</option><option value="6">6 hits</option><option value="7">7 hits</option><option value="8">8 hits</option><option value="9">9 hits</option><option value="10">10 hits</option></select>
<input class="move-double calc-trigger btn-input hide" type="checkbox" id="doubleL3" /><label class="double-btn btn x-btn" for="doubleL3" title="Force this attack to deal double damage?">2x BP</label>
<select class="move-pledge calc-trigger hide"><option value="Grass Pledge">Grass Pledge</option><option value="Fire Pledge">Fire Pledge</option><option value="Water Pledge">Water Pledge</option></select>
<select class="move-linearAddedBP calc-trigger hide"><option value="0">0x effect</option><option value="1">1x effect</option><option value="2">2x effect</option><option value="3">3x effect</option><option value="4">4x effect</option><option value="5">5x effect</option><option value="6">6x effect</option></select>
<select class="move-opponent calc-trigger hide"><option value="1">Move 1</option><option value="2">Move 2</option><option value="3">Move 3</option><option value="4">Move 4</option></select>
<input class="move-stellar calc-trigger btn-input hide" type="checkbox" id="stellarL3" checked="checked" /><label class="stellar-btn btn xx-btn" for="stellarL3" title="Is this the first time using a move of this type after Terastalizing?">1st Use</label>
</div>
<div class="move4">
<select class="move-selector calc-trigger small-select"></select>
<input class="move-bp calc-trigger" value="0" />
<select class="move-type calc-trigger"></select>
<select class="move-cat calc-trigger gen-specific g4 g5 g6 g7 g8 g9"><option value="Physical">Physical</option><option value="Special">Special</option><option value="Status">Status</option></select>
<input class="move-crit calc-trigger btn-input" type="checkbox" id="critL4" /><label class="btn crit-btn" for="critL4" title="Force this attack to be a critical hit?">Crit</label>
<input class="move-z calc-trigger btn-input" type="checkbox" id="zL4" /><label class="btn x-btn gen-specific g7" for="zL4" title="Use the corresponding Z-Move?">Z-Move</label>
<select class="move-hits calc-trigger hide"><option value="1">1 hit</option><option value="2">2 hits</option><option value="3">3 hits</option><option value="4">4 hits</option><option value="5">5 hits</option><option value="6">6 hits</option><option value="7">7 hits</option><option value="8">8 hits</option><option value="9">9 hits</option><option value="10">10 hits</option></select>
<input class="move-double calc-trigger btn-input hide" type="checkbox" id="doubleL4" /><label class="double-btn btn x-btn" for="doubleL4" title="Force this attack to deal double damage?">2x BP</label>
<select class="move-pledge calc-trigger hide"><option value="Grass Pledge">Grass Pledge</option><option value="Fire Pledge">Fire Pledge</option><option value="Water Pledge">Water Pledge</option></select>
<select class="move-linearAddedBP calc-trigger hide"><option value="0">0x effect</option><option value="1">1x effect</option><option value="2">2x effect</option><option value="3">3x effect</option><option value="4">4x effect</option><option value="5">5x effect</option><option value="6">6x effect</option></select>
<select class="move-opponent calc-trigger hide"><option value="1">Move 1</option><option value="2">Move 2</option><option value="3">Move 3</option><option value="4">Move 4</option></select>
<input class="move-stellar calc-trigger btn-input hide" type="checkbox" id="stellarL4" checked="checked" /><label class="stellar-btn btn xx-btn" for="stellarL4" title="Is this the first time using a move of this type after Terastalizing?">1st Use</label>
</div>
<input class="glaive-rush calc-trigger hide" type="checkbox" id="glaiveL" title="Apply double damage from using Glaive Rush?" />
<div class="info-group">
<input type="text" class="setCalc" id="setName1" style="width: 25%" value="My Calc Set">
<button type="button" onclick="runSaveCalc(1)">Save Calc Set</button>
<button type="button" onclick="runExportSet(1)">Export Set</button>
<button type="button" onclick="runDeleteSet(1)" class="delset">Delete Set</button>
</div>
</div>
</div>
<div class="panel field-info" id="field-panel">
<div class="panel-heading">
<h4 class="panel-title">
Field
<div id="autolevel">
Auto-Level to:
<div class="onoffswitch" style="margin-left: 1em">
<input type="checkbox" name="onoffswitch" class="onoffswitch-checkbox" id="douswitch" checked>
<label class="onoffswitch-label" for="douswitch">
<span class="onoffswitch-inner"></span>
<span class="onoffswitch-switch"></span>
</label>
</div>
</div>
</h4>
</div>
<div class="panel-body">
<!--<img id="toge" align="center" src="image_res/toge_normal.png" height="150" alt="The Face of God, Colorized (2020)" style="display: block; margin: 0 auto;">-->
<div class="gen-specific g3 g4 g5 g6 g7 g8 g9" style="width: 11em; margin: 0 auto 5px;" title="Select the battle format.">
<input class="btn-input calc-trigger" type="radio" name="format" value="Singles" id="singles" checked="checked" /><label class="btn btn-left" for="singles">Singles</label>
<input class="btn-input calc-trigger" type="radio" name="format" value="Doubles" id="doubles" /><label class="btn btn-right" for="doubles">Doubles</label>
</div>
<div class="gen-specific g6 g7 g8 g9" style="width: 23.0em; margin: 5px auto;" title="Select the current terrain.">
<input class="btn-input terrain-trigger calc-trigger" type="radio" name="terrain" value="" id="noterrain" checked="checked" /><label class="btn btn-small btn-left" for="noterrain">None</label>
<input class="btn-input terrain-trigger calc-trigger" type="radio" name="terrain" value="Electric" id="electric" /><label class="btn btn-small btn-mid" for="electric">Electric</label>
<input class="btn-input terrain-trigger calc-trigger" type="radio" name="terrain" value="Grassy" id="grassy" /><label class="btn btn-small btn-mid" for="grassy">Grassy</label>
<input class="btn-input terrain-trigger calc-trigger" type="radio" name="terrain" value="Misty" id="misty" /><label class="btn btn-small btn-mid" for="misty">Misty</label>
<input class="btn-input terrain-trigger calc-trigger" type="radio" name="terrain" value="Psychic" id="psychic" /><label class="btn btn-small btn-right" for="psychic">Psychic</label>
</div>
<hr class="gen-specific g6 g7 g8 g9" />
<div class="gen-specific g3 g4 g5 g6 g7 g8 g9" style="width: 23em; margin: 5px auto;" title="Select the current weather condition.">
<input class="btn-input calc-trigger" type="radio" name="weather" value="" id="clear" checked="checked" /><label class="btn btn-small btn-left" for="clear">None</label>
<input class="btn-input calc-trigger" type="radio" name="weather" value="Sun" id="sun" /><label class="btn btn-small btn-mid" for="sun">Sun</label>
<input class="btn-input calc-trigger" type="radio" name="weather" value="Rain" id="rain" /><label class="btn btn-small btn-mid" for="rain">Rain</label>
<input class="btn-input calc-trigger" type="radio" name="weather" value="Sand" id="sand" /><label class="btn btn-small btn-mid" for="sand">Sand</label>
<input class="btn-input calc-trigger" type="radio" name="weather" value="Hail" id="hail" /><label class="btn btn-small btn-right gen-specific g3 g4 g5 g6 g7 g8" for="hail">Hail</label>
<input class="btn-input calc-trigger" type="radio" name="weather" value="Snow" id="snow" /><label class="btn btn-small btn-right gen-specific g9" for="snow">Snow</label>
</div>
<div class="gen-specific g6 g7" id="primal-weather" style="width: 23em; margin: 5px auto;" title="Select the current weather condition.">
<input class="btn-input calc-trigger" type="radio" name="weather" value="Harsh Sun" id="harsh-sun" /><label class="btn btn-wide btn-left" for="harsh-sun">Harsh Sun</label>
<input class="btn-input calc-trigger" type="radio" name="weather" value="Heavy Rain" id="heavy-rain" /><label class="btn btn-wide btn-mid" for="heavy-rain">Heavy Rain</label>
<input class="btn-input calc-trigger" type="radio" name="weather" value="Strong Winds" id="strong-winds" /><label class="btn btn-xwide btn-right" for="strong-winds">Strong Winds</label>
</div>
<div class="gen-specific g2 hide" style="width: 23em; margin: 0 auto 5px;" title="Select the current weather condition.">
<input class="btn-input calc-trigger" type="radio" name="gscWeather" value="" id="gscClear" checked="checked" /><label class="btn btn-small btn-left" for="gscClear">None</label>
<input class="btn-input calc-trigger" type="radio" name="gscWeather" value="Sun" id="gscSun" /><label class="btn btn-small btn-mid" for="gscSun">Sun</label>
<input class="btn-input calc-trigger" type="radio" name="gscWeather" value="Rain" id="gscRain" /><label class="btn btn-small btn-mid" for="gscRain">Rain</label>
<input class="btn-input calc-trigger" type="radio" name="gscWeather" value="Sand" id="gscSand" /><label class="btn btn-small btn-right" for="gscSand">Sand</label>
</div>
<div class="gen-specific g6 g7 g8" id="auras" style="width: 22em; margin: 5px auto;" title="Select the current radiating aura.">
<input class="btn-input calc-trigger" type="checkbox" name="aura" value="Aura Break" id="aura-break" /><label class="btn btn-wide btn-left" for="aura-break">Aura Break</label>
<input class="btn-input calc-trigger" type="checkbox" name="aura" value="Fairy Aura" id="fairy-aura" /><label class="btn btn-wide btn-mid" for="fairy-aura">Fairy Aura</label>
<input class="btn-input calc-trigger" type="checkbox" name="aura" value="Dark Aura" id="dark-aura" /><label class="btn btn-wide btn-right" for="dark-aura">Dark Aura</label>
</div>
<div class="gen-specific g9 ruin-group" style="width: 21em; margin: 5px auto;" title="Select the current active Ruin abilities.">
<input class="btn-input calc-trigger" type="checkbox" name="ruin" value="Tablets of Ruin" id="tablets-of-ruin" /><label class="btn btn-xxxxwide btn-left" for="tablets-of-ruin">Tablets of Ruin <u>(-Atk)</u></label>
<input class="btn-input calc-trigger" type="checkbox" name="ruin" value="Vessel of Ruin" id="vessel-of-ruin" /><label class="btn btn-xxxxwide btn-right" for="vessel-of-ruin">Vessel of Ruin <u>(-SpA)</u></label>
<br />
<input class="btn-input calc-trigger" type="checkbox" name="ruin" value="Sword of Ruin" id="sword-of-ruin" /><label class="btn btn-xxxxwide btn-left" for="sword-of-ruin">Sword of Ruin <u>(-Def)</u></label>
<input class="btn-input calc-trigger" type="checkbox" name="ruin" value="Beads of Ruin" id="beads-of-ruin" /><label class="btn btn-xxxxwide btn-right" for="beads-of-ruin">Beads of Ruin <u>(-SpD)</u></label>
</div>
<div class="gen-specific g4 g5 g6 g7 g8 g9" style="width: 17em; margin: 5px auto;">
<div class="gen-specific g4 g5 g6 g7 divider">
</div>
<input class="btn-input calc-trigger" type="checkbox" id="gravity" /><label class="btn" for="gravity" title="Is gravity in effect?">Gravity</label>
<div class="gen-specific g8 g9 divider">
<input class="btn-input calc-trigger" type="checkbox" id="neutralizingGas" /><label class="btn btn-xxwide" for="neutralizingGas" title="Is neutralizing gas in effect?">Neutralizing Gas </label>
</div>
</div>
<!-- Note: I know the html is clunky but it does make it look nicer so idk probably worth -->
<hr class="gen-specific g2 g3 g4 g5 g6 g7 g8 g9" />
<div class="btn-group gen-specific g7 g8" id="protect-field">
<div class="left" title="Is this Pokémon protecting?">
<input class="btn-input calc-trigger" type="checkbox" id="protectL" /><label class="btn btn-xwide" for="protectL">Protect</label>
</div>
<div class="right" title="Is this Pokémon protecting?">
<input class="btn-input calc-trigger" type="checkbox" id="protectR" /><label class="btn btn-xwide" for="protectR">Protect</label>
</div>
</div>
<div class="btn-group gen-specific g3 g4 g5 g6 g7 g8 g9">
<div class="left" title="Has this Pokémon's power been boosted by an ally's Helping Hand?">
<input class="btn-input calc-trigger" type="checkbox" id="helpingHandL" /><label class="btn btn-xwide" for="helpingHandL">Helping Hand</label>
</div>
<div class="right" title="Has this Pokémon's power been boosted by an ally's Helping Hand?">
<input class="btn-input calc-trigger" type="checkbox" id="helpingHandR" /><label class="btn btn-xwide" for="helpingHandR">Helping Hand</label>
</div>
</div>
<div class="btn-group gen-specific g7 g8 g9">
<div class="left" title="Is this Pokémon protected by Aurora Veil?">
<input class="btn-input calc-trigger" type="checkbox" id="auroraVeilL" /><label class="btn btn-xwide" for="auroraVeilL">Aurora Veil</label>
</div>
<div class="right" title="Is this Pokémon protected by Aurora Veil?">
<input class="btn-input calc-trigger" type="checkbox" id="auroraVeilR" /><label class="btn btn-xwide" for="auroraVeilR">Aurora Veil</label>
</div>
</div>
<div class="btn-group">
<div class="left" title="Is this Pokémon protected by Reflect and/or Light Screen?">
<input class="btn-input calc-trigger" type="checkbox" id="reflectL" /><label class="btn btn-left" for="reflectL">Reflect</label>
<input class="btn-input calc-trigger" type="checkbox" id="lightScreenL" /><label class="btn btn-wide btn-right" for="lightScreenL">Light Screen</label>
</div>
<div class="right" title="Is this Pokémon protected by Reflect and/or Light Screen?">
<input class="btn-input calc-trigger" type="checkbox" id="reflectR" /><label class="btn btn-left" for="reflectR">Reflect</label>
<input class="btn-input calc-trigger" type="checkbox" id="lightScreenR" /><label class="btn btn-wide btn-right" for="lightScreenR">Light Screen</label>
</div>
</div>
<div class="btn-group gen-specific g8">
<div class="left" title="Has this Pokémon's Weakness Policy been activated?">
<input class="btn-input calc-trigger" type="checkbox" id="weakL" /><label class="btn btn-xwide" for="weakL"><img src="image_res/Weakness_Policy.png"><br>Weakness Policy</label>
</div>
<div class="right" title="Has this Pokémon's Weakness Policy been activated?">
<input class="btn-input calc-trigger" type="checkbox" id="weakR" /><label class="btn btn-xwide" for="weakR"><img src="image_res/Weakness_Policy.png"><br>Weakness Policy</label>
</div>
</div>
<div class="btn-group gen-specific g4 g5 g6 g7 g8 g9">
<div class="left" title="Has Tailwind been set?">
<input class="btn-input calc-trigger" type="checkbox" id="tailwindL" /><label class="btn btn-xwide" for="tailwindL">Tailwind</label>
</div>
<div class="right" title="Has Tailwind been set?">
<input class="btn-input calc-trigger" type="checkbox" id="tailwindR" /><label class="btn btn-xwide" for="tailwindR">Tailwind</label>
</div>
</div>
<div class="btn-group gen-specific g5 g6 g7 g8 g9">
<div class="left" title="Has the opponent set up a sea of fire?">
<input class="btn-input calc-trigger" type="checkbox" id="seaFireL" /><label class="btn btn-wide btn-left" for="seaFireL">Sea of Fire</label>
</div>
<div class="left" title="Has the opponent set up a swamp?">
<input class="btn-input calc-trigger" type="checkbox" id="swampL" /><label class="btn btn-right" for="swampL">Swamp</label>
</div>
<div class="right" title="Has the opponent set up a swamp?">
<input class="btn-input calc-trigger" type="checkbox" id="swampR" /><label class="btn btn-right" for="swampR">Swamp</label>
</div>
<div class="right" title="Has the opponent set up a sea of fire?">
<input class="btn-input calc-trigger" type="checkbox" id="seaFireR" /><label class="btn btn-wide btn-left" for="seaFireR">Sea of Fire</label>
</div>
</div>
<div class="btn-group gen-specific g8">
<div class="left" title="Is G-Max Wildfire, Volcalith, Vine Lash, or Cannonade in effect?">
<input class="btn-input calc-trigger" type="checkbox" id="gMaxFieldL" /><label class="btn btn-xwide" for="gMaxFieldL">G-Max Field</label>
</div>
<div class="right" title="Is G-Max Wildfire, Volcalith, Vine Lash, or Cannonade in effect?">
<input class="btn-input calc-trigger" type="checkbox" id="gMaxFieldR" /><label class="btn btn-xwide" for="gMaxFieldR">G-Max Field</label>
</div>
</div>
<div class="btn-group gen-specific g5 g6 g7 g8 g9">
<div class="left" title="Is this Pokémon protected by an ally's Friend Guard?">
<input class="btn-input calc-trigger" type="checkbox" id="friendGuardL" /><label class="btn btn-xwide" for="friendGuardL">Friend Guard</label>
</div>
<div class="right" title="Is this Pokémon protected by an ally's Friend Guard?">
<input class="btn-input calc-trigger" type="checkbox" id="friendGuardR" /><label class="btn btn-xwide" for="friendGuardR">Friend Guard</label>
</div>
</div>
<div class="btn-group gen-specific g4 g5 g6 g7 g8 g9">
<div class="left" title="Is Stealth Rock affecting this side of the field?">
<input class="btn-input calc-trigger" type="checkbox" id="srL" /><label class="btn btn-xwide" for="srL">Stealth Rock</label>
</div>
<div class="right" title="Is Stealth Rock affecting this side of the field?">
<input class="btn-input calc-trigger" type="checkbox" id="srR" /><label class="btn btn-xwide" for="srR">Stealth Rock</label>
</div>
</div>
<div class="btn-group gen-specific g3 g4 g5 g6 g7 g8 g9">
<div class="left" title="Are there Spikes on this side of the field?">
<input class="btn-input calc-trigger" type="radio" name="spikesL" value="0" id="spikesL0" checked="checked" /><label class="btn btn-xsmall btn-left" for="spikesL0">0</label>
<input class="btn-input calc-trigger" type="radio" name="spikesL" value="1" id="spikesL1" /><label class="btn btn-xsmall btn-mid" for="spikesL1">1</label>
<input class="btn-input calc-trigger" type="radio" name="spikesL" value="2" id="spikesL2" /><label class="btn btn-xsmall btn-mid" for="spikesL2">2</label>
<input class="btn-input calc-trigger" type="radio" name="spikesL" value="3" id="spikesL3" /><label class="btn btn-wide btn-right" for="spikesL3">3 Spikes</label>
</div>
<div class="right" title="Are there Spikes on this side of the field?">
<input class="btn-input calc-trigger" type="radio" name="spikesR" value="0" id="spikesR0" checked="checked" /><label class="btn btn-xsmall btn-left" for="spikesR0">0</label>
<input class="btn-input calc-trigger" type="radio" name="spikesR" value="1" id="spikesR1" /><label class="btn btn-xsmall btn-mid" for="spikesR1">1</label>
<input class="btn-input calc-trigger" type="radio" name="spikesR" value="2" id="spikesR2" /><label class="btn btn-xsmall btn-mid" for="spikesR2">2</label>
<input class="btn-input calc-trigger" type="radio" name="spikesR" value="3" id="spikesR3" /><label class="btn btn-wide btn-right" for="spikesR3">3 Spikes</label>
</div>
</div>
<div class="btn-group gen-specific g4 g5 g6 g7 g8" id="flower-gift">
<div class="left" title="Does this Pokémon's ally have Flower Gift?">
<input class="btn-input calc-trigger" type="checkbox" id="flowerGiftL" /><label class="btn btn-xxwide" for="flowerGiftL">Flower Gift</label>
</div>
<div class="right" title="Does this Pokémon's ally have Flower Gift?">
<input class="btn-input calc-trigger" type="checkbox" id="flowerGiftR" /><label class="btn btn-xxwide" for="flowerGiftR">Flower Gift</label>
</div>
</div>
<div class="btn-group gen-specific g8 g9">
<div class="left" title="Does this Pokémon's ally have Steely Spirit?">
<input class="btn-input calc-trigger" type="checkbox" id="steelySpiritL" /><label class="btn btn-xwide" for="steelySpiritL">Steely Spirit</label>
</div>
<div class="right" title="Does this Pokémon's ally have Steely Spirit?">
<input class="btn-input calc-trigger" type="checkbox" id="steelySpiritR" /><label class="btn btn-xwide" for="steelySpiritR">Steely Spirit</label>
</div>
</div>
<div class="btn-group gen-specific g8 g9">
<div class="left" title="Is this Pokémon boosted by an ally's Power Spot?">
<input class="btn-input calc-trigger" type="checkbox" id="powerSpotL" /><label class="btn btn-xwide" for="powerSpotL">Power Spot</label>
</div>
<div class="right" title="Is this Pokémon boosted by an ally's Power Spot?">
<input class="btn-input calc-trigger" type="checkbox" id="powerSpotR" /><label class="btn btn-xwide" for="powerSpotR">Power Spot</label>
</div>
</div>
<div class="btn-group gen-specific g7 g8 g9">
<div class="left" title="Has this Pokémon's power been boosted by an ally's Battery?">
<input class="btn-input calc-trigger" type="checkbox" id="batteryL" /><label class="btn btn-xwide" for="batteryL">Battery</label>
</div>
<div class="right" title="Has this Pokémon's power been boosted by an ally's Battery?">
<input class="btn-input calc-trigger" type="checkbox" id="batteryR" /><label class="btn btn-xwide" for="batteryR">Battery</label>
</div>
</div>
<div class="btn-group gen-specific g9">
<div class="left" title="Is this Pokémon affected by Salt Cure?">
<input class="btn-input calc-trigger" type="checkbox" id="saltCureL" /><label class="btn btn-xwide" for="saltCureL">Salt Cure</label>
</div>
<div class="right" title="Is this Pokémon affected by Salt Cure?">
<input class="btn-input calc-trigger" type="checkbox" id="saltCureR" /><label class="btn btn-xwide" for="saltCureR">Salt Cure</label>
</div>
</div>
<div class="btn-group gen-specific g6 g7">
<div class="left" title="Has this Pokémon used Geomancy?">
<input class="btn-input calc-trigger" type="checkbox" id="clangL" /><label class="btn btn-xwide" for="clangL"><img src="image_res/minisprites/716.png"><br>Geomancy</label>
</div>
<div class="right" title="Has this Pokémon used Geomancy?">
<input class="btn-input calc-trigger" type="checkbox" id="clangR" /><label class="btn btn-xwide" for="clangR"><img src="image_res/minisprites/716.png"><br>Geomancy</label>
</div>
</div>
<div class="btn-group gen-specific g7">
<div class="left" title="Has this Pokémon used Extreme Evoboost?">
<input class="btn-input calc-trigger" type="checkbox" id="evoL" /><label class="btn btn-xwide" for="evoL"><img src="image_res/133.png"><br>Extreme Evoboost</label>
</div>
<div class="right" title="Has this Pokémon used Extreme Evoboost?">
<input class="btn-input calc-trigger" type="checkbox" id="evoR" /><label class="btn btn-xwide" for="evoR"><img src="image_res/133.png"><br>Extreme Evoboost</label>
</div>
</div>
<div class="btn-group gen-specific g9">
<div class="left" title="Has this Pokémon eaten a Tatsugiri?">
<input class="btn-input calc-trigger" type="checkbox" id="tatsuL" /><label class="btn btn-xwide" for="tatsuL"><img src="image_res/Tatsugiri.png" width="58" height="58"><br>Commander</label>
</div>
<div class="right" title="Has this Pokémon eaten a Tatsugiri?">
<input class="btn-input calc-trigger" type="checkbox" id="tatsuR" /><label class="btn btn-xwide" for="tatsuR"><img src="image_res/Tatsugiri.png" width="58" height="58"><br>Commander</label>
</div>
</div>
<div class="btn-group gen-specific g2">
<div class="left" title="Are there Spikes on this side of the field?">
<input class="btn-input calc-trigger" type="checkbox" id="gscSpikesL" /><label class="btn" for="gscSpikesL">Spikes</label>
</div>
<div class="right" title="Are there Spikes on this side of the field?">
<input class="btn-input calc-trigger" type="checkbox" id="gscSpikesR" /><label class="btn" for="gscSpikesR">Spikes</label>
</div>
</div>
<div class="btn-group gen-specific g2 g3 g4 g5 g6 g7">
<div class="left" title="Has this Pokémon been revealed with Foresight or Odor Sleuth?">
<input class="btn-input calc-trigger" type="checkbox" id="foresightL" /><label class="btn btn-wide" for="foresightL">Foresight</label>
</div>
<div class="right" title="Has this Pokémon been revealed with Foresight or Odor Sleuth?">
<input class="btn-input calc-trigger" type="checkbox" id="foresightR" /><label class="btn btn-wide" for="foresightR">Foresight</label>
</div>
</div>
<p>Please enter your custom set here.</p>
Spread Name: <input type="text" id="spreadName" style="width: 60%" value="My Custom Set">
<br>
<textarea rows="9" cols="36" id="customMon"></textarea>
<br>
<button type="button" onclick="savecustom()">Save</button> <button type="button" onclick="deletecustom()">Delete All Custom Sets</button>
<br>
<br>
<button type="button" onclick="saveCustomSidebar(1)">Import to Left Team</button> <button type="button" style="float:right" onclick="saveCustomSidebar(2)">Import to Right Team</button>
<p> If you encounter a bug, please report it!</p>
</div>
</div>
<div class="panel poke-info" id="p2">
<div class="panel-heading"><h4 class="panel-title">Pokémon 2</h4></div>
<div class="panel-body">
<input type="text" class="set-selector calc-trigger" />
<div class="set-checkbox gen-specific g3 g4 g5 g6 g7 g8 g9">
<input type="checkbox" class="set-toggle" /> Custom sets only
</div>
<div class="info-group">
<div>
<label>Type</label>
<select class="type1 terrain-trigger calc-trigger"></select>
<select class="type2 terrain-trigger calc-trigger"></select>
</div>
<div class="gen-specific g9">
<label>Tera Type</label>
<select class="tera-type calc-trigger gen-specific g9"></select>
</div>
<div class="hide">
<label>Forme</label>
<select class="forme calc-trigger"></select>
</div>
<div>
<label>Level</label>
<input class="level calc-trigger" value="100" />
</div>
<div class="hide">
<label></label>
<input class="transform calc-trigger btn-input" type="checkbox" id="transformR" /><label class="btn" for="transformR" title="Transform this Pokémon into the opposing Pokémon? You can't save/export sets of this Pokémon while it's Transformed.">Transform</label>
</div>
<div class="hide">
<label>Weight (kg)</label>
<input class="weight calc-trigger" value="10.0" />
</div>
</div>
<div class="gen-specific g3 g4 g5 g6 g7 g8 g9" style="float:right;">
<div class="sidebarSlot hide" id="r1">
<button class="pkmnsc" id="pkmnR1" type="button" onclick="loadSidebarSlot(2,1)"><img id="pkmnR1I" src="image_res/empty-slot.png"></button>
<button class="editsc" id="editR1" type="button" onclick="editSidebarSlot(2,1)" title="Overwrite this slot with what's currently in the panel."><img width="10" height="10" src="image_res/save.png" /></button>
<button class="trashsc" id="trashR1" type="button" onclick="removeSidebarSlot(2,1)" title="Remove from the sidebar."><img width="10" height="10" src="image_res/trash.png" /></button>
</div>
<div class="sidebarSlot hide" id="r2">
<button class="pkmnsc" id="pkmnR2" type="button" onclick="loadSidebarSlot(2,2)"><img id="pkmnR2I" src="image_res/empty-slot.png"></button>
<button class="editsc" id="editR2" type="button" onclick="editSidebarSlot(2,2)" title="Overwrite this slot with what's currently in the panel."><img width="10" height="10" src="image_res/save.png" /></button>
<button class="trashsc" id="trashR2" type="button" onclick="removeSidebarSlot(2,2)" title="Remove from the sidebar."><img width="10" height="10" src="image_res/trash.png" /></button>
</div>
<div class="sidebarSlot hide" id="r3">
<button class="pkmnsc" id="pkmnR3" type="button" onclick="loadSidebarSlot(2,3)"><img id="pkmnR3I" src="image_res/empty-slot.png"></button>
<button class="editsc" id="editR3" type="button" onclick="editSidebarSlot(2,3)" title="Overwrite this slot with what's currently in the panel."><img width="10" height="10" src="image_res/save.png" /></button>
<button class="trashsc" id="trashR3" type="button" onclick="removeSidebarSlot(2,3)" title="Remove from the sidebar."><img width="10" height="10" src="image_res/trash.png" /></button>
</div>
<div class="sidebarSlot hide" id="r4">
<button class="pkmnsc" id="pkmnR4" type="button" onclick="loadSidebarSlot(2,4)"><img id="pkmnR4I" src="image_res/empty-slot.png"></button>
<button class="editsc" id="editR4" type="button" onclick="editSidebarSlot(2,4)" title="Overwrite this slot with what's currently in the panel."><img width="10" height="10" src="image_res/save.png" /></button>
<button class="trashsc" id="trashR4" type="button" onclick="removeSidebarSlot(2,4)" title="Remove from the sidebar."><img width="10" height="10" src="image_res/trash.png" /></button>
</div>
<div class="sidebarSlot hide" id="r5">
<button class="pkmnsc" id="pkmnR5" type="button" onclick="loadSidebarSlot(2,5)"><img id="pkmnR5I" src="image_res/empty-slot.png"></button>
<button class="editsc" id="editR5" type="button" onclick="editSidebarSlot(2,5)" title="Overwrite this slot with what's currently in the panel."><img width="10" height="10" src="image_res/save.png" /></button>
<button class="trashsc" id="trashR5" type="button" onclick="removeSidebarSlot(2,5)" title="Remove from the sidebar."><img width="10" height="10" src="image_res/trash.png" /></button>
</div>
<div class="sidebarSlot hide" id="r6">
<button class="pkmnsc" id="pkmnR6" type="button" onclick="loadSidebarSlot(2,6)"><img id="pkmnR6I" src="image_res/empty-slot.png"></button>
<button class="editsc" id="editR6" type="button" onclick="editSidebarSlot(2,6)" title="Overwrite this slot with what's currently in the panel."><img width="10" height="10" src="image_res/save.png" /></button>
<button class="trashsc" id="trashR6" type="button" onclick="removeSidebarSlot(2,6)" title="Remove from the sidebar."><img width="10" height="10" src="image_res/trash.png" /></button>
</div>
<div class="sidebarAdd" id="sbR">
<button class="addsc" id="addR" type="button" onclick="addSidebarSlot(2)" title="Add the current Pokémon to the sidebar.">+</button>
</div>
</div>
<div class="info-group">
<table>
<tr><th></th><th>Base</th><th class="gen-specific g3 g4 g5 g6 g7 g8 g9">IVs</th><th class="gen-specific g3 g4 g5 g6 g7 g8 g9">EVs</th><th class="gen-specific g1 g2 hide">DVs</th><th></th><th></th></tr>
<tr class="hp"><td><label>HP</label></td><td><input class="base calc-trigger" value="100" /></td><td class="gen-specific g3 g4 g5 g6 g7 g8 g9"><input class="ivs calc-trigger" value="31" /></td><td class="gen-specific g3 g4 g5 g6 g7 g8 g9"><input class="evs calc-trigger" type="number" min="0" max="252" step="4" value="0" /></td><td class="gen-specific g1 g2 hide"><input class="dvs calc-trigger" value="15" disabled="disabled" /></td><td><span class="total">341</span></td><td></td></tr>
<tr class="at"><td><label>Attack</label></td><td><input class="base calc-trigger" value="100" /></td><td class="gen-specific g3 g4 g5 g6 g7 g8 g9"><input class="ivs calc-trigger" value="31" /></td><td class="gen-specific g3 g4 g5 g6 g7 g8 g9"><input class="evs calc-trigger" type="number" min="0" max="252" step="4" value="0" /></td><td class="gen-specific g1 g2 hide"><input class="dvs calc-trigger" value="15" /></td><td><span class="total">236</span></td><td><select class="boost calc-trigger"><option value="6">+6</option><option value="5">+5</option><option value="4">+4</option><option value="3">+3</option><option value="2">+2</option><option value="1">+1</option><option value="0" selected="selected">--</option><option value="-1">-1</option><option value="-2">-2</option><option value="-3">-3</option><option value="-4">-4</option><option value="-5">-5</option><option value="-6">-6</option></select></td></tr>
<tr class="df"><td><label>Defense</label></td><td><input class="base calc-trigger" value="100" /></td><td class="gen-specific g3 g4 g5 g6 g7 g8 g9"><input class="ivs calc-trigger" value="31" /></td><td class="gen-specific g3 g4 g5 g6 g7 g8 g9"><input class="evs calc-trigger" type="number" min="0" max="252" step="4" value="0" /></td><td class="gen-specific g1 g2 hide"><input class="dvs calc-trigger" value="15" /></td><td><span class="total">236</span></td><td><select class="boost calc-trigger"><option value="6">+6</option><option value="5">+5</option><option value="4">+4</option><option value="3">+3</option><option value="2">+2</option><option value="1">+1</option><option value="0" selected="selected">--</option><option value="-1">-1</option><option value="-2">-2</option><option value="-3">-3</option><option value="-4">-4</option><option value="-5">-5</option><option value="-6">-6</option></select></td></tr>
<tr class="sa gen-specific g2 g3 g4 g5 g6 g7 g8 g9"><td><label>Sp. Atk</label></td><td><input class="base calc-trigger" value="100" /></td><td class="gen-specific g3 g4 g5 g6 g7 g8 g9"><input class="ivs calc-trigger" value="31" /></td><td class="gen-specific g3 g4 g5 g6 g7 g8 g9"><input class="evs calc-trigger" type="number" min="0" max="252" step="4" value="0" /></td><td class="gen-specific g1 g2 hide"><input class="dvs calc-trigger" value="15" /></td><td><span class="total">236</span></td><td><select class="boost calc-trigger"><option value="6">+6</option><option value="5">+5</option><option value="4">+4</option><option value="3">+3</option><option value="2">+2</option><option value="1">+1</option><option value="0" selected="selected">--</option><option value="-1">-1</option><option value="-2">-2</option><option value="-3">-3</option><option value="-4">-4</option><option value="-5">-5</option><option value="-6">-6</option></select></td></tr>
<tr class="sd gen-specific g2 g3 g4 g5 g6 g7 g8 g9"><td><label>Sp. Def</label></td><td><input class="base calc-trigger" value="100" /></td><td class="gen-specific g3 g4 g5 g6 g7 g8 g9"><input class="ivs calc-trigger" value="31" /></td><td class="gen-specific g3 g4 g5 g6 g7 g8 g9"><input class="evs calc-trigger" type="number" min="0" max="252" step="4" value="0" /></td><td class="gen-specific g1 g2 hide"><input class="dvs calc-trigger" value="15" disabled="disabled" /></td><td><span class="total">236</span></td><td><select class="boost calc-trigger"><option value="6">+6</option><option value="5">+5</option><option value="4">+4</option><option value="3">+3</option><option value="2">+2</option><option value="1">+1</option><option value="0" selected="selected">--</option><option value="-1">-1</option><option value="-2">-2</option><option value="-3">-3</option><option value="-4">-4</option><option value="-5">-5</option><option value="-6">-6</option></select></td></tr>
<tr class="sl gen-specific g1 hide"><td><label>Special</label></td><td><input class="base calc-trigger" value="100" /></td><td><input class="dvs calc-trigger" value="15" /></td><td><span class="total">236</span></td><td><select class="boost calc-trigger"><option value="6">+6</option><option value="5">+5</option><option value="4">+4</option><option value="3">+3</option><option value="2">+2</option><option value="1">+1</option><option value="0" selected="selected">--</option><option value="-1">-1</option><option value="-2">-2</option><option value="-3">-3</option><option value="-4">-4</option><option value="-5">-5</option><option value="-6">-6</option></select></td></tr>
<tr class="sp"><td><label>Speed</label></td><td><input class="base calc-trigger" value="100" /></td><td class="gen-specific g3 g4 g5 g6 g7 g8 g9"><input class="ivs calc-trigger" value="31" /></td><td class="gen-specific g3 g4 g5 g6 g7 g8 g9"><input class="evs calc-trigger" type="number" min="0" max="252" step="4" value="0" /></td><td class="gen-specific g1 g2 hide"><input class="dvs calc-trigger" value="15" /></td><td><span class="total">236</span></td><td><select class="boost calc-trigger"><option value="6">+6</option><option value="5">+5</option><option value="4">+4</option><option value="3">+3</option><option value="2">+2</option><option value="1">+1</option><option value="0" selected="selected">--</option><option value="-1">-1</option><option value="-2">-2</option><option value="-3">-3</option><option value="-4">-4</option><option value="-5">-5</option><option value="-6">-6</option></select></td><td><span class="p2-speed-mods">236</span></td></tr>
<tr><td></td><td></td><td></td><td class='ev-total'> </td><td class='ev-left'> </td><td></td><td></td><td></td></tr>
</table>
</div>
<div class="info-group info-selectors">
<div class="gen-specific g3 g4 g5 g6 g7 g8 g9">
<label>Nature</label>
<select class="nature calc-trigger"><option value="Adamant">Adamant (+Atk, -SpA)</option><option value="Bashful">Bashful</option><option value="Bold">Bold (+Def, -Atk)</option><option value="Brave">Brave (+Atk, -Spe)</option><option value="Calm">Calm (+SpD, -Atk)</option><option value="Careful">Careful (+SpD, -SpA)</option><option value="Docile">Docile</option><option value="Gentle">Gentle (+SpD, -Def)</option><option value="Hardy" selected="selected">Hardy</option><option value="Hasty">Hasty (+Spe, -Def)</option><option value="Impish">Impish (+Def, -SpA)</option><option value="Jolly">Jolly (+Spe, -SpA)</option><option value="Lax">Lax (+Def, -SpD)</option><option value="Lonely">Lonely (+Atk, -Def)</option><option value="Mild">Mild (+SpA, -Def)</option><option value="Modest">Modest (+SpA, -Atk)</option><option value="Naive">Naive (+Spe, -SpD)</option><option value="Naughty">Naughty (+Atk, -SpD)</option><option value="Quiet">Quiet (+SpA, -Spe)</option><option value="Quirky">Quirky</option><option value="Rash">Rash (+SpA, -SpD)</option><option value="Relaxed">Relaxed (+Def, -Spe)</option><option value="Sassy">Sassy (+SpD, -Spe)</option><option value="Serious">Serious</option><option value="Timid">Timid (+Spe, -Atk)</option></select>
</div>
<div class="gen-specific g3 g4 g5 g6 g7 g8 g9">
<label>Ability</label>
<select class="ability terrain-trigger calc-trigger small-select"></select>
<input class="abilityToggle calc-trigger hide" type="checkbox" title="Is this Ability active?">
<select class="ability-supreme calc-trigger hide"><option value="0">0 down</option><option value="1">1 down</option><option value="2">2 down</option><option value="3">3 down</option><option value="4">4 down</option><option value="5">5 down</option></select>
<input class="ability-advanced calc-trigger hide" type="checkbox" title="Click here to manually choose the boost. Will be done automatically otherwise.">
<select class="ability-proto-quark calc-trigger hide"><option value="0">Attack</option><option value="1">Defense</option><option value="2">Sp. Atk</option><option value="3">Sp. Def</option><option value="4">Speed</option></select>
</div>
<div class="gen-specific g2 g3 g4 g5 g6 g7 g8 g9">
<label>Item</label>
<select class="item terrain-trigger calc-trigger small-select"></select>
</div>
<div>
<label>Status</label>
<select class="status calc-trigger"><option value="Healthy">Healthy</option><option value="Poisoned">Poisoned</option><option value="Badly Poisoned">Badly Poisoned</option><option value="Burned">Burned</option><option value="Paralyzed">Paralyzed</option><option value="Asleep">Asleep</option><option value="Frozen">Frozen</option></select>
<select class="toxic-counter calc-trigger hide"><option value="1">1/16</option><option value="2">2/16</option><option value="3">3/16</option><option value="4">4/16</option><option value="5">5/16</option><option value="6">6/16</option><option value="7">7/16</option><option value="8">8/16</option><option value="9">9/16</option><option value="10">10/16</option><option value="11">11/16</option><option value="12">12/16</option><option value="13">13/16</option><option value="14">14/16</option><option value="15">15/16</option></select>
</div>
</div>
<div class="info-group">
<label>Current HP</label>
<input class="current-hp calc-trigger" value="341" />/<span class="max-hp">341</span> (<input class="percent-hp calc-trigger" value="100" />%)
<input class="max move-max calc-trigger btn-input" type="checkbox" id="maxR" /><label class="btn btn-wide gen-specific g8" for="maxR" title="Dynamax this Pokémon?">Dynamax</label>
<input class="tera move-tera calc-trigger btn-input" type="checkbox" id="teraR" /><label class="btn btn-wide gen-specific g9" for="teraR" title="Terastalize this Pokémon?">Terastal</label>
<br />
<input class="hp-bar" type="range" min="0" max="714" step="1" value="714" />
</div>
<div class="move1">
<select class="move-selector calc-trigger small-select"></select>
<input class="move-bp calc-trigger" value="50" />
<select class="move-type calc-trigger"></select>
<select class="move-cat calc-trigger gen-specific g4 g5 g6 g7 g8 g9"><option value="Physical">Physical</option><option value="Special">Special</option><option value="Status">Status</option></select>
<input class="move-crit calc-trigger btn-input" type="checkbox" id="critR1" /><label class="btn crit-btn" for="critR1" title="Force this attack to be a critical hit?">Crit</label>
<input class="move-z calc-trigger btn-input" type="checkbox" id="zR1" /><label class="btn x-btn gen-specific g7" for="zR1" title="Use the corresponding Z-Move?">Z-Move</label>
<select class="move-hits calc-trigger hide"><option value="1">1 hit</option><option value="2">2 hits</option><option value="3">3 hits</option><option value="4">4 hits</option><option value="5">5 hits</option><option value="6">6 hits</option><option value="7">7 hits</option><option value="8">8 hits</option><option value="9">9 hits</option><option value="10">10 hits</option></select>
<input class="move-double calc-trigger btn-input hide" type="checkbox" id="doubleR1" /><label class="double-btn btn x-btn" for="doubleR1" title="Force this attack to deal double damage?">2x BP</label>
<select class="move-pledge calc-trigger hide"><option value="Grass Pledge">Grass Pledge</option><option value="Fire Pledge">Fire Pledge</option><option value="Water Pledge">Water Pledge</option></select>
<select class="move-linearAddedBP calc-trigger hide"><option value="0">0x effect</option><option value="1">1x effect</option><option value="2">2x effect</option><option value="3">3x effect</option><option value="4">4x effect</option><option value="5">5x effect</option><option value="6">6x effect</option></select>
<select class="move-opponent calc-trigger hide"><option value="1">Move 1</option><option value="2">Move 2</option><option value="3">Move 3</option><option value="4">Move 4</option></select>
<input class="move-stellar calc-trigger btn-input hide" type="checkbox" id="stellarR1" checked="checked" /><label class="stellar-btn btn xx-btn" for="stellarR1" title="Is this the first time using a move of this type after Terastalizing?">1st Use</label>
</div>
<div class="move2">
<select class="move-selector calc-trigger small-select"></select>
<input class="move-bp calc-trigger" value="0" />
<select class="move-type calc-trigger"></select>
<select class="move-cat calc-trigger gen-specific g4 g5 g6 g7 g8 g9"><option value="Physical">Physical</option><option value="Special">Special</option><option value="Status">Status</option></select>
<input class="move-crit calc-trigger btn-input" type="checkbox" id="critR2" /><label class="btn crit-btn" for="critR2" title="Force this attack to be a critical hit?">Crit</label>
<input class="move-z calc-trigger btn-input" type="checkbox" id="zR2" /><label class="btn x-btn gen-specific g7" for="zR2" title="Use the corresponding Z-Move?">Z-Move</label>
<select class="move-hits calc-trigger hide"><option value="1">1 hit</option><option value="2">2 hits</option><option value="3">3 hits</option><option value="4">4 hits</option><option value="5">5 hits</option><option value="6">6 hits</option><option value="7">7 hits</option><option value="8">8 hits</option><option value="9">9 hits</option><option value="10">10 hits</option></select>
<input class="move-double calc-trigger btn-input hide" type="checkbox" id="doubleR2" /><label class="double-btn btn x-btn" for="doubleR2" title="Force this attack to deal double damage?">2x BP</label>
<select class="move-pledge calc-trigger hide"><option value="Grass Pledge">Grass Pledge</option><option value="Fire Pledge">Fire Pledge</option><option value="Water Pledge">Water Pledge</option></select>
<select class="move-linearAddedBP calc-trigger hide"><option value="0">0x effect</option><option value="1">1x effect</option><option value="2">2x effect</option><option value="3">3x effect</option><option value="4">4x effect</option><option value="5">5x effect</option><option value="6">6x effect</option></select>
<select class="move-opponent calc-trigger hide"><option value="1">Move 1</option><option value="2">Move 2</option><option value="3">Move 3</option><option value="4">Move 4</option></select>
<input class="move-stellar calc-trigger btn-input hide" type="checkbox" id="stellarR2" checked="checked" /><label class="stellar-btn btn xx-btn" for="stellarR2" title="Is this the first time using a move of this type after Terastalizing?">1st Use</label>
</div>
<div class="move3">
<select class="move-selector calc-trigger small-select"></select>
<input class="move-bp calc-trigger" value="0" />
<select class="move-type calc-trigger"></select>
<select class="move-cat calc-trigger gen-specific g4 g5 g6 g7 g8 g9"><option value="Physical">Physical</option><option value="Special">Special</option><option value="Status">Status</option></select>
<input class="move-crit calc-trigger btn-input" type="checkbox" id="critR3" /><label class="btn crit-btn" for="critR3" title="Force this attack to be a critical hit?">Crit</label>
<input class="move-z calc-trigger btn-input" type="checkbox" id="zR3" /><label class="btn x-btn gen-specific g7" for="zR3" title="Use the corresponding Z-Move?">Z-Move</label>
<select class="move-hits calc-trigger hide"><option value="1">1 hit</option><option value="2">2 hits</option><option value="3">3 hits</option><option value="4">4 hits</option><option value="5">5 hits</option><option value="6">6 hits</option><option value="7">7 hits</option><option value="8">8 hits</option><option value="9">9 hits</option><option value="10">10 hits</option></select>
<input class="move-double calc-trigger btn-input hide" type="checkbox" id="doubleR3" /><label class="double-btn btn x-btn" for="doubleR3" title="Force this attack to deal double damage?">2x BP</label>
<select class="move-pledge calc-trigger hide"><option value="Grass Pledge">Grass Pledge</option><option value="Fire Pledge">Fire Pledge</option><option value="Water Pledge">Water Pledge</option></select>
<select class="move-linearAddedBP calc-trigger hide"><option value="0">0x effect</option><option value="1">1x effect</option><option value="2">2x effect</option><option value="3">3x effect</option><option value="4">4x effect</option><option value="5">5x effect</option><option value="6">6x effect</option></select>
<select class="move-opponent calc-trigger hide"><option value="1">Move 1</option><option value="2">Move 2</option><option value="3">Move 3</option><option value="4">Move 4</option></select>
<input class="move-stellar calc-trigger btn-input hide" type="checkbox" id="stellarR3" checked="checked" /><label class="stellar-btn btn xx-btn" for="stellarR3" title="Is this the first time using a move of this type after Terastalizing?">1st Use</label>
</div>
<div class="move4">
<select class="move-selector calc-trigger small-select"></select>
<input class="move-bp calc-trigger" value="0" />
<select class="move-type calc-trigger"></select>
<select class="move-cat calc-trigger gen-specific g4 g5 g6 g7 g8 g9"><option value="Physical">Physical</option><option value="Special">Special</option><option value="Status">Status</option></select>
<input class="move-crit calc-trigger btn-input" type="checkbox" id="critR4" /><label class="btn crit-btn" for="critR4" title="Force this attack to be a critical hit?">Crit</label>
<input class="move-z calc-trigger btn-input" type="checkbox" id="zR4" /><label class="btn x-btn gen-specific g7" for="zR4" title="Use the corresponding Z-Move?">Z-Move</label>
<select class="move-hits calc-trigger hide"><option value="1">1 hit</option><option value="2">2 hits</option><option value="3">3 hits</option><option value="4">4 hits</option><option value="5">5 hits</option><option value="6">6 hits</option><option value="7">7 hits</option><option value="8">8 hits</option><option value="9">9 hits</option><option value="10">10 hits</option></select>
<input class="move-double calc-trigger btn-input hide" type="checkbox" id="doubleR4" /><label class="double-btn btn x-btn" for="doubleR4" title="Force this attack to deal double damage?">2x BP</label>
<select class="move-pledge calc-trigger hide"><option value="Grass Pledge">Grass Pledge</option><option value="Fire Pledge">Fire Pledge</option><option value="Water Pledge">Water Pledge</option></select>
<select class="move-linearAddedBP calc-trigger hide"><option value="0">0x effect</option><option value="1">1x effect</option><option value="2">2x effect</option><option value="3">3x effect</option><option value="4">4x effect</option><option value="5">5x effect</option><option value="6">6x effect</option></select>
<select class="move-opponent calc-trigger hide"><option value="1">Move 1</option><option value="2">Move 2</option><option value="3">Move 3</option><option value="4">Move 4</option></select>
<input class="move-stellar calc-trigger btn-input hide" type="checkbox" id="stellarR4" checked="checked" /><label class="stellar-btn btn xx-btn" for="stellarR4" title="Is this the first time using a move of this type after Terastalizing?">1st Use</label>
</div>
<input class="glaive-rush calc-trigger hide" type="checkbox" id="glaiveR" title="Apply double damage from using Glaive Rush?" />
<div class="info-group">
<input type="text" class="setCalc" id="setName2" style="width: 25%" value="My Calc Set">
<button type="button" onclick="runSaveCalc(2)">Save Calc Set</button>
<button type="button" onclick="runExportSet(2)">Export Set</button>
<button type="button" onclick="runDeleteSet(2)" class="delset">Delete Set</button>
</div>
</div>
</div>
<div class="footer">
<p><em>This calculator is based on the work of Tapin, Firestorm, squirrelboy1225, and DaWoblefet, whose work was in turn based on the work of Honko, gamut, and Zarel. It has been optimized for players in the current Pokémon Video Game Championship Series by nerd of now. <br />Many thanks to Nugget Bridge and Trainer Tower for hosting previous incarnations of this calculator in the past.</em></p>
</div>
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