Source files for the Vorts' Lair map.
Sorry for the confusing commit names.
Maps, materials, models, resourcemanifests, soundevents, sounds folders have to go to your addon's content folder steamapps\common\Half-Life Alyx\content\hlvr_addons\vorts_lair Scripts need to be put in your addon's game folder steamapps\common\Half-Life Alyx\game\hlvr_addons\vorts_lair
Changes:
- Added clips over the lockers in Strider Arena so the player won't stand on them accidently and get destroyed by the enemies,
- Fixed a bug where the player is not correctly teleporting to the credits area if they have moved during the teleporting.
Changes:
- Improved the logic of giving the player the vort energy at the start of the encounter in sewers,
- Changed the player and enemy covers in the Strider arena,
- Added sentry points for the Suppressors in Strider arena,
Changes:
- More lighting improvements.
- Added a fire sound near the vort campfire
- Strider Arena: Changed enemy covers.
- Ammo balancing
Changes:
- Behind-the-scenes cleaning and optimization. Source files available.
- Lighting improvements.
- Improved custom models.
- Xen section has been moved to a separate level.
- Loop points were added to chosen musics.
- New end credits made with panorama.
- Improved npcs behaviour during fights.
- Balanced ammo.
- Added more resin. There is 55 now overall on the map.
- Polished the circuit puzzle.
- New xen portal model.
- Improved boomers.
- Steam Audio improvements.
- Added a fix for disabled AI bug.
- Added a 3D Skybox,
- Reduced the amount of multitool puzzles.
- Changed how the low gravity is handled on the xen maps. The gravity won't stay low on other maps you play after Vorts' Lair.
Strider Arena changes:
- New covers for the player and combine soldiers.
- New npc spawning system based on vscript.
- Improved npcs behaviour.
- Added logic for manhacks.