Skip to content

Latest commit

 

History

History
37 lines (23 loc) · 1.36 KB

README.md

File metadata and controls

37 lines (23 loc) · 1.36 KB

HecaTomb

The original HecaTomb I & II in QBasic, which I developed when I was 16, in sweet sweet 16 colors...

Screenshot 01

Screenshot 02

How to play

  • Install dosbox, crank that sh*t up to 15,000 cycles.

  • Start the game:

    cd SRC
    heca2.exe

Level Editor

HecaEdi2.exe is a full-blown editor, yay! Save w/ a number, load it up using "Play Own Level".

Graphics Editor

Since I was too green behind the ears to understand how to read binary *.BMP files, I went and created my own EOL-separated hard-disk-hogging *.PHG graphics format (aka: "PhilBYGraphics". Yes.). Then -- of course -- I also needed to build an editor to draw them...! One day, I'll drop some instructions for LrgEdit.exe here...

There be dragons

For those brave enough to peek at the source-code, I've created a quick (non-exhaustive) SublimeText syntax for QBasic. Knock yourself out.

TODO

  • Standardize filenames to Title-case.
  • Make sure EOLs don't bork.
  • Take some sweet screenshots.
  • Let it sit a while.
  • Finally use sub-folders for levels, graphics, etc...!