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loadgame.txt
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loadgame.txt
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VC: loading game...
JSONManager: read method called
Game initialized
model found in viewcontroller: game with 2 players and 2 levels
initialize grid
VC: Current Level - Level 1 Current Player1
Level #Level 1
Level: Level #Level 1 gamewon false gamelost false nextlevel = #null turnover false iswinning false
grid:
Grid
gamedata.gamecomponents.Patch@7e70c0
Piece #Rica_ID Rica Location: (0.0 0.0)
Image: /resources/images/Rica.png Movement: MOVEMENT: moves - (-1.0,0.0)(1.0,0.0)(0.0,1.0)(0.0,-1.0) paths - [(2.0,2.0)(3.0,3.0)]
Actions: [actionid:kill attack: (1.0 0.0) effect: (-1.0 0.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (-1.0 0.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@1c4a1ce, actionid:kill attack: (-1.0 0.0) (1.0 0.0) (0.0 1.0) (0.0 -1.0) effect: (2.0 2.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (2.0 2.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@c79c5b]
gamedata.gamecomponents.Patch@cdf5d6
Piece #ID Duvall Location: (0.0 1.0)
Image: /resources/images/rcd.png Movement: MOVEMENT: moves - (-1.0,0.0)(1.0,0.0)(0.0,1.0)(0.0,-1.0) paths - [(2.0,2.0)(3.0,3.0)]
Actions: [actionid:kill attack: (1.0 0.0) effect: (-1.0 0.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (-1.0 0.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@1fa703f, actionid:kill attack: (-1.0 0.0) (1.0 0.0) (0.0 1.0) (0.0 -1.0) effect: (2.0 2.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (2.0 2.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@1d47f9f]
gamedata.gamecomponents.Patch@1e316ba
Piece #ID Duvall Location: (0.0 2.0)
Image: /resources/images/rcd.png Movement: MOVEMENT: moves - (-1.0,0.0)(1.0,0.0)(0.0,1.0)(0.0,-1.0) paths - [(2.0,2.0)(3.0,3.0)]
Actions: [actionid:kill attack: (1.0 0.0) effect: (-1.0 0.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (-1.0 0.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@853a55, actionid:kill attack: (-1.0 0.0) (1.0 0.0) (0.0 1.0) (0.0 -1.0) effect: (2.0 2.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (2.0 2.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@88c332]
gamedata.gamecomponents.Patch@42683b
Piece #ID Duvall Location: (0.0 3.0)
Image: /resources/images/rcd.png Movement: MOVEMENT: moves - (-1.0,0.0)(1.0,0.0)(0.0,1.0)(0.0,-1.0) paths - [(2.0,2.0)(3.0,3.0)]
Actions: [actionid:kill attack: (1.0 0.0) effect: (-1.0 0.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (-1.0 0.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@15fe00f, actionid:kill attack: (-1.0 0.0) (1.0 0.0) (0.0 1.0) (0.0 -1.0) effect: (2.0 2.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (2.0 2.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@7734e3]
gamedata.gamecomponents.Patch@80e84c
Piece #ID Duvall Location: (0.0 4.0)
Image: /resources/images/rcd.png Movement: MOVEMENT: moves - (-1.0,0.0)(1.0,0.0)(0.0,1.0)(0.0,-1.0) paths - [(2.0,2.0)(3.0,3.0)]
Actions: [actionid:kill attack: (1.0 0.0) effect: (-1.0 0.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (-1.0 0.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@15249d7, actionid:kill attack: (-1.0 0.0) (1.0 0.0) (0.0 1.0) (0.0 -1.0) effect: (2.0 2.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (2.0 2.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@17b866a]
gamedata.gamecomponents.Patch@e47c4a
Piece #ID Duvall Location: (1.0 0.0)
Image: /resources/images/rcd.png Movement: MOVEMENT: moves - (-1.0,0.0)(1.0,0.0)(0.0,1.0)(0.0,-1.0) paths - [(2.0,2.0)(3.0,3.0)]
Actions: [actionid:kill attack: (1.0 0.0) effect: (-1.0 0.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (-1.0 0.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@1b13992, actionid:kill attack: (-1.0 0.0) (1.0 0.0) (0.0 1.0) (0.0 -1.0) effect: (2.0 2.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (2.0 2.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@7ec942]
gamedata.gamecomponents.Patch@1dd5071
Piece #Rica_ID Rica Location: (1.0 1.0)
Image: /resources/images/Rica.png Movement: MOVEMENT: moves - (-1.0,0.0)(1.0,0.0)(0.0,1.0)(0.0,-1.0) paths - [(2.0,2.0)(3.0,3.0)]
Actions: [actionid:kill attack: (1.0 0.0) effect: (-1.0 0.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (-1.0 0.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@8060ec, actionid:kill attack: (-1.0 0.0) (1.0 0.0) (0.0 1.0) (0.0 -1.0) effect: (2.0 2.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (2.0 2.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@9ba547]
gamedata.gamecomponents.Patch@65558f
Piece #ID Duvall Location: (1.0 2.0)
Image: /resources/images/rcd.png Movement: MOVEMENT: moves - (-1.0,0.0)(1.0,0.0)(0.0,1.0)(0.0,-1.0) paths - [(2.0,2.0)(3.0,3.0)]
Actions: [actionid:kill attack: (1.0 0.0) effect: (-1.0 0.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (-1.0 0.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@106d72a, actionid:kill attack: (-1.0 0.0) (1.0 0.0) (0.0 1.0) (0.0 -1.0) effect: (2.0 2.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (2.0 2.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@e5366]
gamedata.gamecomponents.Patch@1886dfd
Piece #ID Duvall Location: (1.0 3.0)
Image: /resources/images/rcd.png Movement: MOVEMENT: moves - (-1.0,0.0)(1.0,0.0)(0.0,1.0)(0.0,-1.0) paths - [(2.0,2.0)(3.0,3.0)]
Actions: [actionid:kill attack: (1.0 0.0) effect: (-1.0 0.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (-1.0 0.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@14b9dee, actionid:kill attack: (-1.0 0.0) (1.0 0.0) (0.0 1.0) (0.0 -1.0) effect: (2.0 2.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (2.0 2.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@dfb0aa]
gamedata.gamecomponents.Patch@aa5634
Piece #ID Duvall Location: (1.0 4.0)
Image: /resources/images/rcd.png Movement: MOVEMENT: moves - (-1.0,0.0)(1.0,0.0)(0.0,1.0)(0.0,-1.0) paths - [(2.0,2.0)(3.0,3.0)]
Actions: [actionid:kill attack: (1.0 0.0) effect: (-1.0 0.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (-1.0 0.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@ab38d9, actionid:kill attack: (-1.0 0.0) (1.0 0.0) (0.0 1.0) (0.0 -1.0) effect: (2.0 2.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (2.0 2.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@1fc618f]
gamedata.gamecomponents.Patch@dfd5fa
Piece #ID Duvall Location: (2.0 0.0)
Image: /resources/images/rcd.png Movement: MOVEMENT: moves - (-1.0,0.0)(1.0,0.0)(0.0,1.0)(0.0,-1.0) paths - [(2.0,2.0)(3.0,3.0)]
Actions: [actionid:kill attack: (1.0 0.0) effect: (-1.0 0.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (-1.0 0.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@f23923, actionid:kill attack: (-1.0 0.0) (1.0 0.0) (0.0 1.0) (0.0 -1.0) effect: (2.0 2.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (2.0 2.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@144a3d4]
gamedata.gamecomponents.Patch@12656ea
Piece #ID Duvall Location: (2.0 1.0)
Image: /resources/images/rcd.png Movement: MOVEMENT: moves - (-1.0,0.0)(1.0,0.0)(0.0,1.0)(0.0,-1.0) paths - [(2.0,2.0)(3.0,3.0)]
Actions: [actionid:kill attack: (1.0 0.0) effect: (-1.0 0.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (-1.0 0.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@1a02df1, actionid:kill attack: (-1.0 0.0) (1.0 0.0) (0.0 1.0) (0.0 -1.0) effect: (2.0 2.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (2.0 2.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@3427c7]
gamedata.gamecomponents.Patch@ae7bd6
Piece #Rica_ID Rica Location: (2.0 2.0)
Image: /resources/images/Rica.png Movement: MOVEMENT: moves - (-1.0,0.0)(1.0,0.0)(0.0,1.0)(0.0,-1.0) paths - [(2.0,2.0)(3.0,3.0)]
Actions: [actionid:kill attack: (1.0 0.0) effect: (-1.0 0.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (-1.0 0.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@17af1ef, actionid:kill attack: (-1.0 0.0) (1.0 0.0) (0.0 1.0) (0.0 -1.0) effect: (2.0 2.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (2.0 2.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@1358ed4]
gamedata.gamecomponents.Patch@b09e6a
Piece #ID Duvall Location: (2.0 3.0)
Image: /resources/images/rcd.png Movement: MOVEMENT: moves - (-1.0,0.0)(1.0,0.0)(0.0,1.0)(0.0,-1.0) paths - [(2.0,2.0)(3.0,3.0)]
Actions: [actionid:kill attack: (1.0 0.0) effect: (-1.0 0.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (-1.0 0.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@15d31e1, actionid:kill attack: (-1.0 0.0) (1.0 0.0) (0.0 1.0) (0.0 -1.0) effect: (2.0 2.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (2.0 2.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@1d44aac]
gamedata.gamecomponents.Patch@102fec
Piece #ID Duvall Location: (2.0 4.0)
Image: /resources/images/rcd.png Movement: MOVEMENT: moves - (-1.0,0.0)(1.0,0.0)(0.0,1.0)(0.0,-1.0) paths - [(2.0,2.0)(3.0,3.0)]
Actions: [actionid:kill attack: (1.0 0.0) effect: (-1.0 0.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (-1.0 0.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@73ba0a, actionid:kill attack: (-1.0 0.0) (1.0 0.0) (0.0 1.0) (0.0 -1.0) effect: (2.0 2.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (2.0 2.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@714d9c]
gamedata.gamecomponents.Patch@117e054
Piece #ID Duvall Location: (3.0 0.0)
Image: /resources/images/rcd.png Movement: MOVEMENT: moves - (-1.0,0.0)(1.0,0.0)(0.0,1.0)(0.0,-1.0) paths - [(2.0,2.0)(3.0,3.0)]
Actions: [actionid:kill attack: (1.0 0.0) effect: (-1.0 0.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (-1.0 0.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@3bda55, actionid:kill attack: (-1.0 0.0) (1.0 0.0) (0.0 1.0) (0.0 -1.0) effect: (2.0 2.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (2.0 2.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@1e78172]
gamedata.gamecomponents.Patch@1422c7f
Piece #ID Duvall Location: (3.0 1.0)
Image: /resources/images/rcd.png Movement: MOVEMENT: moves - (-1.0,0.0)(1.0,0.0)(0.0,1.0)(0.0,-1.0) paths - [(2.0,2.0)(3.0,3.0)]
Actions: [actionid:kill attack: (1.0 0.0) effect: (-1.0 0.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (-1.0 0.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@13d7343, actionid:kill attack: (-1.0 0.0) (1.0 0.0) (0.0 1.0) (0.0 -1.0) effect: (2.0 2.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (2.0 2.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@19cef03]
gamedata.gamecomponents.Patch@a51c13
Piece #ID Duvall Location: (3.0 2.0)
Image: /resources/images/rcd.png Movement: MOVEMENT: moves - (-1.0,0.0)(1.0,0.0)(0.0,1.0)(0.0,-1.0) paths - [(2.0,2.0)(3.0,3.0)]
Actions: [actionid:kill attack: (1.0 0.0) effect: (-1.0 0.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (-1.0 0.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@c4fd6c, actionid:kill attack: (-1.0 0.0) (1.0 0.0) (0.0 1.0) (0.0 -1.0) effect: (2.0 2.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (2.0 2.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@b32d9c]
gamedata.gamecomponents.Patch@c338be
Piece #Rica_ID Rica Location: (3.0 3.0)
Image: /resources/images/Rica.png Movement: MOVEMENT: moves - (-1.0,0.0)(1.0,0.0)(0.0,1.0)(0.0,-1.0) paths - [(2.0,2.0)(3.0,3.0)]
Actions: [actionid:kill attack: (1.0 0.0) effect: (-1.0 0.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (-1.0 0.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@8ed71, actionid:kill attack: (-1.0 0.0) (1.0 0.0) (0.0 1.0) (0.0 -1.0) effect: (2.0 2.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (2.0 2.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@1e65a01]
gamedata.gamecomponents.Patch@9655ec
Piece #ID Duvall Location: (3.0 4.0)
Image: /resources/images/rcd.png Movement: MOVEMENT: moves - (-1.0,0.0)(1.0,0.0)(0.0,1.0)(0.0,-1.0) paths - [(2.0,2.0)(3.0,3.0)]
Actions: [actionid:kill attack: (1.0 0.0) effect: (-1.0 0.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (-1.0 0.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@12b93c8, actionid:kill attack: (-1.0 0.0) (1.0 0.0) (0.0 1.0) (0.0 -1.0) effect: (2.0 2.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (2.0 2.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@238af9]
gamedata.gamecomponents.Patch@1cafcee
Piece #ID Duvall Location: (4.0 0.0)
Image: /resources/images/rcd.png Movement: MOVEMENT: moves - (-1.0,0.0)(1.0,0.0)(0.0,1.0)(0.0,-1.0) paths - [(2.0,2.0)(3.0,3.0)]
Actions: [actionid:kill attack: (1.0 0.0) effect: (-1.0 0.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (-1.0 0.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@103f98e, actionid:kill attack: (-1.0 0.0) (1.0 0.0) (0.0 1.0) (0.0 -1.0) effect: (2.0 2.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (2.0 2.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@138835]
gamedata.gamecomponents.Patch@e9bd8c
Piece #ID Duvall Location: (4.0 1.0)
Image: /resources/images/rcd.png Movement: MOVEMENT: moves - (-1.0,0.0)(1.0,0.0)(0.0,1.0)(0.0,-1.0) paths - [(2.0,2.0)(3.0,3.0)]
Actions: [actionid:kill attack: (1.0 0.0) effect: (-1.0 0.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (-1.0 0.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@de0e33, actionid:kill attack: (-1.0 0.0) (1.0 0.0) (0.0 1.0) (0.0 -1.0) effect: (2.0 2.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (2.0 2.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@b359af]
gamedata.gamecomponents.Patch@652e6c
Piece #ID Duvall Location: (4.0 2.0)
Image: /resources/images/rcd.png Movement: MOVEMENT: moves - (-1.0,0.0)(1.0,0.0)(0.0,1.0)(0.0,-1.0) paths - [(2.0,2.0)(3.0,3.0)]
Actions: [actionid:kill attack: (1.0 0.0) effect: (-1.0 0.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (-1.0 0.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@1bbe371, actionid:kill attack: (-1.0 0.0) (1.0 0.0) (0.0 1.0) (0.0 -1.0) effect: (2.0 2.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (2.0 2.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@168d4e3]
gamedata.gamecomponents.Patch@1a28ac0
Piece #ID Duvall Location: (4.0 3.0)
Image: /resources/images/rcd.png Movement: MOVEMENT: moves - (-1.0,0.0)(1.0,0.0)(0.0,1.0)(0.0,-1.0) paths - [(2.0,2.0)(3.0,3.0)]
Actions: [actionid:kill attack: (1.0 0.0) effect: (-1.0 0.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (-1.0 0.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@37c5d6, actionid:kill attack: (-1.0 0.0) (1.0 0.0) (0.0 1.0) (0.0 -1.0) effect: (2.0 2.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (2.0 2.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@39098a]
gamedata.gamecomponents.Patch@1bd1822
Piece #Rica_ID Rica Location: (4.0 4.0)
Image: /resources/images/Rica.png Movement: MOVEMENT: moves - (-1.0,0.0)(1.0,0.0)(0.0,1.0)(0.0,-1.0) paths - [(2.0,2.0)(3.0,3.0)]
Actions: [actionid:kill attack: (1.0 0.0) effect: (-1.0 0.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (-1.0 0.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@e47d9f, actionid:kill attack: (-1.0 0.0) (1.0 0.0) (0.0 1.0) (0.0 -1.0) effect: (2.0 2.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (2.0 2.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@791f60]
myEvents[Event Garbage Collection Event: conditions - SPECIAL CONDITION: Pieces with health <=0 are dead. globalactions - Delete Piece at position Point2D.Double[0.0, 0.0] ]
Level #Level 2
Level: Level #Level 2 gamewon false gamelost false nextlevel = #null turnover false iswinning true
grid:
Grid
gamedata.gamecomponents.Patch@502d7c
Piece #Rica_ID Rica Location: (0.0 0.0)
Image: /resources/images/Rica.png Movement: MOVEMENT: moves - (-1.0,0.0)(1.0,0.0)(0.0,1.0)(0.0,-1.0) paths - [(2.0,2.0)(3.0,3.0)]
Actions: [actionid:kill attack: (1.0 0.0) effect: (-1.0 0.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (-1.0 0.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@11b4c1c, actionid:kill attack: (-1.0 0.0) (1.0 0.0) (0.0 1.0) (0.0 -1.0) effect: (2.0 2.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (2.0 2.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@42d2a5]
gamedata.gamecomponents.Patch@fe5652
Piece #ID Duvall Location: (0.0 1.0)
Image: /resources/images/rcd.png Movement: MOVEMENT: moves - (-1.0,0.0)(1.0,0.0)(0.0,1.0)(0.0,-1.0) paths - [(2.0,2.0)(3.0,3.0)]
Actions: [actionid:kill attack: (1.0 0.0) effect: (-1.0 0.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (-1.0 0.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@1eebebc, actionid:kill attack: (-1.0 0.0) (1.0 0.0) (0.0 1.0) (0.0 -1.0) effect: (2.0 2.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (2.0 2.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@d27231]
gamedata.gamecomponents.Patch@df4cb4
Piece #ID Duvall Location: (0.0 2.0)
Image: /resources/images/rcd.png Movement: MOVEMENT: moves - (-1.0,0.0)(1.0,0.0)(0.0,1.0)(0.0,-1.0) paths - [(2.0,2.0)(3.0,3.0)]
Actions: [actionid:kill attack: (1.0 0.0) effect: (-1.0 0.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (-1.0 0.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@93cebb, actionid:kill attack: (-1.0 0.0) (1.0 0.0) (0.0 1.0) (0.0 -1.0) effect: (2.0 2.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (2.0 2.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@2483cb]
gamedata.gamecomponents.Patch@16a2704
Piece #ID Duvall Location: (0.0 3.0)
Image: /resources/images/rcd.png Movement: MOVEMENT: moves - (-1.0,0.0)(1.0,0.0)(0.0,1.0)(0.0,-1.0) paths - [(2.0,2.0)(3.0,3.0)]
Actions: [actionid:kill attack: (1.0 0.0) effect: (-1.0 0.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (-1.0 0.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@16e6df1, actionid:kill attack: (-1.0 0.0) (1.0 0.0) (0.0 1.0) (0.0 -1.0) effect: (2.0 2.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (2.0 2.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@1529631]
gamedata.gamecomponents.Patch@1a4670b
Piece #ID Duvall Location: (0.0 4.0)
Image: /resources/images/rcd.png Movement: MOVEMENT: moves - (-1.0,0.0)(1.0,0.0)(0.0,1.0)(0.0,-1.0) paths - [(2.0,2.0)(3.0,3.0)]
Actions: [actionid:kill attack: (1.0 0.0) effect: (-1.0 0.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (-1.0 0.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@1423bbc, actionid:kill attack: (-1.0 0.0) (1.0 0.0) (0.0 1.0) (0.0 -1.0) effect: (2.0 2.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (2.0 2.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@16bc080]
gamedata.gamecomponents.Patch@9d2782
Piece #ID Duvall Location: (1.0 0.0)
Image: /resources/images/rcd.png Movement: MOVEMENT: moves - (-1.0,0.0)(1.0,0.0)(0.0,1.0)(0.0,-1.0) paths - [(2.0,2.0)(3.0,3.0)]
Actions: [actionid:kill attack: (1.0 0.0) effect: (-1.0 0.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (-1.0 0.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@6f9c25, actionid:kill attack: (-1.0 0.0) (1.0 0.0) (0.0 1.0) (0.0 -1.0) effect: (2.0 2.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (2.0 2.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@18cd0f]
gamedata.gamecomponents.Patch@1f86a0c
Piece #Rica_ID Rica Location: (1.0 1.0)
Image: /resources/images/Rica.png Movement: MOVEMENT: moves - (-1.0,0.0)(1.0,0.0)(0.0,1.0)(0.0,-1.0) paths - [(2.0,2.0)(3.0,3.0)]
Actions: [actionid:kill attack: (1.0 0.0) effect: (-1.0 0.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (-1.0 0.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@74e506, actionid:kill attack: (-1.0 0.0) (1.0 0.0) (0.0 1.0) (0.0 -1.0) effect: (2.0 2.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (2.0 2.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@2cc399]
gamedata.gamecomponents.Patch@d800e6
Piece #ID Duvall Location: (1.0 2.0)
Image: /resources/images/rcd.png Movement: MOVEMENT: moves - (-1.0,0.0)(1.0,0.0)(0.0,1.0)(0.0,-1.0) paths - [(2.0,2.0)(3.0,3.0)]
Actions: [actionid:kill attack: (1.0 0.0) effect: (-1.0 0.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (-1.0 0.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@7eb4bb, actionid:kill attack: (-1.0 0.0) (1.0 0.0) (0.0 1.0) (0.0 -1.0) effect: (2.0 2.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (2.0 2.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@1652ae7]
gamedata.gamecomponents.Patch@1050e19
Piece #ID Duvall Location: (1.0 3.0)
Image: /resources/images/rcd.png Movement: MOVEMENT: moves - (-1.0,0.0)(1.0,0.0)(0.0,1.0)(0.0,-1.0) paths - [(2.0,2.0)(3.0,3.0)]
Actions: [actionid:kill attack: (1.0 0.0) effect: (-1.0 0.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (-1.0 0.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@1a8f4af, actionid:kill attack: (-1.0 0.0) (1.0 0.0) (0.0 1.0) (0.0 -1.0) effect: (2.0 2.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (2.0 2.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@3a584d]
gamedata.gamecomponents.Patch@da6abf
Piece #ID Duvall Location: (1.0 4.0)
Image: /resources/images/rcd.png Movement: MOVEMENT: moves - (-1.0,0.0)(1.0,0.0)(0.0,1.0)(0.0,-1.0) paths - [(2.0,2.0)(3.0,3.0)]
Actions: [actionid:kill attack: (1.0 0.0) effect: (-1.0 0.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (-1.0 0.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@12cd13b, actionid:kill attack: (-1.0 0.0) (1.0 0.0) (0.0 1.0) (0.0 -1.0) effect: (2.0 2.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (2.0 2.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@1bf483d]
gamedata.gamecomponents.Patch@1058bb7
Piece #ID Duvall Location: (2.0 0.0)
Image: /resources/images/rcd.png Movement: MOVEMENT: moves - (-1.0,0.0)(1.0,0.0)(0.0,1.0)(0.0,-1.0) paths - [(2.0,2.0)(3.0,3.0)]
Actions: [actionid:kill attack: (1.0 0.0) effect: (-1.0 0.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (-1.0 0.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@1b953a, actionid:kill attack: (-1.0 0.0) (1.0 0.0) (0.0 1.0) (0.0 -1.0) effect: (2.0 2.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (2.0 2.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@119288b]
gamedata.gamecomponents.Patch@427375
Piece #ID Duvall Location: (2.0 1.0)
Image: /resources/images/rcd.png Movement: MOVEMENT: moves - (-1.0,0.0)(1.0,0.0)(0.0,1.0)(0.0,-1.0) paths - [(2.0,2.0)(3.0,3.0)]
Actions: [actionid:kill attack: (1.0 0.0) effect: (-1.0 0.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (-1.0 0.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@12b0939, actionid:kill attack: (-1.0 0.0) (1.0 0.0) (0.0 1.0) (0.0 -1.0) effect: (2.0 2.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (2.0 2.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@1c9e9a3]
gamedata.gamecomponents.Patch@176d9a1
Piece #Rica_ID Rica Location: (2.0 2.0)
Image: /resources/images/Rica.png Movement: MOVEMENT: moves - (-1.0,0.0)(1.0,0.0)(0.0,1.0)(0.0,-1.0) paths - [(2.0,2.0)(3.0,3.0)]
Actions: [actionid:kill attack: (1.0 0.0) effect: (-1.0 0.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (-1.0 0.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@32daa1, actionid:kill attack: (-1.0 0.0) (1.0 0.0) (0.0 1.0) (0.0 -1.0) effect: (2.0 2.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (2.0 2.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@1b76b5f]
gamedata.gamecomponents.Patch@19310fb
Piece #ID Duvall Location: (2.0 3.0)
Image: /resources/images/rcd.png Movement: MOVEMENT: moves - (-1.0,0.0)(1.0,0.0)(0.0,1.0)(0.0,-1.0) paths - [(2.0,2.0)(3.0,3.0)]
Actions: [actionid:kill attack: (1.0 0.0) effect: (-1.0 0.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (-1.0 0.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@936079, actionid:kill attack: (-1.0 0.0) (1.0 0.0) (0.0 1.0) (0.0 -1.0) effect: (2.0 2.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (2.0 2.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@725898]
gamedata.gamecomponents.Patch@532b1a
Piece #ID Duvall Location: (2.0 4.0)
Image: /resources/images/rcd.png Movement: MOVEMENT: moves - (-1.0,0.0)(1.0,0.0)(0.0,1.0)(0.0,-1.0) paths - [(2.0,2.0)(3.0,3.0)]
Actions: [actionid:kill attack: (1.0 0.0) effect: (-1.0 0.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (-1.0 0.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@108e3e3, actionid:kill attack: (-1.0 0.0) (1.0 0.0) (0.0 1.0) (0.0 -1.0) effect: (2.0 2.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (2.0 2.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@6fc613]
gamedata.gamecomponents.Patch@21ebde
Piece #ID Duvall Location: (3.0 0.0)
Image: /resources/images/rcd.png Movement: MOVEMENT: moves - (-1.0,0.0)(1.0,0.0)(0.0,1.0)(0.0,-1.0) paths - [(2.0,2.0)(3.0,3.0)]
Actions: [actionid:kill attack: (1.0 0.0) effect: (-1.0 0.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (-1.0 0.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@11507fb, actionid:kill attack: (-1.0 0.0) (1.0 0.0) (0.0 1.0) (0.0 -1.0) effect: (2.0 2.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (2.0 2.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@1acf0c1]
gamedata.gamecomponents.Patch@193ff79
Piece #ID Duvall Location: (3.0 1.0)
Image: /resources/images/rcd.png Movement: MOVEMENT: moves - (-1.0,0.0)(1.0,0.0)(0.0,1.0)(0.0,-1.0) paths - [(2.0,2.0)(3.0,3.0)]
Actions: [actionid:kill attack: (1.0 0.0) effect: (-1.0 0.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (-1.0 0.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@5994e, actionid:kill attack: (-1.0 0.0) (1.0 0.0) (0.0 1.0) (0.0 -1.0) effect: (2.0 2.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (2.0 2.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@15e73aa]
gamedata.gamecomponents.Patch@164b078
Piece #ID Duvall Location: (3.0 2.0)
Image: /resources/images/rcd.png Movement: MOVEMENT: moves - (-1.0,0.0)(1.0,0.0)(0.0,1.0)(0.0,-1.0) paths - [(2.0,2.0)(3.0,3.0)]
Actions: [actionid:kill attack: (1.0 0.0) effect: (-1.0 0.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (-1.0 0.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@184fcda, actionid:kill attack: (-1.0 0.0) (1.0 0.0) (0.0 1.0) (0.0 -1.0) effect: (2.0 2.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (2.0 2.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@199d88d]
gamedata.gamecomponents.Patch@12620b7
Piece #Rica_ID Rica Location: (3.0 3.0)
Image: /resources/images/Rica.png Movement: MOVEMENT: moves - (-1.0,0.0)(1.0,0.0)(0.0,1.0)(0.0,-1.0) paths - [(2.0,2.0)(3.0,3.0)]
Actions: [actionid:kill attack: (1.0 0.0) effect: (-1.0 0.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (-1.0 0.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@17ba09b, actionid:kill attack: (-1.0 0.0) (1.0 0.0) (0.0 1.0) (0.0 -1.0) effect: (2.0 2.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (2.0 2.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@129ee02]
gamedata.gamecomponents.Patch@7f055a
Piece #ID Duvall Location: (3.0 4.0)
Image: /resources/images/rcd.png Movement: MOVEMENT: moves - (-1.0,0.0)(1.0,0.0)(0.0,1.0)(0.0,-1.0) paths - [(2.0,2.0)(3.0,3.0)]
Actions: [actionid:kill attack: (1.0 0.0) effect: (-1.0 0.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (-1.0 0.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@d4b97a, actionid:kill attack: (-1.0 0.0) (1.0 0.0) (0.0 1.0) (0.0 -1.0) effect: (2.0 2.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (2.0 2.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@75a883]
gamedata.gamecomponents.Patch@5002b1
Piece #ID Duvall Location: (4.0 0.0)
Image: /resources/images/rcd.png Movement: MOVEMENT: moves - (-1.0,0.0)(1.0,0.0)(0.0,1.0)(0.0,-1.0) paths - [(2.0,2.0)(3.0,3.0)]
Actions: [actionid:kill attack: (1.0 0.0) effect: (-1.0 0.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (-1.0 0.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@c58074, actionid:kill attack: (-1.0 0.0) (1.0 0.0) (0.0 1.0) (0.0 -1.0) effect: (2.0 2.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (2.0 2.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@1cfec3f]
gamedata.gamecomponents.Patch@3d75f5
Piece #ID Duvall Location: (4.0 1.0)
Image: /resources/images/rcd.png Movement: MOVEMENT: moves - (-1.0,0.0)(1.0,0.0)(0.0,1.0)(0.0,-1.0) paths - [(2.0,2.0)(3.0,3.0)]
Actions: [actionid:kill attack: (1.0 0.0) effect: (-1.0 0.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (-1.0 0.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@eaba49, actionid:kill attack: (-1.0 0.0) (1.0 0.0) (0.0 1.0) (0.0 -1.0) effect: (2.0 2.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (2.0 2.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@d24ec0]
gamedata.gamecomponents.Patch@c4f9f1
Piece #ID Duvall Location: (4.0 2.0)
Image: /resources/images/rcd.png Movement: MOVEMENT: moves - (-1.0,0.0)(1.0,0.0)(0.0,1.0)(0.0,-1.0) paths - [(2.0,2.0)(3.0,3.0)]
Actions: [actionid:kill attack: (1.0 0.0) effect: (-1.0 0.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (-1.0 0.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@1b9acc1, actionid:kill attack: (-1.0 0.0) (1.0 0.0) (0.0 1.0) (0.0 -1.0) effect: (2.0 2.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (2.0 2.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@42618d]
gamedata.gamecomponents.Patch@1c948b
Piece #ID Duvall Location: (4.0 3.0)
Image: /resources/images/rcd.png Movement: MOVEMENT: moves - (-1.0,0.0)(1.0,0.0)(0.0,1.0)(0.0,-1.0) paths - [(2.0,2.0)(3.0,3.0)]
Actions: [actionid:kill attack: (1.0 0.0) effect: (-1.0 0.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (-1.0 0.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@1e0eec8, actionid:kill attack: (-1.0 0.0) (1.0 0.0) (0.0 1.0) (0.0 -1.0) effect: (2.0 2.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (2.0 2.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@1cd8b91]
gamedata.gamecomponents.Patch@6ccc6c
Piece #Rica_ID Rica Location: (4.0 4.0)
Image: /resources/images/Rica.png Movement: MOVEMENT: moves - (-1.0,0.0)(1.0,0.0)(0.0,1.0)(0.0,-1.0) paths - [(2.0,2.0)(3.0,3.0)]
Actions: [actionid:kill attack: (1.0 0.0) effect: (-1.0 0.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (-1.0 0.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@36a5a6, actionid:kill attack: (-1.0 0.0) (1.0 0.0) (0.0 1.0) (0.0 -1.0) effect: (2.0 2.0) (3.0 3.0) statslogic: (StatsTotalLogic - My Logics: StatRef: actor Stat: health
SSM: Modifier: 0.0 StatRef: actor Stat: health // SSM: Modifier: 20.0 StatRef: actor Stat: health // ) effect: (2.0 2.0) (3.0 3.0) conclusion: gamedata.action.conclusions.ReceiverToInventoryConclusion@569c06]
myEvents[Event Garbage Collection Event: conditions - SPECIAL CONDITION: Pieces with health <=0 are dead. globalactions - Delete Piece at position Point2D.Double[0.0, 0.0] ]
VC: game loaded...