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The canvas elements used for displaying clues and weapons are potentially performance-heavy, especially on devices with limited resources. A suggested improvement is to implement a lazy loading mechanism for these elements to improve page load times and user experience. This issue was identified in PR #5 and is recommended for future implementation.
The text was updated successfully, but these errors were encountered:
The canvas elements used for displaying clues and weapons are potentially performance-heavy, especially on devices with limited resources. A suggested improvement is to implement a lazy loading mechanism for these elements to improve page load times and user experience. This issue was identified in PR #5 and is recommended for future implementation.
The text was updated successfully, but these errors were encountered: