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script.js
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script.js
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"use strict";
const canvas = document.getElementById("canvas1");
const ctx = canvas.getContext("2d");
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
let particleArray = [];
let mouse = {
x: null,
y: null,
radius: (canvas.height / 160) * (canvas.width / 160),
};
window.addEventListener("mousemove", function (event) {
mouse.x = event.x;
mouse.y = event.y;
});
class Particle {
constructor(x, y, directionX, directionY, size, color) {
this.x = x;
this.y = y;
this.directionX = directionX;
this.directionY = directionY;
this.size = size;
this.color = color;
}
Draw() {
ctx.beginPath();
ctx.arc(this.x, this.y, this.size, 0, Math.PI * 2, false);
ctx.fillStyle = "#FFFFFF";
ctx.fill();
}
Update() {
if (this.x > canvas.width || this.x < 0) {
this.directionX = -this.directionX;
}
if (this.y > canvas.height || this.y < 0) {
this.directionY = -this.directionY;
}
//collision detection
let dx = mouse.x - this.x;
let dy = mouse.y - this.y;
let distance = Math.sqrt(dx * dx + dy * dy);
if (distance < mouse.radius + this.size) {
if (mouse.x < this.x && this.x < canvas.width - this.size * 10) {
this.x += 10;
}
if (mouse.x > this.x && this.x > this.size * 10) {
this.x -= 10;
}
if (mouse.y < this.y && this.y < canvas.height - this.size * 10) {
this.y += 10;
}
if (mouse.y > this.y && this.y > this.size * 10) {
this.y -= 10;
}
}
this.x += this.directionX;
this.y += this.directionY;
this.Draw();
}
}
function Init() {
let numberOfParticles = (canvas.height * canvas.width) / 8000;
for (let i = 0; i < numberOfParticles; ++i) {
let size = Math.random() * 5 + 0.5;
let x = Math.random() * (innerHeight - size * 2 - size * 2 + size * 2);
let y = Math.random() * (innerHeight - size * 2 - size * 2 + size * 2);
let directionX = Math.random() * 5 - 2.5;
let directionY = Math.random() * 5 - 2.5;
let color = "#FFFFFF";
particleArray.push(new Particle(x, y, directionX, directionY, size, color));
}
}
function Animate() {
requestAnimationFrame(Animate);
ctx.clearRect(0, 0, innerWidth, innerHeight);
for (let i = 0; i < particleArray.length; ++i) {
particleArray[i].Update();
}
Connect();
}
function Connect() {
let opacity = 1;
for (let i = 0; i < particleArray.length; ++i) {
for (let j = i; j < particleArray.length; ++j) {
let distance =
(particleArray[i].x - particleArray[j].x) *
(particleArray[i].x - particleArray[j].x) +
(particleArray[i].y - particleArray[j].y) *
(particleArray[i].y - particleArray[j].y);
if (distance < (canvas.width / 7) * (canvas.height / 7)) {
opacity = 1 - distance / 20000;
ctx.strokeStyle = "rgba(255,255,255, " + opacity + ")";
ctx.lineWidth = 1;
ctx.beginPath();
ctx.moveTo(particleArray[i].x, particleArray[i].y);
ctx.lineTo(particleArray[j].x, particleArray[j].y);
ctx.stroke();
}
}
}
}
window.addEventListener("resize", () => {
canvas.width = innerWidth;
canvas.height = innerHeight;
mouse.radius = (canvas.height / 80) * (canvas.height / 80);
Init();
});
window.addEventListener("mouseout", () => {
mouse.x = undefined;
mouse.y = undefined;
});
Init();
Animate();