- [Ruby] Koans - Open classes
- [Ruby] Koans - Classes
- [Ruby] Koans - Scoring Project
- [Ruby] Koans - Sandwich Code
- [Ruby] Koans - Blocks
- [Ruby] Koans - Blocks
- [Ruby] Koans - Iteration
- [Ruby] Koans - Exceptions
- [Ruby] Koans - Triangle Project
- [Ruby] Koans - About true and false
- [Ruby] Koans - Control Statements
- [Ruby] Koans - Constants
- [Ruby] Koans - Keyword Arguments
- [Ruby] Koans - More on Methods
- [Ruby] Koans - Symbols
- [Ruby] Koans - Strings
- [Ruby] Koans - Hashes
- [Ruby] Koans - Array Assignments
- [Ruby] Koans - Arrays
- [General] Review
- [Work] VPS gmail integration and login
- [Work] VPS Postfix TSL adjustments
- [Work] VPS final setup
- [Work] VPS email file
- [Work] VPS JSON to CSV, perishable entries and refactoring
- [Work] VPS QR Code and Email setup
- [Work] VPS MongoDB integration
- [Work] VPS Flask restful api
- [Work] VPS Postfix email service
- [Kotlin] Koans: Removed the submodule
- [Kotlin] Koans: Generics 41/41
- [Kotlin] Koans: Builders 40/40
- [Kotlin] Koans: Properties 35/35
- [Kotlin] Koans: Conventions 31/31
- [Kotlin] Koans: Collections 24/24
- [Kotlin] Koans: Collections 18/24
- [Kotlin] Koans: Introduction 12/12
- [Kotlin] Koans: Introduction 6/12
- [Kotlin] Added Koans repository
- [Android] MyGarden: Create a Simple Widget
- [Android] MyGarden: Starter Code
- [Android] ClassicalMusicQuiz: Add Media Button Receiver
- [Android] ClassicalMusicQuiz: Add Media Notification
- [Android] ClassicalMusicQuiz: Add Media Session
- [Android] ClassicalMusicQuiz: ExoPlayer Event Listening
- [Android] ClassicalMusicQuiz: Customise SimpleExoPlayerView
- [Android] ClassicalMusicQuiz: SimpleExoPlayer (Code)
- [Android] ClassicalMusicQuiz: SimpleExoPlayer (Layout)
- [Android] ClassicalMusicQuiz: Starter Code
- [Android] ShushMe: Permission Bug Fix
- [Android] ShushMe: Silent Mode
- [Android] ShushMe: Geofences
- [Android] ShushMe: GetPlaceById - Bug fix
- [Android] ShushMe: GetPlaceById
- [Android] ShushMe: Place Picker
- [Android] ShushMe: GoogleAPIClient
- [Android] ShushMe: Starter Code
- [Android] Squawker: Implement Topic Following
- [Android] Squawker: Create Firebase Messaging Service
- [Android] Squawker: Sending to a Specific Phone
- [Android] Squawker: Introduction to Message Data
- [Android] Squawker: Send your first FCM message
- [Android] Squawker: Connect Firebase and the App
- [Android] Squawker: Starting Code
- [Android] Emojify: Butter Knife Library
- [Android] Emojify: Overlay Emoji
- [Android] Emojify: Map to Emojis
- [Android] Emojify: Get Probabilities
- [Android] Emojify: Detect Faces Intro
- [Android] Emojify: Add Dependency
- [Android] Emojify: Starter Code
- [Android] AndroidMe: Communicate between Activities
- [Android] AndroidMe: Interface Communication
- [Android] AndroidMe: Master List Fragment
- [Android] AndroidMe: Click Response and Saving State
- [Android] AndroidMe: Display Three Fragments
- [Android] AndroidMe: Create BodyPartFragment
- [Android] Sunshine: Resource Qualifiers
- [Android] Sunshine: Add a Touch Selector
- [Android] Sunshine: Styles
- [Android] Sunshine: Colours, Fonts, Dimensions
- [Android] Visual Polish: Touch Selectors
- [Android] Visual Polish: Tablet Layout
- [Android] Visual Polish: Create a new Style
- [Android] Visual Polish: Colors and Fonts
- [Android] Sunshine: Data Binding (Code)
- [Android] Sunshine: Data Binding (Layout)
- [Android] Sunshine: Today's List Item
- [Android] Sunshine: New Layout
- [Android] BoardingPass: Landscape Layout
- [Android] BoardingPass: Data Binding
- [Android] BoardingPass: Constraint Layout
- [Android] Sunshine: Notifications
- [Android] Sunshine: FirebaseJobDispatcher
- [Android] Sunshine: SmarterSyncing
- [Android] Sunshine: Synchronizing The Weather
- [Android] Hydration Reminder: Getting Battery State
- [Android] Hydration Reminder: Show when Charging
- [Android] Hydration Reminder: Firebase experiments
- [Android] Hydration Reminder: Schedule with FirebaseJobDispatcher
- [Android] Hydration Reminder: Adding a JobService
- [Android] Hydration Reminder: Adding Actions to Notifications
- [Android] Hydration Reminder: Notifications
- [Android] Hydration Reminder: Add an IntentService
- [Android] ToDo List: Adding the ViewModel to AddTaskActivity
- [Android] ToDo List: Adding the ViewModel
- [Android] ToDo List: Adding LiveData to AddTaskActivity
- [Android] ToDo List: Adding LiveData
- [Android] ToDo List: Update Task
- [Android] ToDo List: Delete Task
- [Android] ToDo List: Executors
- [Android] ToDo List: Query all Tasks
- [Android] ToDo List: Save Task
- [Android] ToDo List: Creating an Entity
- [Android] Quiz: Use the Cursor
- [Android] Quiz: Make an AsyncTask
- [Android] Quiz: Add the Permission
- [Android] Quiz: Setup Example
- [Android] Sunshine: Polishing Preferences
- [Android] Sunshine: PreferenceFragment
- [Android] Sunshine: SettingsActivity
- [Android] Visualize: Edit Text Preference Constraints
- [Android] Visualize: Edit Text Preference
- [Android] Visualize: Preference Summary
- [Android] Visualize: List Preference
- [Android] Visualize: Add Two More Checkboxes
- [Android] Visualize: Preference Change Listener
- [Android] Visualize: Use Resources
- [Android] Visualize: Reading from SharedPreferences
- [Android] Visualize: Make a Preference Fragment
- [Android] Visualize: Setup Settings
- [Android] Sunshine: AsyncTaskLoader
- [Android] Lifecycle: Caching with Loaders
- [Android] Lifecycle: AsyncTaskLoader
- [Android] Lifecycle: Persisting Data II
- [Android] Lifecycle: Fix display
- [Android] Lifecycle: Persisting Data
- [Android] Lifecycle: Lifecycle Events
- [Android] Sunshine: Add Sharing
- [Android] Sunshine: Send Data
- [Android] Sunshine: Add a new Activity
- [Android] Implicit Intents: Share Text
- [Android] Implicit Intents: Show a Map
- [Android] Implicit Intents: Open a web page
- [Android] Intents: Pass data
- [Android] Intents: Start an Activity
- [Android] Intents: Create an Activity
- [Android] Sunshine: Click Handling (MainActivity)
- [Android] Sunshine: Click Handling (Adapter)
- [Android] Sunshine: RecyclerView (Code)
- [Android] Sunshine: RecyclerView (Layout)
- [Android] RecyclerView: Click Handling
- [Android] RecyclerView: Wiring up RecyclerView
- [Android] RecyclerView: Create an Adapter
- [Android] RecyclerView: ViewHolder
- [Android] RecyclerView: Create RecyclerView
- [Android] Sunshine: Polish
- [Android] Sunshine: Menus
- [Android] Fixed general folder structure
- [Android] Sunshine: Networking
- [Android] GitHub Query: Adding polish
- [Android] GitHub Query: Missing permissions
- [Android] GitHub Query: Create an AsyncTask
- [Android] GitHub Query: Connect to the internet
- [General] Removed Sunshine submodule
- [General] Removed Android exercises submodule
- [Android] GitHub Query: Building our URL
- [Android] GitHub Query: Add a menu
- [Android] More exercises
- [Android] Framing exercise
- [Rust] Code of Kutulu - Fixed a minor bug (CodinGame)
- [Rust] Code of Kutulu - Get possible moves Entity argument (CodinGame)
- [Rust] Code of Kutulu - Direction using a trait object (CodinGame)
- [Rust] Code of Kutulu - Wanderer Entity impl (CodinGame)
- [Rust] Code of Kutulu - Manhattan distance trait object (CodinGame)
- [Rust] Code of Kutulu - Get coord in Entity trait (CodinGame)
- [Rust] Code of Kutulu - Entity trait-related improvements (CodinGame)
- [Rust] Code of Kutulu - Get relative direction in a trait (CodinGame)
- [Rust] Code of Kutulu - Minor code improvements (CodinGame)
- [Rust] Code of Kutulu - Wanderer state enum (CodinGame)
- [Rust] Code of Kutulu - Entity distance in use (CodinGame)
- [Rust] Code of Kutulu - Entity trait with distance (CodinGame)
- [Rust] Code of Kutulu - Non-option player field (CodinGame)
- [Rust] Code of Kutulu - Get possible moves with player (CodinGame)
- [Rust] Code of Kutulu - Get possible moves in struct (CodinGame)
- [Rust] Code of Kutulu - Get possible moves taking an Explorer (CodinGame)
- [Rust] Code of Kutulu - Making sure player is set (CodinGame)
- [Rust] Code of Kutulu - Player field in struct (CodinGame)
- [Rust] Code of Kutulu - Get closest wanderer in struct (CodinGame)
- [Rust] Code of Kutulu - Get closest explorer in struct (CodinGame)
- [Rust] Code of Kutulu - Game struct in use (CodinGame)
- [Rust] Code of Kutulu - Adapted handle explorer (CodinGame)
- [Rust] Code of Kutulu - Adapted get closests to Entity split (CodinGame)
- [Rust] Code of Kutulu - Basic game struct (CodinGame)
- [Rust] Code of Kutulu - Separate entity containers (CodinGame)
- [Rust] Code of Kutulu - Structs Explorer and Wanderer (CodinGame)
- [Rust] Code of Kutulu - Full light usage (CodinGame)
- [Rust] Code of Kutulu - Simple light usage (CodinGame)
- [Rust] Code of Kutulu - Corrected distance, refactoring (CodinGame)
- [Rust] Code of Kutulu - New entity types (CodinGame)
- [Rust] Code of Kutulu - Full plan execution (CodinGame)
- [Rust] Code of Kutulu - Simple plan execution (CodinGame)
- [Rust] Code of Kutulu - Used get relative direction (CodinGame)
- [Rust] Code of Kutulu - Increased runaway distance (CodinGame)
- [Rust] Code of Kutulu - Fixed unwrap on closest explorer (CodinGame)
- [Rust] Code of Kutulu - Fixed running away (CodinGame)
- [Rust] Code of Kutulu - Move dist const (CodinGame)
- [Rust] Code of Kutulu - Improved run away algorithm (CodinGame)
- [Rust] Code of Kutulu - Get relative direction (CodinGame)
- [Rust] Code of Kutulu - Get possible moves (CodinGame)
- [Rust] Code of Kutulu - Basic runaway from Wanderers (CodinGame)
- [Rust] Code of Kutulu - Handle explorer with if let (CodinGame)
- [Rust] Code of Kutulu - Fixed distance unwrap (CodinGame)
- [Rust] Code of Kutulu - If let in closest wanderer (CodinGame)
- [Rust] Code of Kutulu - Handle explorer function (CodinGame)
- [Rust] Code of Kutulu - Get closest wanderer (CodinGame)
- [Rust] Code of Kutulu - Moving to the closest explorer (CodinGame)
- [Rust] Code of Kutulu - Closest explorer with a HashMap (CodinGame)
- [Rust] Code of Kutulu - Units in a HashMap (CodinGame)
- [Rust] Code of Kutulu - Get closest explorer (CodinGame)
- [Rust] Code of Kutulu - Collecting units into a vec (CodinGame)
- [Rust] Code of Kutulu - Unit struct and basic impl (CodinGame)
- [Rust] Code of Kutulu - Map vector (CodinGame)
- [Rust] Code of Kutulu - Initial file (CodinGame)
- [Rust] CodeRoyale - General refactoring adujustments (CodinGame)
- [Rust] CodeRoyale - Changed is none to if let (CodinGame)
- [Rust] Code Royale - Build structure in use (CodinGame)
- [Rust] Code Royale - Build structure function (CodinGame)
- [Rust] Code Royale - Changed build structure to build barracks (CodinGame)
- [Rust] Code Royale - Basic build structure function (CodinGame)
- [Rust] Code Royale - Refactoring, renaming and planning (CodinGame)
- [Rust] Code Royale - Small handle queen refactoring (CodinGame)
- [Rust] Code Royale - Handle queen refactoring (CodinGame)
- [Rust] Code Royale - Queen escape Game method (CodinGame)
- [Rust] CodeRoyale - Minor aesthetic improvement (CodinGame)
- [Rust] CodeRoyale - Fixed training units (CodinGame)
- [Rust] CodeRoyale - Re-removed cooldown cond. after the fix (CodinGame)
- [Rust] CodeRoyale - Fixed merge issues (CodinGame)
- [Rust] CodeRoyale - Removed knight cooldown condition (CodinGame)
- [Rust] Code Royale - Code cleanup & improvements (CodinGame)
- [Rust] Code Royale - Back to normal unit training (CodinGame)
- [Rust] Code Royale - Reverted last change (CodinGame)
- [Rust] Code Royale - Double knight barracks (CodinGame)
- [Rust] Code Royale - Closest free site in Game struct (CodinGame)
- [Rust] Code Royale - Farthest free site in Game struct (CodinGame)
- [Rust] Code Royale - Closest enemy knight in game struct (CodinGame)
- [Rust] Code Royale - Get towers in game struct (CodinGame)
- [Rust] Code Royale - Get structures as a game method (CodinGame)
- [Rust] Code Royale - Handle queen as a game method (CodinGame)
- [Rust] Code Royale - Minor changes (CodinGame)
- [Rust] Code Royale - Count units as a Game method (CodinGame)
- [Rust] Code Royale - One handle tour and code cleanup (CodinGame)
- [Rust] Code Royale - Queen as a Game field (CodinGame)
- [Rust] Code Royale - Handle queen as a Queen method (CodinGame)
- [Rust] Code Royale - Struct setters and getters (CodinGame)
- [Rust] Code Royale - Queen struct functionality (CodinGame)
- [Rust] Code Royale - Implementing Queen struct (CodinGame)
- [Rust] Code Royale - Moved train units to Game struct (CodinGame)
- [Rust] Code Royale - Game struct with site update methods (CodinGame)
- [Rust] Code Royale - Closest enemy knight on iterator (CodinGame)
- [Rust] Code Royale - Farthest free site fully on iterator (CodinGame)
- [Rust] Code Royale - Closest free site fully on iterator (CodinGame)
- [Rust] Code Royale - Normalised closest enemy knight (CodinGame)
- [Rust] Code Royale - Normalised farthest free site (CodinGame)
- [Rust] Code Royale - Normalised closest free site (CodinGame)
- [Rust] Code Royale - Queen on low health builds farther (CodinGame)
- [Rust] Code Royale - Farthest free site (CodinGame)
- [Rust] Code Royale - Queen run away after mines (CodinGame)
- [Rust] Code Royale - Loop training knights (CodinGame)
- [Rust] Code Royales - Simple Queen run away (CodinGame)
- [Rust] Code Royales - Closest enemy knight fn (CodinGame)
- [Rust] CodeRoyale - Mines first & earlier towers (CodinGame)
- [Rust] CodeRoyale - Loop for ready giant barracks (CodinGame)
- [Rust] CodeRoyale - Loop for ready knight barracks (CodinGame)
- [Rust] CodeRoyale - Loop for ready archer barracks (CodinGame)
- [Rust] CodeRoyale - Possible double archer training (CodinGame)
- [Rust] CodeRoyale - Mine upgrade right away (CodinGame)
- [Rust] CodeRoyale - Essential barracks priority (CodinGame)
- [Rust] CodeRoyale - Upgrade priority (CodinGame)
- [Rust] Code Royale - Fixed and blocked spawning giants (CodinGame)
- [Rust] Code Royale - Training archers first (CodinGame)
- [Rust] Code Royale - Giants only if enemy builds towers (CodinGame)
- [Rust] Code Royale - 3 mines and no health retreat (CodinGame)
- [Rust] Code Royale - Basic remaining gold checking (CodinGame)
- [Rust] Code Royale - Maximum mine upgrades (CodinGame)
- [Rust] Code Royale - Upgrading only if available (CodinGame)
- [Rust] Code Royale - Additional site info (CodinGame)
- [Rust] Code Royale - 2 upgraded mines (CodinGame)
- [Rust] Code Royale - Mines have priority over Queen's health (CodinGame)
- [Rust] Code Royale - Single get structures fn (CodinGame)
- [Rust] Code Royale - Word constants (CodinGame)
- [Rust] Code Royale - Building only one giant (CodinGame)
- [Rust] Code Royale - Refactoring (CodinGame)
- [Rust] Code Royale - Closest free site with relation to queen start (CodinGame)
- [Rust] Code Royale - Queen low hp retreat (CodinGame)
- [Rust] Code Royale - Count units fn (CodinGame)
- [Rust] Code Royale - Prioritised building mines (CodinGame)
- [Rust] Code Royale - Removed is_ready as superficial (CodinGame)
- [Rust] Code Royale - Queen building in lines (CodinGame)
- [Rust] Code Royale - Simple mine upgrade (CodinGame)
- [Rust] Code Royale - Queen building mines (CodinGame)
- [Rust] Code Royale - queen location into get queen (CodinGame)
- [Rust] Code Royale - Fixed queen location (CodinGame)
- [Rust] Code Royale - Fixed queen on the other map half (CodinGame)
- [Rust] Code Royale - Fixed enemy queen as queen start bug (CodinGame)
- [Rust] Code Royale - Leftover code cleanup (CodinGame)
- [Rust] Code Royale - Queen out of sites auto retreat (CodinGame)
- [Rust] Code Royale - Proper Queen half map lock (CodinGame)
- [Rust] Code Royale - Queen building mostly on her own half (CodinGame)
- [Rust] Code Royale - Marking sites as own (CodinGame)
- [Rust] Code Royale - Queen starting postition (CodinGame)
- [Rust] Code Royale - Queen building towers (CodinGame)
- [Rust] Code Royale - Training in turns (CodinGame)
- [Rust] Code Royale - 1-1-1 training (CodinGame)
- [Rust] Code Royale - Queen 1-1-1 building (CodinGame)
- [Rust] Code Royale - Basic handle queen (CodinGame)
- [Rust] Code Royale - Get barracks (CodinGame)
- [Rust] Code Royale - Error fix (CodinGame)
- [Rust] Code Royale - Buliding barracks on a closest site (CodinGame)
- [Rust] Code Royale - Closest free site & Site's get location (CodinGame)
- [Rust] Code Royale - Closest site (CodinGame)
- [Rust] Code Royale - Site distance (CodinGame)
- [Rust] Code Royale - Queen related functions (CodinGame)
- [Rust] Code Royale - Full input setup (CodinGame)
- [Rust] Code Royale - Basic Site (CodinGame)
- [Python] Floating-point Approximation (I) - Final solution (CodeWars)
- [Python] Floating-point Approximation (I) - Working solution (CodeWars)
- [Python] Floating-point Approximation (I) - Test Setup (CodeWars)
- [Python] Ball Upwards - Final solution (CodeWars)
- [Python] Ball Upwards - Working solution (CodeWars)
- [Python] Ball Upwards - Test Setup (CodeWars)
- [Python] up AND down - Final solution (CodeWars)
- [Python] up AND down - Working solution (CodeWars)
- [Python] up AND down - Test Setup (CodeWars)
- [Python] Reducing by Steps - Final solution (CodeWars)
- [Python] Reducing by Steps - gcdi (CodeWars)
- [Python] Reducing by Steps - MinMax (CodeWars)
- [Python] Reducing by Steps - Working oper & sum (CodeWars)
- [Python] Reducing by Steps - Test setup (CodeWars)
- [Python] Reducing by Steps - Initial setup (CodeWars)
- [Python] Integers Recreation Two - Final solution (CodeWars)
- [Python] Integers Recreation Two - Working solution (CodeWars)
- [Python] Integers Recreation Two - Test setup (CodeWars)
- [Python] Buying a car - Final solution (CodeWars)
- [Python] Buying a car - Working solution (CodeWars)
- [Python] Buying a car - Test setup (CodeWars)
- [Python] Build a pile of Cubes - Final solution (CodeWars)
- [Python] Build a pile of Cubes - Working solution (CodeWars)
- [Python] Build a pile of Cubes - Test setup (CodeWars)
- [Python] Tank Truck - Final solution (CodeWars)
- [Python] Tank Truck - Working solution (CodeWars)
- [Python] Tank Truck - Test setup (CodeWars)
- [Python] Prize Draw - Reduced functions (CodeWars)
- [Python] Prize Draw - Key cmp to lambda (CodeWars)
- [Python] Prize Draw - Refactored key_cmp (CodeWars)
- [Python] Prize Draw - Working solution (CodeWars)
- [Python] Prize Draw - Rank name function (CodeWars)
- [Python] Prize Draw - Test setup (CodeWars)
- [Python] Playing on a Chessboard - Final solution (CodeWars)
- [Python] Playing on a Chessboard - Working solution (CodeWars)
- [Python] Playing on a Chessboard - Test setup (CodeWars)
- [Python] Gap in Primes - Working solution (CodeWars)
- [Python] Gap in Primes - is_prime function (CodeWars)
- [Python] Gap in Primes - Test setup (CodeWars)
- [Python] Valid Braces - Final solution (CodeWars)
- [Python] Valid Braces - Working solution (CodeWars)
- [Python] Valid Braces - Test setup (CodeWars)
- [Python] Perimeter of squares in a rectangle - Full tests (CodeWars)
- [Python] Perimeter of squares in a rectangle - Iterator (CodeWars)
- [Python] Perimeter of squares in a rectangle - Generator (CodeWars)
- [Python] Perimeter of squares in a rectangle - Final (CodeWars)
- [Python] Perimeter of squares in a rectangle - Fib fn (CodeWars)
- [Python] Perimeter of squares in a rectangle - Test setup (CodeWars)
- [Python] Is my friend cheating? - Final solution (CodeWars)
- [Python] Is my friend cheating? - Working solution (CodeWars)
- [Python] Is my friend cheating? - Test setup (CodeWars)
- [Python] Diophantine Equation - Final solution (CodeWars)
- [Python] Diophantine Equation - Test Setup (CodeWars)
- [Python] k-Primes - Improved final solution (CodeWars)
- [Python] k-Primes - Final solution (CodeWars)
- [Python] k-Primes - count_kprimes function (CodeWars)
- [Python] k-Primes - Test setup (CodeWars)
- [Python] Integers: Recreation One - Solution adjustment (CodeWars)
- [Python] Integers: Recreation One - Final solution (CodeWars)
- [Python] Integers: Recreation One - Sum square divisors (CodeWars)
- [Python] Integers: Recreation One - Test Setup (CodeWars)
- [Python] Consecutive k-Primes - Final solution (CodeWars)
- [Python] Consecutive k-Primes - n-Prime function (CodeWars)
- [Python] Consecutive k-Primes - Setup (CodeWars)
- [Python] Help your Granny - Final solution (CodeWars)
- [Python] Help your Granny - Most functionality (CodeWars)
- [Python] Help your Granny - Test setup (CodeWars)
- [Python] John and Ann - Final solution (CodeWars)
- [Python] John and Ann - Basic functions (CodeWars)
- [Python] John and Ann - Setup (CodeWars)
- [Python] Fibo akin - Final solution (CodeWars)
- [Python] Fibo akin - Working solution (CodeWars)
- [Python] Fibo akin - Test setup (CodeWars)
- [Python] Going to zero or to infinity? - Final solution (CodeWars)
- [Python] Going to zero or to infinity? - Working solution (CodeWars)
- [Python] Going to zero or to infinity? - Setup (CodeWars)
- [Python] Reverse or Rotate - Final solution (CodeWars)
- [Python] Reverse or Rotate - Helper functions (CodeWars)
- [Python] Reverse or Rotate - Setup (CodeWars)
- [Python] Which Are In (CodeWars)
- [Python] Which Are In - Working solution (CodeWars)
- [Python] Which Are In - Test Setup (CodeWars)
- [Python] Backwards Read Primes (CodeWars)
- [Python] Backwards Read Primes - is_prime function (CodeWars)
- [Python] Backwards Read Primes - Test setup (CodeWars)
- [Rust] Possible pies - Test setup (Reddit)
- [Rust] Possible pies - Input setup (Reddit)
- [Rust] Possible pies - Project setup (Reddit)
- [Rust] Making Links - Final solution (Reddit)
- [Rust] Making Links - Working solution (Reddit)
- [Rust] Making Links - Input setup (Reddit)
- [Rust] Making Links - Testing Setup (Reddit)
- [Rust] Making Links - Project Setup (Reddit)
- [Rust] Alphabet Cipher - Decrypt implementation (Reddit)
- [Rust] Alphabet Cipher - Dirty but working decrypt (Reddit)
- [Rust] Alphabet Cipher - Encrypt implementation (Reddit)
- [Rust] Alphabet Cipher - Dirty but working encrypt (Reddit)
- [Rust] Alphabet Cipher - Initial encrypt implementation (Reddit)
- [Rust] Alphabet Cipher - Input setup (Reddit)
- [Rust] Alphabet Cipher - Testing setup (Reddit)
- [Rust] Alphabet Cipher - Project setup (Reddit)
- [Rust] Integer Complexity 1 - Quality code cleanup (Reddit)
- [Rust] Integer Complexity 1 - Quality performance solution (Reddit)
- [Rust] Integer Complexity 1 - Slight performance improvement (Reddit)
- [Rust] Integer Complexity 1 - Low performance solution (Reddit)
- [Rust] Integer Complexity 1 - General refactoring (Reddit)
- [Rust] Integer Complexity 1 - Prime factor test (Reddit)
- [Rust] Integer Complexity 1 - Prime numbers (Reddit)
- [Rust] Integer Complexity 1 - Tests setup (Reddit)
- [Rust] Integer Complexity 1 - Input setup (Reddit)
- [Rust] Integer Complexity 1 - Project Setup (Reddit)
- [Rust] Closest String - Cleanup (Reddit)
- [Rust] Closest String - Improved first smallest_sum (Reddit)
- [Rust] Closest String - Working implementation (Reddit)
- [Rust] Closest String - Full test setup (Reddit)
- [Rust] Closest String - Input setup (Reddit)
- [Rust] Closest String - Hamming testing (Reddit)
- [Rust] Closest String - Hamming Distance (Reddit)
- [Rust] Closest String - Project Setup (Reddit)
- [Rust] Easy Cyclist's Training [Something wrong with units] (CodeWars)
- [Rust] Easy Cyclist's Training [Slope converter] (CodeWars)
- [Rust] Easy Cyclist's Training [Most basic equations] (CodeWars)
- [Rust] Railways (Cleanup) (Herring)
- [Rust] Railways (Probably complete) (Herring)
- [Rust] Railways (Setup & tests) (Herring)
- [Rust] Bookshelf problem (Shelf capacity) (Reddit)
- [Rust] Bookshelf problem (Book HashMap to Vec) (Reddit)
- [Rust] Bookshelf problem (Bonus 1 & 2) (Rust)
- [Rust] Bookshelf problem (Used shelves with titles) (Rust)
- [Rust] Bookshelf problem (Used shelves with books) (Reddit)
- [Rust] Bookshelf problem (Binary for challenge data testing) (Reddit)
- [Rust] Bookshelf problem (Reddit)
- [Rust] Bookshelf problem (Data parsing; failure) (Reddit)
- [Others] Rust stdin template for exercises
- [C] School Tally (School)
- [C] School Tally [More Helper Functions] (School)
- [C] School Tally [Helper Functions] (School)
- [Java] Backwards Read Primes (CodeWars)
- [C] Backwards Read Primes (CodeWars)
- [Rust] Backwards Read Primes (CodeWars)
- [Java] Which are in? (CodeWars)
- [Rust] Which are in? (CodeWars)
- [C] Which are in? (CodeWars)
- [Java] Reverse or Rotate (CodeWars)
- [Rust] Reverse or Rotate (CodeWars)
- [C] Reverse or Rotate (CodeWars)
- [Java] Going to zero or to infinity? (CodeWars)
- [C] Going to zero or to infinity? (CodeWars)
- [Rust] Going to zero or to infinity? (CodeWars)
- [Java] Fibo akin (CodeWars)
- [C] Fibo akin (CodeWars)
- [Rust] Fibo akin (CodeWars)
- [Java] John and Ann sign up for Codewars (CodeWars)
- [C] John and Ann sign up for Codewars (CodeWars)
- [Rust] John and Ann sign up for Codewars (CodeWars)
- [Java] Help your granny! (CodeWars)
- [C] Help your granny! (CodeWars)
- [Rust] Help your granny! (CodeWars)
- [Java] Consecutive k-Primes (CodeWars)
- [C] Consecutive k-Primes (CodeWars)
- [Rust] Consecutive k-Primes (CodeWars)
- [Java] Getting along with Integer Partitions [Incomplete] (CodeWars)
- [Rust] Getting along with Integer Partitions (CodeWars)
- [C] Square into Squares. Protect trees! [Incomplete] (CodeWars)
- [Rust] Square into Squares. Protect trees! (CodeWars)
- [Java] Sum by Factors (CodeWars)
- [C] Sum by Factors (CodeWars)
- [Rust] Sum by Factors (CodeWars)
- [C] Roman Numerals Encoder (CodeWars)
- [Java] Roman Numerals Encoder (CodeWars)
- [Rust] Roman Numerals Encoder (CodeWars)
- [C] Valid Braces (CodeWars)
- [Java] Valid Braces (CodeWars)
- [Rust] Valid Braces (CodeWars)
- [Java] Integers: Recreation One (CodeWars)
- [C] Integers: Recreation One (CodeWars)
- [Rust] Integers: Recreation One (CodeWars)
- [Java] k-Primes (CodeWars)
- [C] k-Primes (CodeWars)
- [Rust] k-Primes (CodeWars)
- [Java] Diophantine Equation (CodeWars)
- [C] Diophantine Equation (CodeWars)
- [Rust] Diophantine Equation (CodeWars)
- [Rust] Diophantine Equation [Incomplete] (CodeWars)
- [Java] Is my friend cheating? (CodeWars)
- [C] Is my friend cheating? (CodeWars)
- [Rust] Is my friend cheating? (CodeWars)
- [Java] Perimeter of squares in a rectangle (CodeWars)
- [C] Perimeter of squares in a rectangle (CodeWars)
- [Rust] Perimeter of squares in a rectangle (CodeWars)
- [Java] Gap in Primes (CodeWars)
- [C] Gap in Primes (CodeWars)
- [Rust] Gap in Primes (CodeWars)
- [Java] Playing on a Chessboard (CodeWars)
- [C] Playing on a Chessboard (CodeWars)
- [Rust] Playing on a Chessboard (CodeWars)
- [C] Prize Draw (CodeWars)
- [Java] Prize Draw (CodeWars)
- [Rust] Prize Draw (CodeWars)
- [Java] Tank Truck (CodeWars)
- [C] Tank Truck (CodeWars)
- [Rust] Tank Truck (CodeWars)
- [Java] Build a pile of Cubes (CodeWars)
- [C] Build a pile of Cubes (CodeWars)
- [Rust] Build a pile of Cubes (CodeWars)
- [Java] Buying a car (CodeWars)
- [C] Buying a car (CodeWars)
- [Rust] Buying a car (CodeWars)
- [C] Integers: Recreation Two (CodeWars)
- [Java] Integers: Recreation Two (CodeWars)
- [Rust] Integers: Recreation Two (CodeWars)
- [Java] Reducing by steps (CodeWars)
- [C] Reducing by steps (CodeWars)
- [Rust] Reducing by steps (CodeWars)
- [C] up AND down (CodeWars)
- [Java] up AND down (CodeWars)
- [Rust] up AND down (CodeWars)
- [Java] Ball Upwards (CodeWars)
- [C] Ball Upwards (CodeWars)
- [Rust] Ball Upwards (CodeWars)
- [Java] Floating-point Approximation (I) (CodeWars)
- [C] Floating-point Approximation (I) (CodeWars)
- [Rust] Floating-point Approximation (I) (CodeWars)
- [Rust] Esolang: MiniBitMove (CodeWars)
- [Java] Consecutive strings (CodeWars)
- [C] Consecutive strings (CodeWars)
- [Rust] Consecutive strings (CodeWars)
- [Java] Duplicate Encoder (CodeWars)
- [Rust] Duplicate Encoder (CodeWars)
- [Java] A Rule of Divisibility by 13 (CodeWars)
- [C] A Rule of Divisibility by 13 (CodeWars)
- [Rust] A Rule of Divisibility by 13 (CodeWars)
- [Java] Multiples of 3 and 5 (CodeWars)
- [C++] Multiples of 3 and 5 (CodeWars)
- [Rust] Multiples of 3 and 5 (CodeWars)
- [Java] Product of Consecutive Fibonacci Numbers (CodeWars)
- [C] Product of Consecutive Fibonacci Numbers (CodeWars)
- [Rust] Product of Consecutive Fibonacci Numbers (CodeWars)
- [Java] Are we alternate? (CodeWars)
- [C] Srot the inner ctonnet in dsnnieedcg oredr (CodeWars)
- [Java] Srot the inner ctonnet in dsnnieedcg oredr (CodeWars)
- [Java] How Much (CodeWars)
- [C] Reverse a Singly Linked List (CodeWars)
- [Java] Calculate String Rotation (CodeWars)
- [Java] Vasya - Clerk (CodeWars)
- [Java] Find The Parity Outlier (CodeWars)
- [C] Find The Parity Outlier (CodeWars)
- [Java] Braking well (CodeWars)
- [C] Braking well (CodeWars)
- [Rust] Braking well (CodeWars)
- [Java] Stop gninnipS My sdroW! (CodeWars)
- [Java] Find the odd int (CodeWars)
- [Java] Complementary DNA (CodeWars)
- [Rust] Complementary DNA (CodeWars)
- [Java] Are they the "same"? (CodeWars)
- [Rust] Are they the "same"? (CodeWars)
- [C] Are they the "same"? (CodeWars)
- [Java] Fold an Array (CodeWars)
- [Rust] Bleatrix Trotter (CodeWars)
- [Rust] Weird Prime Generator [Incomplete] (CodeWars)
- [Rust] Color Choice (CodeWars)
- [C] Equal Sides of an Array (CodeWars)
- [Java] Equal Sides of an Array (CodeWars)
- [Java] Rainfall (CodeWars)
- [C] Rainfall (CodeWars)
- [C] Weight for Weight (CodeWars)
- [Java] Weight for Weight (CodeWars)
- [Rust] Weight for Weight (CodeWars)
- [C] Space Age (Exercism)
- [C] Scrabble Score (Exercism)
- [C] Palindrome Products (Exercism)
- [C] Binary (Exercism)
- [C] Perfect Numbers (Exercism)
- [C] Pascals Triangle (Exercism)
- [C] Triangle (Exercism)
- [C] Acronym (Exercism)
- [C] Isogram (Exercism)
- [C] Robot Simulator (Exercism)
- [C] Nucleotide Count (Exercism)
- [C] Series (Exercism)
- [C] Sieve (Exercism)
- [C] Clock (Exercism)
- [C] Phone Number (Exercism)
- [C] Atbash Cipher (Exercism)
- [C] Allergies (Exercism)
- [C] Word Count (Exercism)
- [C] Roman Numerals (Exercism)
- [C] Binary Search (Exercism)
- [C] Sum of Multiples (Exercism)
- [C] Difference of Squares (Exercism)
- [C] Rna Transcription (Exercism)
- [C] Beer Song (Exercism)
- [C] Nth Prime (Exercism)
- [C] Pangram (Exercism)
- [C] Largest Series Product (Exercism)
- [C] Grains (Exercism)
- [C] Bob (Exercism)
- [C] Raindrops
- [C] Hamming
- [C] Gigasecond (Exercism)
- [C] Leap (Exercism)
- [Java] Robot Simulator (Exercism)
- [C] Anagram (Exercism)
- [Java] Grade School (Exercism)
- [Java] Linked List (Exercism)
- [Java] Etl (Exercism)
- [Rust] Parallel Letter Frequency [Non-parallel] (Exercism)
- [Java] Queen Attack (Exercism)
- [Java] Beer Song (Exercism)
- [Java] Run Length Encoding (Exercism)
- [Java] Kindergarten Garden (Exercism)
- [Java] Roman Numerals (Exercism)
- [Java] Atbash Cipher (Exercism)
- [Java] Series (Exercism)
- [Rust] Ocr Numbers (Exercism)
- [Java] Saddle Points (Exercism)
- [Rust] Robot Name (Exercism)
- [C] Multiplication Table (Others)
- [Java] Perfect Numbers (Exercism)
- [Java] Bracket Push (Exercism)
- [Java] Pascals Triangle (Exercism)
- [Rust] Protein Translation (Exercism)
- [Java] Bob (Exercism)
- [Rust] Anagram (Exercism)
- [Java] Collatz Conjecture (Exercism)
- [Rust] Custom Set (Exercism)
- [Java] Allergies (Exercism)
- [Java] Prime Factors (Exercism)
- [Rust] Tournament (Exercism)
- [Rust] Wordy (Exercism)
- [Java] Robot Name (Exercism)
- [Java] Word Count (Exercism)
- [Rust] Phone Number (Exercism)
- [Java] Nucleotide Count (Exercism)
- [Java] Phone Number (Exercism)
- [Rust] Variable Length Quantity [Incomplete] (Exercism)
- [Java] Pig Latin (Exercism)
- [Rust] Allergies (Exercism)
- [Java] Flatten Array (Exercism)
- [Rust] Luhn Trait (Exercism)
- [Java] Isogram (Exercism)
- [Java] Diamond (Exercism)
- [Java] Nth Prime (Exercism)
- [Rust] Space Age (Exercism)
- [Java] Twelve Days (Exercism)
- [Rust] Sublist (Exercism)
- [C] Amicable Numbers
- [C] Narcissistic Numbers
- [C] Perfect Numbers
- Added folder Others
- [Java] Sieve (Exercism)
- [Rust] Bowling [Incomplete] (Exercism)
- [Java] Largest Series Product (Exercism)
- [Java] Triangle (Exercism)
- [Rust] Queen Attack (Exercism)
- [Java] Matrix (Exercism)
- [Java] Luhn (Exercism)
- [Rust] Luhn From (Exercism)
- [Java] Sum of Multiples (Exercism)
- [Rust] Bracket Push (Exercism)
- [Java] Secret Handshake (Exercism)
- [Rust] Robot Simulator (Exercism)
- [C] Looking for a Benefactor (CodeWars)
- [Java] Difference of Squares (Exercism)
- [Rust] Grade School (Exercism)
- [Rust] All Your Base (Exercism)
- [Java] Raindrops (Exercism)
- [Java] Scrabble Score (Exercism)