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games_fps Example: Collision detection anomaly #28660
Comments
I'm unable to reproduce the issue with Chrome on macOS. Do you mind recording a short video that shows how the messages are logged in your browser? |
It's reproducible when player idles on ramp for a while |
Oh, now I can reproduce as well. |
Very efficient efficiency, thank you very much |
Description
In the games_fps example, when the player is stationary, the collision detection fails almost every six seconds.
Reproduction steps
In 'https://threejs.org/examples/?q=gam#games_fps' the player stands still and the octree outputs the result of the collision.
Code
Live example
Screenshots
No response
Version
0.165.0
Device
Desktop
Browser
Chrome
OS
Windows
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