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There is any way so that CanvasRenderer shows a textured cube without showing borders around the segments?
You can see it here http://jsfiddle.net/yfDnJ/1/
The text was updated successfully, but these errors were encountered:
new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( "http://i755.photobucket.com/albums/xx194/veganjack/muro14.png" ), overdraw: true } );
But, sadly, you'll get some glitches...
Sorry, something went wrong.
Not perfect, but much better, thanks
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There is any way so that CanvasRenderer shows a textured cube without showing borders around the segments?
You can see it here http://jsfiddle.net/yfDnJ/1/
The text was updated successfully, but these errors were encountered: