diff --git a/examples/models/gltf/kira.glb b/examples/models/gltf/kira.glb index 5867284da8a52f..2ce9e76631a12f 100644 Binary files a/examples/models/gltf/kira.glb and b/examples/models/gltf/kira.glb differ diff --git a/examples/webgl_animation_skinning_ik.html b/examples/webgl_animation_skinning_ik.html index 9a6fad29d89e58..ec47b5a549fa54 100644 --- a/examples/webgl_animation_skinning_ik.html +++ b/examples/webgl_animation_skinning_ik.html @@ -9,14 +9,14 @@
three.js - webgl - inverse kinematics
- Character Model: Kira, (see full-experiment) + Character model by Aki, furnitures from poly.pizza, scene by abernier. CC0.
@@ -103,7 +103,7 @@ if ( n.name === 'target_hand_l' ) OOI.target_hand_l = n; if ( n.name === 'boule' ) OOI.sphere = n; - if ( n.name === 'Kira_Shirt' ) OOI.kira = n; + if ( n.name === 'Kira_Shirt_left' ) OOI.kira = n; if ( n.isMesh ) n.frustumCulled = false; @@ -133,16 +133,16 @@ OOI.kira.add( OOI.kira.skeleton.bones[ 0 ] ); const iks = [ { - target: 25, // "target_hand_l" - effector: 9, // "hand_l" + target: 22, // "target_hand_l" + effector: 6, // "hand_l" links: [ { - index: 8, // "lowerarm_l" + index: 5, // "lowerarm_l" rotationMin: new THREE.Vector3( 1.2, - 1.8, - .4 ), rotationMax: new THREE.Vector3( 1.7, - 1.1, .3 ) }, { - index: 7, // "Upperarm_l" + index: 4, // "Upperarm_l" rotationMin: new THREE.Vector3( 0.1, - 0.7, - 1.8 ), rotationMax: new THREE.Vector3( 1.1, 0, - 1.4 ) },