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menu.lua
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--[[
Copyright 2023 Yazpad
The Deathlog AddOn is distributed under the terms of the GNU General Public License (or the Lesser GPL).
This file is part of Hardcore.
The Deathlog AddOn is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
The Deathlog AddOn is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with the Deathlog AddOn. If not, see <http://www.gnu.org/licenses/>.
--]]
--
local _menu_width = 1100
local _inner_menu_width = 800
local _menu_height = 600
local current_map_id = nil
local max_rows = 25
local page_number = 1
local deathlog_tabcontainer = nil
local class_tbl = deathlog_class_tbl
local race_tbl = deathlog_race_tbl
local zone_tbl = deathlog_zone_tbl
local instance_tbl = deathlog_instance_tbl
local deathlog_menu = nil
local WorldMapButton = WorldMapFrame:GetCanvas()
local death_tomb_frame = CreateFrame("frame", nil, WorldMapButton)
death_tomb_frame:SetAllPoints()
death_tomb_frame:SetFrameLevel(15000)
local death_tomb_frame_tex = death_tomb_frame:CreateTexture(nil, "OVERLAY")
death_tomb_frame_tex:SetTexture("Interface\\TARGETINGFRAME\\UI-TargetingFrame-Skull")
death_tomb_frame_tex:SetDrawLayer("OVERLAY", 4)
death_tomb_frame_tex:SetHeight(25)
death_tomb_frame_tex:SetWidth(25)
death_tomb_frame_tex:Hide()
local death_tomb_frame_tex_glow = death_tomb_frame:CreateTexture(nil, "OVERLAY")
death_tomb_frame_tex_glow:SetTexture("Interface\\Glues/Models/UI_HUMAN/GenericGlow64")
death_tomb_frame_tex_glow:SetDrawLayer("OVERLAY", 3)
death_tomb_frame_tex_glow:SetHeight(55)
death_tomb_frame_tex_glow:SetWidth(55)
death_tomb_frame_tex_glow:Hide()
local function WPDropDownDemo_Menu(frame, level, menuList)
local info = UIDropDownMenu_CreateInfo()
if death_tomb_frame.map_id and death_tomb_frame.coordinates then
end
local function openWorldMap()
if not (death_tomb_frame.map_id and death_tomb_frame.coordinates) then
return
end
if C_Map.GetMapInfo(death_tomb_frame["map_id"]) == nil then
return
end
if tonumber(death_tomb_frame.coordinates[1]) == nil or tonumber(death_tomb_frame.coordinates[2]) == nil then
return
end
WorldMapFrame:SetShown(not WorldMapFrame:IsShown())
WorldMapFrame:SetMapID(death_tomb_frame.map_id)
WorldMapFrame:GetCanvas()
local mWidth, mHeight = WorldMapFrame:GetCanvas():GetSize()
death_tomb_frame_tex:SetPoint(
"CENTER",
WorldMapButton,
"TOPLEFT",
mWidth * death_tomb_frame.coordinates[1],
-mHeight * death_tomb_frame.coordinates[2]
)
death_tomb_frame_tex:Show()
death_tomb_frame_tex_glow:SetPoint(
"CENTER",
WorldMapButton,
"TOPLEFT",
mWidth * death_tomb_frame.coordinates[1],
-mHeight * death_tomb_frame.coordinates[2]
)
death_tomb_frame_tex_glow:Show()
death_tomb_frame:Show()
deathlog_menu:Hide()
end
if level == 1 then
info.text, info.hasArrow, info.func, info.disabled = "Show death location", false, openWorldMap, false
UIDropDownMenu_AddButton(info)
info.text, info.hasArrow, info.func, info.disabled = "Block user", false, openWorldMap, true
UIDropDownMenu_AddButton(info)
info.text, info.hasArrow, info.func, info.disabled = "Block user's guild", false, openWorldMap, true
UIDropDownMenu_AddButton(info)
end
end
hooksecurefunc(WorldMapFrame, "OnMapChanged", function()
death_tomb_frame:Hide()
end)
local subtitle_data = {
{
"Date",
60,
function(_entry, _server_name)
return date("%m/%d/%y", _entry["date"]) or ""
end,
},
{
"Lvl",
30,
function(_entry, _server_name)
return _entry["level"] or ""
end,
},
{
"Name",
90,
function(_entry, _server_name)
return _entry["name"] or ""
end,
},
{
"Class",
60,
function(_entry, _server_name)
local class_str, _, _ = GetClassInfo(_entry["class_id"])
if RAID_CLASS_COLORS[class_str:upper()] then
return "|c" .. RAID_CLASS_COLORS[class_str:upper()].colorStr .. class_str .. "|r"
end
return class_str or ""
end,
},
{
"Race",
60,
function(_entry, _server_name)
local race_info = C_CreatureInfo.GetRaceInfo(_entry["race_id"])
if race_info then
return race_info.raceName or ""
end
return ""
end,
},
{
"Guild",
120,
function(_entry, _server_name)
return _entry["guild"] or ""
end,
},
{
"Zone/Instance",
100,
function(_entry, _server_name)
if _entry["map_id"] == nil then
if _entry["instance_id"] ~= nil then
return deathlog_id_to_instance_tbl[_entry["instance_id"]] or _entry["instance_id"]
else
return "-----------"
end
end
local map_info = C_Map.GetMapInfo(_entry["map_id"])
if map_info then
return map_info.name
end
return "-----------"
end,
},
{
"Death Source",
140,
function(_entry, _server_name)
return id_to_npc[_entry["source_id"]] or ""
end,
},
{
"Last Words",
200,
function(_entry, _server_name)
return _entry["last_words"] or ""
end,
},
}
local AceGUI = LibStub("AceGUI-3.0")
local font_container = CreateFrame("Frame")
font_container:SetPoint("CENTER", UIParent, "CENTER", 0, 0)
font_container:SetSize(100, 100)
font_container:Show()
local row_entry = {}
local font_strings = {} -- idx/columns
local header_strings = {} -- columns
local row_backgrounds = {} --idx
for idx, v in ipairs(subtitle_data) do
header_strings[v[1]] = font_container:CreateFontString(nil, "OVERLAY", "GameFontNormal")
if idx == 1 then
header_strings[v[1]]:SetPoint("LEFT", font_container, "LEFT", 0, 0)
else
header_strings[v[1]]:SetPoint("LEFT", last_font_string, "RIGHT", 0, 0)
end
last_font_string = header_strings[v[1]]
header_strings[v[1]]:SetJustifyH("LEFT")
header_strings[v[1]]:SetWordWrap(false)
if idx + 1 <= #subtitle_data then
header_strings[v[1]]:SetWidth(v[2])
end
header_strings[v[1]]:SetTextColor(0.7, 0.7, 0.7)
header_strings[v[1]]:SetFont("Fonts\\FRIZQT__.TTF", 12, "")
end
for i = 1, max_rows do
font_strings[i] = {}
local last_font_string = nil
for idx, v in ipairs(subtitle_data) do
font_strings[i][v[1]] = font_container:CreateFontString(nil, "OVERLAY", "GameFontNormal")
if idx == 1 then
font_strings[i][v[1]]:SetPoint("LEFT", font_container, "LEFT", 0, 0)
else
font_strings[i][v[1]]:SetPoint("LEFT", last_font_string, "RIGHT", 0, 0)
end
last_font_string = font_strings[i][v[1]]
font_strings[i][v[1]]:SetJustifyH("LEFT")
font_strings[i][v[1]]:SetWordWrap(false)
if idx + 1 <= #subtitle_data then
font_strings[i][v[1]]:SetWidth(v[2])
end
font_strings[i][v[1]]:SetTextColor(1, 1, 1)
font_strings[i][v[1]]:SetFont("Fonts\\FRIZQT__.TTF", 10, "")
end
row_backgrounds[i] = font_container:CreateTexture(nil, "OVERLAY")
row_backgrounds[i]:SetDrawLayer("OVERLAY", 2)
row_backgrounds[i]:SetVertexColor(0.5, 0.5, 0.5, (i % 2) / 10)
row_backgrounds[i]:SetHeight(16)
row_backgrounds[i]:SetWidth(1600)
row_backgrounds[i]:SetTexture("Interface\\ChatFrame\\ChatFrameBackground")
end
local function clearDeathlogMenuLogData()
for i, v in ipairs(font_strings) do
for _, col in ipairs(subtitle_data) do
v[col[1]]:SetText("")
end
end
end
local function setDeathlogMenuLogData(data)
local ordered = deathlogOrderBy(data, function(t, a, b)
return tonumber(t[b]["date"]) < tonumber(t[a]["date"])
end)
for i = 1, max_rows do
local idx = (i + (page_number - 1) * max_rows)
if idx > #ordered then
break
end
for _, col in ipairs(subtitle_data) do
font_strings[i][col[1]]:SetText(col[3](ordered[idx], ""))
end
if ordered[idx] and ordered[idx].map_id then
font_strings[i].map_id = ordered[idx].map_id
end
if ordered[idx] and ordered[idx].map_pos then
local x, y = strsplit(",", ordered[idx].map_pos, 2)
font_strings[i].map_id_coords_x = x
font_strings[i].map_id_coords_y = y
end
end
if #ordered == 1 then
deathlog_menu:SetStatusText(
#ordered
.. " search result/"
.. precomputed_general_stats["all"]["all"]["all"]["all"]["num_entries"]
.. " preprocessed"
)
else
deathlog_menu:SetStatusText(
#ordered
.. " search results/"
.. precomputed_general_stats["all"]["all"]["all"]["all"]["num_entries"]
.. " preprocessed"
)
end
end
local _deathlog_data = {}
local _stats = {}
local _log_normal_params = {}
local _skull_locs = {}
local initialized = false
local function drawLogTab(container)
local scroll_container = AceGUI:Create("SimpleGroup")
scroll_container:SetFullWidth(true)
scroll_container:SetFullHeight(true)
scroll_container:SetLayout("Fill")
deathlog_tabcontainer:AddChild(scroll_container)
local scroll_frame = AceGUI:Create("ScrollFrame")
scroll_frame:SetLayout("Flow")
scroll_container:AddChild(scroll_frame)
local name_filter = nil
local guidl_filter = nil
local class_filter = nil
local race_filter = nil
local zone_filter = nil
local min_level_filter = nil
local max_level_filter = nil
local death_source_filter = nil
local last_words_filter = nil
local filter = function(server_name, _entry)
if name_filter ~= nil then
if name_filter(server_name, _entry) == false then
return false
end
end
if min_level_filter ~= nil then
if min_level_filter(server_name, _entry) == false then
return false
end
end
if max_level_filter ~= nil then
if max_level_filter(server_name, _entry) == false then
return false
end
end
if death_source_filter ~= nil then
if death_source_filter(server_name, _entry) == false then
return false
end
end
if class_filter ~= nil then
if class_filter(server_name, _entry) == false then
return false
end
end
if race_filter ~= nil then
if race_filter(server_name, _entry) == false then
return false
end
end
if zone_filter ~= nil then
if zone_filter(server_name, _entry) == false then
return false
end
end
if guild_filter ~= nil then
if guild_filter(server_name, _entry) == false then
return false
end
end
if last_words_filter ~= nil then
if last_words_filter(server_name, _entry) == false then
return false
end
end
return true
end
local class_search_box = AceGUI:Create("Icon")
class_search_box:SetWidth(50)
class_search_box:SetHeight(50)
class_search_box:SetDisabled(true)
scroll_frame:AddChild(class_search_box)
--- Server dropdown
if font_container.server_dd == nil then
font_container.server_dd = CreateFrame("Frame", nil, font_container, "UIDropDownMenuTemplate")
font_container.server_dd.val = ""
end
local function serverDD(frame, level, menuList)
local info = UIDropDownMenu_CreateInfo()
info.text, info.checked, info.func =
"", font_container.server_dd.val == "", function()
font_container.server_dd.val = ""
UIDropDownMenu_SetText(font_container.server_dd, font_container.server_dd.val)
end
UIDropDownMenu_AddButton(info)
for server_name, _ in pairs(_deathlog_data) do
info.text, info.checked, info.func =
server_name, font_container.server_dd.val == server_name, function()
font_container.server_dd.val = server_name
UIDropDownMenu_SetText(font_container.server_dd, font_container.server_dd.val)
end
UIDropDownMenu_AddButton(info)
end
end
font_container.server_dd:SetPoint("TOPLEFT", scroll_container.frame, "TOPLEFT", -5, -20)
UIDropDownMenu_SetText(font_container.server_dd, font_container.server_dd.val)
UIDropDownMenu_SetWidth(font_container.server_dd, 80)
UIDropDownMenu_Initialize(font_container.server_dd, serverDD)
UIDropDownMenu_JustifyText(font_container.server_dd, "LEFT")
if font_container.server_dd.text == nil then
font_container.server_dd.text = font_container:CreateFontString(nil, "OVERLAY", "GameFontNormal")
end
font_container.server_dd.text:SetPoint("LEFT", font_container.server_dd, "LEFT", 20, 20)
font_container.server_dd.text:SetFont("Fonts\\blei00d.TTF", 12, "")
font_container.server_dd.text:SetTextColor(255 / 255, 215 / 255, 0)
font_container.server_dd.text:SetText("Server")
font_container.server_dd.text:Show()
--- Race dropdown
if font_container.race_dd == nil then
font_container.race_dd = CreateFrame("Frame", nil, font_container, "UIDropDownMenuTemplate")
font_container.race_dd.val = ""
end
local function raceDD(frame, level, menuList)
local info = UIDropDownMenu_CreateInfo()
local function setFilter()
local key = font_container.race_dd.val
if key ~= "" then
race_filter = function(_, _entry)
if race_tbl[key] == tonumber(_entry["race_id"]) then
return true
else
return false
end
end
clearDeathlogMenuLogData()
setDeathlogMenuLogData(deathlogFilter(_deathlog_data, filter))
else
race_filter = nil
clearDeathlogMenuLogData()
setDeathlogMenuLogData(deathlogFilter(_deathlog_data, filter))
end
end
info.text, info.checked, info.func =
"", font_container.race_dd.val == "", function()
font_container.race_dd.val = ""
UIDropDownMenu_SetText(font_container.race_dd, font_container.race_dd.val)
setFilter()
end
UIDropDownMenu_AddButton(info)
for race_name, _ in pairs(race_tbl) do
info.text, info.checked, info.func =
race_name, font_container.race_dd.val == race_name, function()
font_container.race_dd.val = race_name
UIDropDownMenu_SetText(font_container.race_dd, font_container.race_dd.val)
setFilter()
end
UIDropDownMenu_AddButton(info)
end
end
font_container.race_dd:SetPoint("TOPLEFT", scroll_container.frame, "TOPLEFT", 90, -20)
UIDropDownMenu_SetText(font_container.race_dd, font_container.race_dd.val)
UIDropDownMenu_SetWidth(font_container.race_dd, 80)
UIDropDownMenu_Initialize(font_container.race_dd, raceDD)
UIDropDownMenu_JustifyText(font_container.race_dd, "LEFT")
if font_container.race_dd.text == nil then
font_container.race_dd.text = font_container:CreateFontString(nil, "OVERLAY", "GameFontNormal")
end
font_container.race_dd.text:SetPoint("LEFT", font_container.race_dd, "LEFT", 20, 20)
font_container.race_dd.text:SetFont("Fonts\\blei00d.TTF", 12, "")
font_container.race_dd.text:SetTextColor(255 / 255, 215 / 255, 0)
font_container.race_dd.text:SetText("Race")
font_container.race_dd.text:Show()
--- Zone dropdown
if font_container.zone_dd == nil then
font_container.zone_dd = CreateFrame("Frame", nil, font_container, "UIDropDownMenuTemplate")
font_container.zone_dd.val = ""
end
local function zoneDD(frame, level, menuList)
local info = UIDropDownMenu_CreateInfo()
local function setFilter()
local key = font_container.zone_dd.val
if key ~= "" then
zone_filter = function(_, _entry)
if
(zone_tbl[key] and zone_tbl[key] == tonumber(_entry["map_id"]))
or (instance_tbl[key] and instance_tbl[key] == tonumber(_entry["instance_id"]))
then
return true
else
return false
end
end
clearDeathlogMenuLogData()
setDeathlogMenuLogData(deathlogFilter(_deathlog_data, filter))
else
zone_filter = nil
clearDeathlogMenuLogData()
setDeathlogMenuLogData(deathlogFilter(_deathlog_data, filter))
end
end
info.text, info.checked, info.func =
"", font_container.zone_dd.val == "", function()
font_container.zone_dd.val = ""
UIDropDownMenu_SetText(font_container.zone_dd, font_container.zone_dd.val)
setFilter()
end
UIDropDownMenu_AddButton(info)
for zone_name, _ in pairs(zone_tbl) do
info.text, info.checked, info.func =
zone_name, font_container.zone_dd.val == zone_name, function()
font_container.zone_dd.val = zone_name
UIDropDownMenu_SetText(font_container.zone_dd, font_container.zone_dd.val)
setFilter()
end
UIDropDownMenu_AddButton(info)
end
-- for zone_name, _ in pairs(instance_tbl) do
-- info.text, info.checked, info.func =
-- zone_name, font_container.zone_dd.val == zone_name, function()
-- font_container.zone_dd.val = zone_name
-- UIDropDownMenu_SetText(font_container.zone_dd, font_container.zone_dd.val)
-- setFilter()
-- end
-- UIDropDownMenu_AddButton(info)
-- end
end
font_container.zone_dd:SetPoint("TOPLEFT", scroll_container.frame, "TOPLEFT", 185, -20)
UIDropDownMenu_SetText(font_container.zone_dd, font_container.zone_dd.val)
UIDropDownMenu_SetWidth(font_container.zone_dd, 80)
UIDropDownMenu_Initialize(font_container.zone_dd, zoneDD)
UIDropDownMenu_JustifyText(font_container.zone_dd, "LEFT")
if font_container.zone_dd.text == nil then
font_container.zone_dd.text = font_container:CreateFontString(nil, "OVERLAY", "GameFontNormal")
end
font_container.zone_dd.text:SetPoint("LEFT", font_container.zone_dd, "LEFT", 20, 20)
font_container.zone_dd.text:SetFont("Fonts\\blei00d.TTF", 12, "")
font_container.zone_dd.text:SetTextColor(255 / 255, 215 / 255, 0)
font_container.zone_dd.text:SetText("Zone")
font_container.zone_dd.text:Show()
--- Instance dropdown
if font_container.instance_dd == nil then
font_container.instance_dd = CreateFrame("Frame", nil, font_container, "UIDropDownMenuTemplate")
font_container.instance_dd.val = ""
end
local function zoneDD(frame, level, menuList)
local info = UIDropDownMenu_CreateInfo()
local function setFilter()
local key = font_container.instance_dd.val
if key ~= "" then
zone_filter = function(_, _entry)
if
(zone_tbl[key] and zone_tbl[key] == tonumber(_entry["map_id"]))
or (instance_tbl[key] and instance_tbl[key] == tonumber(_entry["instance_id"]))
then
return true
else
return false
end
end
clearDeathlogMenuLogData()
setDeathlogMenuLogData(deathlogFilter(_deathlog_data, filter))
else
zone_filter = nil
clearDeathlogMenuLogData()
setDeathlogMenuLogData(deathlogFilter(_deathlog_data, filter))
end
end
info.text, info.checked, info.func =
"", font_container.instance_dd.val == "", function()
font_container.instance_dd.val = ""
UIDropDownMenu_SetText(font_container.instance_dd, font_container.instance_dd.val)
setFilter()
end
UIDropDownMenu_AddButton(info)
for zone_name, _ in pairs(instance_tbl) do
info.text, info.checked, info.func =
zone_name, font_container.instance_dd.val == zone_name, function()
font_container.instance_dd.val = zone_name
UIDropDownMenu_SetText(font_container.instance_dd, font_container.instance_dd.val)
setFilter()
end
UIDropDownMenu_AddButton(info)
end
end
font_container.instance_dd:SetPoint("TOPLEFT", scroll_container.frame, "TOPLEFT", 280, -20)
UIDropDownMenu_SetText(font_container.instance_dd, font_container.instance_dd.val)
UIDropDownMenu_SetWidth(font_container.instance_dd, 80)
UIDropDownMenu_Initialize(font_container.instance_dd, zoneDD)
UIDropDownMenu_JustifyText(font_container.instance_dd, "LEFT")
if font_container.instance_dd.text == nil then
font_container.instance_dd.text = font_container:CreateFontString(nil, "OVERLAY", "GameFontNormal")
end
font_container.instance_dd.text:SetPoint("LEFT", font_container.instance_dd, "LEFT", 20, 20)
font_container.instance_dd.text:SetFont("Fonts\\blei00d.TTF", 12, "")
font_container.instance_dd.text:SetTextColor(255 / 255, 215 / 255, 0)
font_container.instance_dd.text:SetText("Dungeon")
font_container.instance_dd.text:Show()
-- Min lvl search
if font_container.min_level_box == nil then
font_container.min_level_box = CreateFrame("EditBox", nil, font_container, "InputBoxTemplate")
end
if font_container.min_level_box.text == nil then
font_container.min_level_box.text = font_container:CreateFontString(nil, "OVERLAY", "GameFontNormal")
end
font_container.min_level_box:SetPoint("TOPLEFT", font_container.instance_dd, "TOPRIGHT", 0, 0)
font_container.min_level_box:SetPoint("BOTTOMLEFT", font_container.instance_dd, "TOPRIGHT", 0, -30)
font_container.min_level_box:SetWidth(50)
font_container.min_level_box:SetFont("Fonts\\blei00d.TTF", 14, "")
font_container.min_level_box:SetMovable(false)
font_container.min_level_box:SetBlinkSpeed(1)
font_container.min_level_box:SetAutoFocus(false)
font_container.min_level_box:SetMultiLine(false)
font_container.min_level_box:SetMaxLetters(20)
font_container.min_level_box:SetScript("OnEnterPressed", function()
local text = font_container.min_level_box:GetText()
if #text > 0 then
min_level_filter = function(_, _entry)
if tonumber(text) ~= nil and tonumber(text) < _entry["level"] then
return true
end
return false
end
clearDeathlogMenuLogData()
setDeathlogMenuLogData(deathlogFilter(_deathlog_data, filter))
else
min_level_filter = nil
clearDeathlogMenuLogData()
setDeathlogMenuLogData(deathlogFilter(_deathlog_data, filter))
end
end)
font_container.min_level_box.text:SetPoint("LEFT", font_container.min_level_box, "LEFT", 0, 15)
font_container.min_level_box.text:SetFont("Fonts\\blei00d.TTF", 12, "")
font_container.min_level_box.text:SetTextColor(255 / 255, 215 / 255, 0)
font_container.min_level_box.text:SetText("Min. Lvl")
font_container.min_level_box.text:Show()
-- Max lvl search
if font_container.max_level_box == nil then
font_container.max_level_box = CreateFrame("EditBox", nil, font_container, "InputBoxTemplate")
end
if font_container.max_level_box.text == nil then
font_container.max_level_box.text = font_container:CreateFontString(nil, "OVERLAY", "GameFontNormal")
end
font_container.max_level_box:SetPoint("TOPLEFT", font_container.min_level_box, "TOPRIGHT", 5, 0)
font_container.max_level_box:SetPoint("BOTTOMLEFT", font_container.min_level_box, "TOPRIGHT", 5, -30)
font_container.max_level_box:SetWidth(50)
font_container.max_level_box:SetFont("Fonts\\blei00d.TTF", 14, "")
font_container.max_level_box:SetMovable(false)
font_container.max_level_box:SetBlinkSpeed(1)
font_container.max_level_box:SetAutoFocus(false)
font_container.max_level_box:SetMultiLine(false)
font_container.max_level_box:SetMaxLetters(20)
font_container.max_level_box:SetScript("OnEnterPressed", function()
local text = font_container.max_level_box:GetText()
if #text > 0 then
max_level_filter = function(_, _entry)
if tonumber(text) ~= nil and tonumber(text) < _entry["level"] then
return true
end
return false
end
clearDeathlogMenuLogData()
setDeathlogMenuLogData(deathlogFilter(_deathlog_data, filter))
else
max_level_filter = nil
clearDeathlogMenuLogData()
setDeathlogMenuLogData(deathlogFilter(_deathlog_data, filter))
end
end)
font_container.max_level_box.text:SetPoint("LEFT", font_container.max_level_box, "LEFT", 0, 15)
font_container.max_level_box.text:SetFont("Fonts\\blei00d.TTF", 12, "")
font_container.max_level_box.text:SetTextColor(255 / 255, 215 / 255, 0)
font_container.max_level_box.text:SetText("Max. Lvl")
font_container.max_level_box.text:Show()
-- Player search
if font_container.player_search_box == nil then
font_container.player_search_box = CreateFrame("EditBox", nil, font_container, "InputBoxTemplate")
end
if font_container.player_search_box.text == nil then
font_container.player_search_box.text = font_container:CreateFontString(nil, "OVERLAY", "GameFontNormal")
end
font_container.player_search_box:SetPoint("TOPLEFT", font_container.max_level_box, "TOPRIGHT", 5, 0)
font_container.player_search_box:SetPoint("BOTTOMLEFT", font_container.max_level_box, "TOPRIGHT", 5, -30)
font_container.player_search_box:SetWidth(100)
font_container.player_search_box:SetFont("Fonts\\blei00d.TTF", 14, "")
font_container.player_search_box:SetMovable(false)
font_container.player_search_box:SetBlinkSpeed(1)
font_container.player_search_box:SetAutoFocus(false)
font_container.player_search_box:SetMultiLine(false)
font_container.player_search_box:SetMaxLetters(20)
font_container.player_search_box:SetScript("OnEnterPressed", function()
local text = font_container.player_search_box:GetText()
if #text > 0 then
name_filter = function(_, _entry)
if string.find(string.lower(_entry["name"]), string.lower(text)) then
return true
else
return false
end
end
clearDeathlogMenuLogData()
setDeathlogMenuLogData(deathlogFilter(_deathlog_data, filter))
else
name_filter = nil
clearDeathlogMenuLogData()
setDeathlogMenuLogData(deathlogFilter(_deathlog_data, filter))
end
end)
font_container.player_search_box.text:SetPoint("LEFT", font_container.player_search_box, "LEFT", 0, 15)
font_container.player_search_box.text:SetFont("Fonts\\blei00d.TTF", 12, "")
font_container.player_search_box.text:SetTextColor(255 / 255, 215 / 255, 0)
font_container.player_search_box.text:SetText("Player Name")
font_container.player_search_box.text:Show()
-- guild search
if font_container.guild_search_box == nil then
font_container.guild_search_box = CreateFrame("EditBox", nil, font_container, "InputBoxTemplate")
end
if font_container.guild_search_box.text == nil then
font_container.guild_search_box.text = font_container:CreateFontString(nil, "OVERLAY", "GameFontNormal")
end
font_container.guild_search_box:SetPoint("TOPLEFT", font_container.player_search_box, "TOPRIGHT", 5, 0)
font_container.guild_search_box:SetPoint("BOTTOMLEFT", font_container.player_search_box, "TOPRIGHT", 5, -30)
font_container.guild_search_box:SetWidth(100)
font_container.guild_search_box:SetFont("Fonts\\blei00d.TTF", 14, "")
font_container.guild_search_box:SetMovable(false)
font_container.guild_search_box:SetBlinkSpeed(1)
font_container.guild_search_box:SetAutoFocus(false)
font_container.guild_search_box:SetMultiLine(false)
font_container.guild_search_box:SetMaxLetters(20)
font_container.guild_search_box:SetScript("OnEnterPressed", function()
local text = font_container.guild_search_box:GetText()
if #text > 0 then
guild_filter = function(_, _entry)
if string.find(string.lower(_entry["guild"]), string.lower(text)) then
return true
else
return false
end
end
clearDeathlogMenuLogData()
setDeathlogMenuLogData(deathlogFilter(_deathlog_data, filter))
else
guild_filter = nil
clearDeathlogMenuLogData()
setDeathlogMenuLogData(deathlogFilter(_deathlog_data, filter))
end
end)
font_container.guild_search_box.text:SetPoint("LEFT", font_container.guild_search_box, "LEFT", 0, 15)
font_container.guild_search_box.text:SetFont("Fonts\\blei00d.TTF", 12, "")
font_container.guild_search_box.text:SetTextColor(255 / 255, 215 / 255, 0)
font_container.guild_search_box.text:SetText("Guild Name")
font_container.guild_search_box.text:Show()
-- source search
if font_container.death_source_box == nil then
font_container.death_source_box = CreateFrame("EditBox", nil, font_container, "InputBoxTemplate")
end
if font_container.death_source_box.text == nil then
font_container.death_source_box.text = font_container:CreateFontString(nil, "OVERLAY", "GameFontNormal")
end
font_container.death_source_box:SetPoint("TOPLEFT", font_container.guild_search_box, "TOPRIGHT", 5, 0)
font_container.death_source_box:SetPoint("BOTTOMLEFT", font_container.guild_search_box, "TOPRIGHT", 5, -30)
font_container.death_source_box:SetWidth(100)
font_container.death_source_box:SetFont("Fonts\\blei00d.TTF", 14, "")
font_container.death_source_box:SetMovable(false)
font_container.death_source_box:SetBlinkSpeed(1)
font_container.death_source_box:SetAutoFocus(false)
font_container.death_source_box:SetMultiLine(false)
font_container.death_source_box:SetMaxLetters(20)
font_container.death_source_box:SetScript("OnEnterPressed", function()
local text = font_container.death_source_box:GetText()
if #text > 0 then
death_source_filter = function(_, _entry)
if
id_to_npc[_entry["source_id"]] ~= nil
and string.find(string.lower(id_to_npc[_entry["source_id"]]), string.lower(text))
then
return true
else
return false
end
end
clearDeathlogMenuLogData()
setDeathlogMenuLogData(deathlogFilter(_deathlog_data, filter))
else
death_source_filter = nil
clearDeathlogMenuLogData()
setDeathlogMenuLogData(deathlogFilter(_deathlog_data, filter))
end
end)
font_container.death_source_box.text:SetPoint("LEFT", font_container.death_source_box, "LEFT", 0, 15)
font_container.death_source_box.text:SetFont("Fonts\\blei00d.TTF", 12, "")
font_container.death_source_box.text:SetTextColor(255 / 255, 215 / 255, 0)
font_container.death_source_box.text:SetText("Death Source")
font_container.death_source_box.text:Show()
if font_container.last_words_check_box == nil then
font_container.last_words_check_box =
CreateFrame("CheckButton", "deathlog_last_words_check_box", font_container, "ChatConfigCheckButtonTemplate")
end
if font_container.last_words_check_box.text == nil then
font_container.last_words_check_box.text = font_container:CreateFontString(nil, "OVERLAY", "GameFontNormal")
end
font_container.last_words_check_box:SetPoint("TOPLEFT", font_container.death_source_box, "TOPLEFT", 110, -5)
font_container.last_words_check_box:SetChecked(false)
font_container.last_words_check_box:SetScript("OnClick", function()
if font_container.last_words_check_box:GetChecked() == true then
last_words_filter = function(_, _entry)
if _entry and _entry["last_words"] and _entry["last_words"] ~= "" then
return true
end
return false
end
clearDeathlogMenuLogData()
setDeathlogMenuLogData(deathlogFilter(_deathlog_data, filter))
else
last_words_filter = nil
clearDeathlogMenuLogData()
setDeathlogMenuLogData(deathlogFilter(_deathlog_data, filter))
end
end)
font_container.last_words_check_box.text:SetPoint("LEFT", font_container.last_words_check_box, "LEFT", 25, 0)
font_container.last_words_check_box.text:SetFont("Fonts\\blei00d.TTF", 12, "")
font_container.last_words_check_box.text:SetTextColor(255 / 255, 215 / 255, 0)
font_container.last_words_check_box.text:SetText("Last Words Only")
font_container.last_words_check_box.text:Show()
local header_label = AceGUI:Create("InteractiveLabel")
header_label:SetFullWidth(true)
header_label:SetHeight(60)
header_label.font_strings = {}
header_strings[subtitle_data[1][1]]:SetPoint("LEFT", header_label.frame, "LEFT", 0, 0)
header_strings[subtitle_data[1][1]]:Show()
for _, v in ipairs(subtitle_data) do
header_strings[v[1]]:SetParent(header_label.frame)
header_strings[v[1]]:SetText(v[1])
end
header_label:SetFont("Fonts\\FRIZQT__.TTF", 16, "")
header_label:SetColor(1, 1, 1)
header_label:SetText(" ")
scroll_frame:AddChild(header_label)
local deathlog_group = AceGUI:Create("ScrollFrame")
deathlog_group:SetFullWidth(true)
deathlog_group:SetHeight(440)
scroll_frame:AddChild(deathlog_group)
font_container:SetParent(deathlog_group.frame)
-- font_container:SetPoint("TOP", deathlog_group.frame, "TOP", 0, -100)
font_container:SetHeight(400)
font_container:Show()
for i = 1, max_rows do
local idx = 101 - i
local _entry = AceGUI:Create("InteractiveLabel")
_entry:SetHighlight("Interface\\Glues\\CharacterSelect\\Glues-CharacterSelect-Highlight")
font_strings[i][subtitle_data[1][1]]:SetPoint("LEFT", _entry.frame, "LEFT", 0, 0)
font_strings[i][subtitle_data[1][1]]:Show()
for _, v in ipairs(subtitle_data) do
font_strings[i][v[1]]:SetParent(_entry.frame)
end
row_backgrounds[i]:SetPoint("CENTER", _entry.frame, "CENTER", 0, 0)
row_backgrounds[i]:SetParent(_entry.frame)
_entry:SetHeight(40)
_entry:SetFullWidth(true)
_entry:SetFont("Fonts\\FRIZQT__.TTF", 16, "")
_entry:SetColor(1, 1, 1)
_entry:SetText(" ")
function _entry:deselect()
for _, v in pairs(_entry.font_strings) do
v:SetTextColor(1, 1, 1)
end
end
function _entry:select()
selected = idx
for _, v in pairs(_entry.font_strings) do
v:SetTextColor(1, 1, 0)
end
end
_entry:SetCallback("OnLeave", function(widget)
GameTooltip:Hide()
end)
_entry:SetCallback("OnClick", function()
local click_type = GetMouseButtonClicked()
if click_type == "LeftButton" then
elseif click_type == "RightButton" then
local dropDown = CreateFrame("Frame", "WPDemoContextMenu", UIParent, "UIDropDownMenuTemplate")
-- Bind an initializer function to the dropdown; see previous sections for initializer function examples.
UIDropDownMenu_Initialize(dropDown, WPDropDownDemo_Menu, "MENU")
ToggleDropDownMenu(1, nil, dropDown, "cursor", 3, -3)
if font_strings[i] and font_strings[i].map_id and font_strings[i].map_id_coords_x then
death_tomb_frame.map_id = font_strings[i].map_id
death_tomb_frame.coordinates = { font_strings[i].map_id_coords_x, font_strings[i].map_id_coords_y }
end
end
end)
_entry:SetCallback("OnEnter", function(widget)
GameTooltip_SetDefaultAnchor(GameTooltip, WorldFrame)
local _name = ""
local _level = ""
local _guild = ""
local _race = ""
local _class = ""
local _source = ""
local _zone = ""
local _date = ""
local _last_words = ""
if font_strings[i] and font_strings[i]["Name"] then
_name = font_strings[i]["Name"]:GetText() or ""
end
if font_strings[i] and font_strings[i]["Lvl"] then
_level = font_strings[i]["Lvl"]:GetText() or ""
end
if font_strings[i] and font_strings[i]["Guild"] then
_guild = font_strings[i]["Guild"]:GetText() or ""
end
if font_strings[i] and font_strings[i]["Race"] then
_race = font_strings[i]["Race"]:GetText() or ""
end
if font_strings[i] and font_strings[i]["Class"] then
_class = font_strings[i]["Class"]:GetText() or ""
end
if font_strings[i] and font_strings[i]["Death Source"] then
_source = font_strings[i]["Death Source"]:GetText() or ""
end
if font_strings[i] and font_strings[i]["Zone/Instance"] then
_zone = font_strings[i]["Zone/Instance"]:GetText() or ""
end
if font_strings[i] and font_strings[i]["Date"] then
_date = font_strings[i]["Date"]:GetText() or ""
end
if font_strings[i] and font_strings[i]["Last Words"] then
_last_words = font_strings[i]["Last Words"]:GetText() or ""
end
if string.sub(_name, #_name) == "s" then
GameTooltip:AddDoubleLine(_name .. "' Death", "Lvl. " .. _level, 1, 1, 1, 0.5, 0.5, 0.5)
else
GameTooltip:AddDoubleLine(_name .. "'s Death", "Lvl. " .. _level, 1, 1, 1, 0.5, 0.5, 0.5)
end
GameTooltip:AddLine("Name: " .. _name, 1, 1, 1)
GameTooltip:AddLine("Guild: " .. _guild, 1, 1, 1)
GameTooltip:AddLine("Race: " .. _race, 1, 1, 1)
GameTooltip:AddLine("Class: " .. _class, 1, 1, 1)
GameTooltip:AddLine("Killed by: " .. _source, 1, 1, 1)
GameTooltip:AddLine("Zone/Instance: " .. _zone, 1, 1, 1)
GameTooltip:AddLine("Date: " .. _date, 1, 1, 1)
if _last_words and _last_words ~= "" then
GameTooltip:AddLine("Last words: " .. _last_words, 1, 1, 0, true)
end