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CInput.h
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namespace ValveSDK
{
enum
{
JOYSTICK_MAX_BUTTON_COUNT = 32,
JOYSTICK_POV_BUTTON_COUNT = 4,
JOYSTICK_AXIS_BUTTON_COUNT = 12,
};
#define JOYSTICK_BUTTON_INTERNAL( _joystick, _button ) ( JOYSTICK_FIRST_BUTTON + ((_joystick) * JOYSTICK_MAX_BUTTON_COUNT) + (_button) )
#define JOYSTICK_POV_BUTTON_INTERNAL( _joystick, _button ) ( JOYSTICK_FIRST_POV_BUTTON + ((_joystick) * JOYSTICK_POV_BUTTON_COUNT) + (_button) )
#define JOYSTICK_AXIS_BUTTON_INTERNAL( _joystick, _button ) ( JOYSTICK_FIRST_AXIS_BUTTON + ((_joystick) * JOYSTICK_AXIS_BUTTON_COUNT) + (_button) )
#define JOYSTICK_BUTTON( _joystick, _button ) ( (ButtonCode_t)JOYSTICK_BUTTON_INTERNAL( _joystick, _button ) )
#define JOYSTICK_POV_BUTTON( _joystick, _button ) ( (ButtonCode_t)JOYSTICK_POV_BUTTON_INTERNAL( _joystick, _button ) )
#define JOYSTICK_AXIS_BUTTON( _joystick, _button ) ( (ButtonCode_t)JOYSTICK_AXIS_BUTTON_INTERNAL( _joystick, _button ) )
enum ButtonCode_t
{
BUTTON_CODE_INVALID = -1,
BUTTON_CODE_NONE = 0,
KEY_FIRST = 0,
KEY_NONE = KEY_FIRST,
KEY_0,
KEY_1,
KEY_2,
KEY_3,
KEY_4,
KEY_5,
KEY_6,
KEY_7,
KEY_8,
KEY_9,
KEY_A,
KEY_B,
KEY_C,
KEY_D,
KEY_E,
KEY_F,
KEY_G,
KEY_H,
KEY_I,
KEY_J,
KEY_K,
KEY_L,
KEY_M,
KEY_N,
KEY_O,
KEY_P,
KEY_Q,
KEY_R,
KEY_S,
KEY_T,
KEY_U,
KEY_V,
KEY_W,
KEY_X,
KEY_Y,
KEY_Z,
KEY_PAD_0,
KEY_PAD_1,
KEY_PAD_2,
KEY_PAD_3,
KEY_PAD_4,
KEY_PAD_5,
KEY_PAD_6,
KEY_PAD_7,
KEY_PAD_8,
KEY_PAD_9,
KEY_PAD_DIVIDE,
KEY_PAD_MULTIPLY,
KEY_PAD_MINUS,
KEY_PAD_PLUS,
KEY_PAD_ENTER,
KEY_PAD_DECIMAL,
KEY_LBRACKET,
KEY_RBRACKET,
KEY_SEMICOLON,
KEY_APOSTROPHE,
KEY_BACKQUOTE,
KEY_COMMA,
KEY_PERIOD,
KEY_SLASH,
KEY_BACKSLASH,
KEY_MINUS,
KEY_EQUAL,
KEY_ENTER,
KEY_SPACE,
KEY_BACKSPACE,
KEY_TAB,
KEY_CAPSLOCK,
KEY_NUMLOCK,
KEY_ESCAPE,
KEY_SCROLLLOCK,
KEY_INSERT,
KEY_DELETE,
KEY_HOME,
KEY_END,
KEY_PAGEUP,
KEY_PAGEDOWN,
KEY_BREAK,
KEY_LSHIFT,
KEY_RSHIFT,
KEY_LALT,
KEY_RALT,
KEY_LCONTROL,
KEY_RCONTROL,
KEY_LWIN,
KEY_RWIN,
KEY_APP,
KEY_UP,
KEY_LEFT,
KEY_DOWN,
KEY_RIGHT,
KEY_F1,
KEY_F2,
KEY_F3,
KEY_F4,
KEY_F5,
KEY_F6,
KEY_F7,
KEY_F8,
KEY_F9,
KEY_F10,
KEY_F11,
KEY_F12,
KEY_CAPSLOCKTOGGLE,
KEY_NUMLOCKTOGGLE,
KEY_SCROLLLOCKTOGGLE,
KEY_LAST = KEY_SCROLLLOCKTOGGLE,
KEY_COUNT = KEY_LAST - KEY_FIRST + 1,
// Mouse
MOUSE_FIRST = KEY_LAST + 1,
MOUSE_LEFT = MOUSE_FIRST,
MOUSE_RIGHT,
MOUSE_MIDDLE,
MOUSE_4,
MOUSE_5,
MOUSE_WHEEL_UP, // A fake button which is 'pressed' and 'released' when the wheel is moved up
MOUSE_WHEEL_DOWN, // A fake button which is 'pressed' and 'released' when the wheel is moved down
MOUSE_LAST = MOUSE_WHEEL_DOWN,
MOUSE_COUNT = MOUSE_LAST - MOUSE_FIRST + 1,
// Joystick
JOYSTICK_FIRST = MOUSE_LAST + 1,
JOYSTICK_FIRST_BUTTON = JOYSTICK_FIRST,
JOYSTICK_LAST_BUTTON = JOYSTICK_BUTTON_INTERNAL( 0, JOYSTICK_MAX_BUTTON_COUNT-1 ),
JOYSTICK_FIRST_POV_BUTTON,
JOYSTICK_LAST_POV_BUTTON = JOYSTICK_POV_BUTTON_INTERNAL( 0, JOYSTICK_POV_BUTTON_COUNT-1 ),
JOYSTICK_FIRST_AXIS_BUTTON,
JOYSTICK_LAST_AXIS_BUTTON = JOYSTICK_AXIS_BUTTON_INTERNAL( 0, JOYSTICK_AXIS_BUTTON_COUNT-1 ),
JOYSTICK_LAST = JOYSTICK_LAST_AXIS_BUTTON,
BUTTON_CODE_LAST,
BUTTON_CODE_COUNT = BUTTON_CODE_LAST - KEY_FIRST + 1,
// Helpers for XBox 360
KEY_XBUTTON_UP = JOYSTICK_FIRST_POV_BUTTON, // POV buttons
KEY_XBUTTON_RIGHT,
KEY_XBUTTON_DOWN,
KEY_XBUTTON_LEFT,
KEY_XBUTTON_A = JOYSTICK_FIRST_BUTTON, // Buttons
KEY_XBUTTON_B,
KEY_XBUTTON_X,
KEY_XBUTTON_Y,
KEY_XBUTTON_LEFT_SHOULDER,
KEY_XBUTTON_RIGHT_SHOULDER,
KEY_XBUTTON_BACK,
KEY_XBUTTON_START,
KEY_XBUTTON_STICK1,
KEY_XBUTTON_STICK2,
KEY_XSTICK1_RIGHT = JOYSTICK_FIRST_AXIS_BUTTON, // XAXIS POSITIVE
KEY_XSTICK1_LEFT, // XAXIS NEGATIVE
KEY_XSTICK1_DOWN, // YAXIS POSITIVE
KEY_XSTICK1_UP, // YAXIS NEGATIVE
KEY_XBUTTON_LTRIGGER, // ZAXIS POSITIVE
KEY_XBUTTON_RTRIGGER, // ZAXIS NEGATIVE
KEY_XSTICK2_RIGHT, // UAXIS POSITIVE
KEY_XSTICK2_LEFT, // UAXIS NEGATIVE
KEY_XSTICK2_DOWN, // VAXIS POSITIVE
KEY_XSTICK2_UP, // VAXIS NEGATIVE
};
//INPUTw
class CInput
{
public:
class CUserCmd
{
public:
CRC32_t GetChecksum( void ) const
{
CRC32_t crc;
CRC32_Init( &crc );
CRC32_ProcessBuffer( &crc, &command_number, sizeof( command_number ) );
CRC32_ProcessBuffer( &crc, &tick_count, sizeof( tick_count ) );
CRC32_ProcessBuffer( &crc, &viewangles, sizeof( viewangles ) );
CRC32_ProcessBuffer( &crc, &aimdirection, sizeof( aimdirection ) );
CRC32_ProcessBuffer( &crc, &forwardmove, sizeof( forwardmove ) );
CRC32_ProcessBuffer( &crc, &sidemove, sizeof( sidemove ) );
CRC32_ProcessBuffer( &crc, &upmove, sizeof( upmove ) );
CRC32_ProcessBuffer( &crc, &buttons, sizeof( buttons ) );
CRC32_ProcessBuffer( &crc, &impulse, sizeof( impulse ) );
CRC32_ProcessBuffer( &crc, &weaponselect, sizeof( weaponselect ) );
CRC32_ProcessBuffer( &crc, &weaponsubtype, sizeof( weaponsubtype ) );
CRC32_ProcessBuffer( &crc, &random_seed, sizeof( random_seed ) );
CRC32_ProcessBuffer( &crc, &mousedx, sizeof( mousedx ) );
CRC32_ProcessBuffer( &crc, &mousedy, sizeof( mousedy ) );
CRC32_Final( &crc );
return crc;
}
BYTE u1[ 4 ];
int command_number;
int tick_count;
Vector viewangles;
Vector aimdirection;
float forwardmove;
float sidemove;
float upmove;
int buttons;
BYTE impulse;
int weaponselect;
int weaponsubtype;
int random_seed;
short mousedx;
short mousedy;
bool hasbeenpredicted;
Vector headangles;
Vector headoffset;
};
class CVerifiedUserCmd
{
public:
CUserCmd m_cmd;
unsigned long m_crc;
};
char pad_0x00[ 0x0C ];
bool m_trackir_available;
bool m_mouse_initiated;
bool m_mouse_active;
bool m_fJoystickAdvancedInit;
char pad_0x08[ 0x2C ];
void* m_pKeys;
char pad_0x38[ 0x6C ];
bool m_fCameraInterceptingMouse;
bool m_fCameraInThirdPerson;
bool m_fCameraMovingWithMouse;
Vector m_vecCameraOffset;
bool m_fCameraDistanceMove;
int m_nCameraOldX;
int m_nCameraOldY;
int m_nCameraX;
int m_nCameraY;
bool m_CameraIsOrthographic;
Vector m_angPreviousViewAngles;
Vector m_angPreviousViewAnglesTilt;
float m_flLastForwardMove;
int m_nClearInputState;
char pad_0xE4[ 0x8 ];
CUserCmd* m_pCommands;
CVerifiedUserCmd* m_pVerifiedCommands;
CUserCmd* GetUserCmd(int seq, int num)
{
typedef CUserCmd* (__thiscall* OriginalFn)(PVOID, int, int);
return getvfunc<OriginalFn>(this, 8)(this, seq, num);
}
};
}