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fbx-convert-binary.cc
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#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <map>
#include <vector>
#include <assert.h>
#include "fbx-convert.h"
static void
FbxConvert_EmitByte (FILE *output, unsigned int byte)
{
fprintf (output, "%02x", byte);
}
static void
FbxConvert_EmitU16 (FILE *output, unsigned int u16)
{
fprintf (output, "%02x%02x", u16 & 0xff, (u16 >> 8) & 0xff);
}
static void
FbxConvert_EmitFloat (FILE *output, float value)
{
union
{
float float_;
unsigned char bytes[4];
} tmp;
tmp.float_ = value;
fprintf (output, "%02x%02x%02x%02x", tmp.bytes[0], tmp.bytes[1], tmp.bytes[2], tmp.bytes[3]);
}
static void
FbxConvert_EmitVertexBuffer (FILE *output, const fbx_mesh &mesh)
{
size_t i, vertexCount;
fprintf (output, "(vertex-buffer");
vertexCount = mesh.xyz.size () / 3;
assert (vertexCount * 2 == mesh.uv.size ());
if (!mesh.weights.size ())
{
fprintf (output, " data:data(");
for (i = 0; i < vertexCount; ++i)
{
FbxConvert_EmitFloat (output, mesh.xyz[i * 3 + 0]);
FbxConvert_EmitFloat (output, mesh.xyz[i * 3 + 1]);
FbxConvert_EmitFloat (output, mesh.xyz[i * 3 + 2]);
FbxConvert_EmitU16 (output, mesh.uv[i * 2 + 0] * 4096.0f);
FbxConvert_EmitU16 (output, mesh.uv[i * 2 + 1] * 4096.0f);
}
fprintf (output, " )");
}
else
{
assert (vertexCount * 4 == mesh.bones.size ());
assert (mesh.weights.size () == mesh.bones.size ());
fprintf (output, " data:data(");
for (i = 0; i < vertexCount; ++i)
{
FbxConvert_EmitFloat (output, mesh.xyz[i * 3 + 0]);
FbxConvert_EmitFloat (output, mesh.xyz[i * 3 + 1]);
FbxConvert_EmitFloat (output, mesh.xyz[i * 3 + 2]);
FbxConvert_EmitU16 (output, mesh.uv[i * 2 + 0] * 4096.0f);
FbxConvert_EmitU16 (output, mesh.uv[i * 2 + 1] * 4096.0f);
FbxConvert_EmitByte (output, mesh.weights[i * 4 + 0]);
FbxConvert_EmitByte (output, mesh.weights[i * 4 + 1]);
FbxConvert_EmitByte (output, mesh.weights[i * 4 + 2]);
FbxConvert_EmitByte (output, mesh.weights[i * 4 + 3]);
FbxConvert_EmitByte (output, mesh.bones[i * 4 + 0]);
FbxConvert_EmitByte (output, mesh.bones[i * 4 + 1]);
FbxConvert_EmitByte (output, mesh.bones[i * 4 + 2]);
FbxConvert_EmitByte (output, mesh.bones[i * 4 + 3]);
}
fprintf (output, ")");
}
fprintf (output, ")");
}
static void
FbxConvert_EmitIndexBuffer (FILE *output, const fbx_mesh &mesh)
{
fprintf (output, "(index-buffer");
fprintf (output, " data:data(");
for (auto index : mesh.indices)
FbxConvert_EmitU16 (output, index);
fprintf (output, ")");
fprintf (output, ")");
}
static void
FbxConvert_EmitMesh (FILE *output, const fbx_mesh &mesh)
{
size_t i;
fprintf (output, "(mesh");
fprintf (output, " lod:%.6f", mesh.lod);
fprintf (output, " diffuse-texture:(texture-2d URI:\"%s\")", mesh.diffuseTexture.c_str ());
fprintf (output, " vertex-buffer:");
FbxConvert_EmitVertexBuffer (output, mesh);
fprintf (output, " index-buffer:");
FbxConvert_EmitIndexBuffer (output, mesh);
fprintf (output, " index-count:%u", (unsigned int) mesh.indices.size ());
fprintf (output, " matrix:(matrix data:data(");
for (i = 0; i < 16; ++i)
FbxConvert_EmitFloat (output, mesh.matrix.v[i]);
fprintf (output, "))");
if (mesh.bindPose.size ())
{
fprintf (output, " bind-pose:data(");
for (float v : mesh.bindPose)
FbxConvert_EmitFloat (output, v);
fprintf (output, ")");
}
fprintf (output, " bounding-box:data(");
for (i = 0; i < 3; ++i)
FbxConvert_EmitFloat (output, mesh.boundsMin.v[i]);
for (i = 0; i < 3; ++i)
FbxConvert_EmitFloat (output, mesh.boundsMax.v[i]);
fprintf (output, ")");
fprintf (output, ")");
}
static void
FbxConvert_EmitFrame (FILE *output, const fbx_frame &frame)
{
for (float v : frame.pose)
FbxConvert_EmitFloat (output, v);
}
static void
FbxConvert_EmitTake (FILE *output, const fbx_take &take)
{
if (take.frames.empty ())
return;
if (take.frames.front ().pose.empty ())
return;
/* XXX: Escape backslashes */
fprintf (output, "(take");
fprintf (output, " name:\"%s\"", take.name.c_str ());
fprintf (output, " interval:%.3g", take.interval);
fprintf (output, " frames:data(");
for (auto frame : take.frames)
FbxConvert_EmitFrame (output, frame);
fprintf (output, " )"); /* frames */
fprintf (output, ")"); /* take */
}
void
FbxConvertExportBinary (fbx_model &model, unsigned int pointerSize)
{
FILE *pipe;
char *command;
asprintf (&command, "%s --pointer-size=%u", BINDIR "/bm-script-convert", pointerSize);
pipe = popen (command, "w");
free (command);
for (auto mesh : model.meshes)
FbxConvert_EmitMesh (pipe, mesh);
for (auto take : model.takes)
FbxConvert_EmitTake (pipe, take);
}