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Due to the limitation of NVIDIA GameStream, there is neither microphone support nor game controller sensor support in moonlight-qt now. To support them, I have developed two branches, which embed a VBan Emitter and a CemuHook Server. They send voice data and motion data of game controllers (both accelerometer and gyro) to the host pc, so that I can enjoy the voice chat and motion sensing games remotely.
These two features give me a lot of fun indeed, such as playing Just Dance in Yuzu together with friends far away. However, I have not sent a pull request because I am afraid that they may be not suitable for the mainline version of moonlight-qt. The code writing maybe not comply with the rule of current framework of moonlight-qt. The compatibility and the stability have not been widely tested (I have only tested them on Windows platform using a Nintendo Pro controller and a pair of Joy-Cons). And what worries me the most, there may be few demands for these features. Perhaps, it is better to build them as plug-ins for those who need them?
Looking forward to your opinion.
The text was updated successfully, but these errors were encountered:
I like the plugin idea. There have been a few requests for features that would be nice to have while streaming but aren't really a good fit for Moonlight to implement itself.
I like the plugin idea. There have been a few requests for features that would be nice to have while streaming but aren't really a good fit for Moonlight to implement itself.
Yeah, I like the idea, too. So, this Issue should become a feature request for the interface of plug-ins. Hope it will be realized someday. 😄
Due to the limitation of NVIDIA GameStream, there is neither microphone support nor game controller sensor support in moonlight-qt now. To support them, I have developed two branches, which embed a VBan Emitter and a CemuHook Server. They send voice data and motion data of game controllers (both accelerometer and gyro) to the host pc, so that I can enjoy the voice chat and motion sensing games remotely.
These two features give me a lot of fun indeed, such as playing Just Dance in Yuzu together with friends far away. However, I have not sent a pull request because I am afraid that they may be not suitable for the mainline version of moonlight-qt. The code writing maybe not comply with the rule of current framework of moonlight-qt. The compatibility and the stability have not been widely tested (I have only tested them on Windows platform using a Nintendo Pro controller and a pair of Joy-Cons). And what worries me the most, there may be few demands for these features. Perhaps, it is better to build them as plug-ins for those who need them?
Looking forward to your opinion.
The text was updated successfully, but these errors were encountered: