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renpy.py
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renpy.py
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#!/usr/bin/env python
# This file is part of Ren'Py. The license below applies to Ren'Py only.
# Games and other projects that use Ren'Py may use a different license.
# Copyright 2004-2024 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
from __future__ import print_function, absolute_import
import os
import sys
import warnings
# Functions to be customized by distributors. ################################
def path_to_gamedir(basedir, name):
"""
Returns the absolute path to the directory containing the game
scripts an assets. (This becomes config.gamedir.)
`basedir`
The base directory (config.basedir)
`name`
The basename of the executable, with the extension removed.
"""
# A list of candidate game directory names.
candidates = [ name ]
# Add candidate names that are based on the name of the executable,
# split at spaces and underscores.
game_name = name
while game_name:
prefix = game_name[0]
game_name = game_name[1:]
if prefix == ' ' or prefix == '_':
candidates.append(game_name)
# Add default candidates.
candidates.extend([ 'game', 'data', 'launcher/game' ])
# Take the first candidate that exists.
for i in candidates:
if i == "renpy":
continue
gamedir = os.path.join(basedir, i)
if os.path.isdir(gamedir):
break
else:
gamedir = basedir
return gamedir
def path_to_common(renpy_base):
"""
Returns the absolute path to the Ren'Py common directory.
`renpy_base`
The absolute path to the Ren'Py base directory, the directory
containing this file.
"""
path = renpy_base + "/renpy/common"
if os.path.isdir(path):
return path
return None
def path_to_saves(gamedir, save_directory=None): # type: (str, str|None) -> str
"""
Given the path to a Ren'Py game directory, and the value of config.
save_directory, returns absolute path to the directory where save files
will be placed.
`gamedir`
The absolute path to the game directory.
`save_directory`
The value of config.save_directory.
"""
import renpy # @UnresolvedImport
if save_directory is None:
save_directory = renpy.config.save_directory
save_directory = renpy.exports.fsencode(save_directory) # type: ignore
# Makes sure the permissions are right on the save directory.
def test_writable(d):
try:
fn = os.path.join(d, "test.txt")
open(fn, "w").close()
open(fn, "r").close()
os.unlink(fn)
return True
except Exception:
return False
# Android.
if renpy.android:
paths = [
os.path.join(os.environ["ANDROID_OLD_PUBLIC"], "game/saves"),
os.path.join(os.environ["ANDROID_PRIVATE"], "saves"),
os.path.join(os.environ["ANDROID_PUBLIC"], "saves"),
]
for rv in paths:
if os.path.isdir(rv) and test_writable(rv):
break
else:
rv = paths[-1]
print("Saving to", rv)
return rv
if renpy.ios:
from pyobjus import autoclass # type: ignore
from pyobjus.objc_py_types import enum # type: ignore
NSSearchPathDirectory = enum("NSSearchPathDirectory", NSDocumentDirectory=9)
NSSearchPathDomainMask = enum("NSSearchPathDomainMask", NSUserDomainMask=1)
NSFileManager = autoclass('NSFileManager')
manager = NSFileManager.defaultManager()
url = manager.URLsForDirectory_inDomains_(
NSSearchPathDirectory.NSDocumentDirectory,
NSSearchPathDomainMask.NSUserDomainMask,
).lastObject()
# url.path seems to change type based on iOS version, for some reason.
try:
rv = url.path().UTF8String()
except Exception:
rv = url.path.UTF8String()
if isinstance(rv, bytes):
rv = rv.decode("utf-8")
print("Saving to", rv)
return rv
# No save directory given.
if not save_directory:
return os.path.join(gamedir, "saves")
if "RENPY_PATH_TO_SAVES" in os.environ:
return os.environ["RENPY_PATH_TO_SAVES"] + "/" + save_directory
# Search the path above Ren'Py for a directory named "Ren'Py Data".
# If it exists, then use that for our save directory.
path = renpy.config.renpy_base
while True:
if os.path.isdir(path + "/Ren'Py Data"):
return path + "/Ren'Py Data/" + save_directory
newpath = os.path.dirname(path)
if path == newpath:
break
path = newpath
# Otherwise, put the saves in a platform-specific location.
if renpy.macintosh:
rv = "~/Library/RenPy/" + save_directory
return os.path.expanduser(rv)
elif renpy.windows:
if 'APPDATA' in os.environ:
return os.environ['APPDATA'] + "/RenPy/" + save_directory
else:
rv = "~/RenPy/" + renpy.config.save_directory # type: ignore
return os.path.expanduser(rv)
else:
rv = "~/.renpy/" + save_directory
return os.path.expanduser(rv)
# Returns the path to the Ren'Py base directory (containing common and
# the launcher, usually.)
def path_to_renpy_base():
"""
Returns the absolute path to the Ren'Py base directory.
"""
renpy_base = os.path.dirname(os.path.abspath(__file__))
renpy_base = os.path.abspath(renpy_base)
return renpy_base
def path_to_logdir(basedir):
"""
Returns the absolute path to the log directory.
`basedir`
The base directory (config.basedir)
"""
import renpy # @UnresolvedImport
if renpy.android:
return os.environ['ANDROID_PUBLIC']
return basedir
def predefined_searchpath(commondir):
import renpy # @UnresolvedImport
# The default gamedir, in private.
searchpath = [ renpy.config.gamedir ]
if renpy.android:
# The public android directory.
if "ANDROID_PUBLIC" in os.environ:
android_game = os.path.join(os.environ["ANDROID_PUBLIC"], "game")
if os.path.exists(android_game):
searchpath.insert(0, android_game)
# Asset packs.
packs = [
"ANDROID_PACK_FF1", "ANDROID_PACK_FF2",
"ANDROID_PACK_FF3", "ANDROID_PACK_FF4",
]
for i in packs:
if i not in os.environ:
continue
assets = os.environ[i]
for i in [ "renpy/common", "game" ]:
dn = os.path.join(assets, i)
if os.path.isdir(dn):
searchpath.append(dn)
else:
# Add path from env variable, if any
if "RENPY_SEARCHPATH" in os.environ:
searchpath.extend(os.environ["RENPY_SEARCHPATH"].split("::"))
if commondir and os.path.isdir(commondir):
searchpath.append(commondir)
if renpy.android or renpy.ios:
print("Mobile search paths:" , " ".join(searchpath))
return searchpath
##############################################################################
android = ("ANDROID_PRIVATE" in os.environ)
def main():
renpy_base = path_to_renpy_base()
sys.path.append(renpy_base)
# Ignore warnings.
warnings.simplefilter("ignore", DeprecationWarning)
# Start Ren'Py proper.
try:
import renpy.bootstrap
except ImportError:
print("Could not import renpy.bootstrap. Please ensure you decompressed Ren'Py", file=sys.stderr)
print("correctly, preserving the directory structure.", file=sys.stderr)
raise
# Set renpy.__main__ to this module.
renpy.__main__ = sys.modules[__name__] # type: ignore
renpy.bootstrap.bootstrap(renpy_base)
if __name__ == "__main__":
main()