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mousemove.cpp
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mousemove.cpp
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// As we move pointer of mouse on screen it will infom the pixels of that point of screen.
#include<GL/glut.h>
#include<stdio.h>
#include<string.h>
GLint ww=400, wh=300;
char str[30];
void init(void)
{
glClearColor(0.0,0.0,1.0,1.0);
glMatrixMode(GL_PROJECTION);
gluOrtho2D(-50.0,150.0,-50.0,100.0);
}
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0,0.0,0.0);
glPointSize(6.0);
}
void winReshape(GLint nw, GLint nh)
{
glViewport(0,0,nw,nh);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0.0,GLdouble(nw),0.0,GLdouble(nh));
ww = nw;
wh = nh;
}
void mousePtPlot(GLint xMouse, GLint yMouse)
{
glClear(GL_COLOR_BUFFER_BIT);
sprintf(str,"%d, %d",xMouse,yMouse);
glRasterPos2i(xMouse,wh-yMouse);
for(int i=0;i<strlen(str);i++)
{
glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,str[i]);
}
glFlush();
printf("%d %d\n",xMouse, yMouse);
}
int main(int argc, char** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
glutInitWindowPosition(50,100);
glutInitWindowSize(ww,wh);
glutCreateWindow("mouse demo1");
init();
glutDisplayFunc(display);
glutReshapeFunc(winReshape);
//glutMotionFunc(mousePtPlot);
glutPassiveMotionFunc(mousePtPlot);
glutMainLoop();
return 0;
}