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Copy pathGEO.lua
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GEO.lua
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local profile = {};
local sets = {
['idle_default'] = {
Main = 'Tamaxchi',
Sub = 'Genbu\'s Shield',
Range = 'Dunna',
Head = 'Geomancy Galero',
Neck = 'Morgana\'s Choker',
Ear1 = 'Colossus\'s Earring',
Ear2 = 'Loquac. Earring',
Body = 'Dalmatica',
Hands = 'Bagua Mitaines +1',
Ring1 = 'Succor Ring',
Ring2 = 'Serket Ring',
Back = 'Cheviot Cape',
Waist = 'Desert Rope',
Legs = 'Bagua Pants +1',
Feet = 'Dune Sandals',
},
['idle_hybrid'] = {
Main = 'Tamaxchi',
Sub = 'Genbu\'s Shield',
Range = 'Dunna',
Head = 'Geomancy Galero',
Neck = 'Morgana\'s Choker',
Ear1 = 'Colossus\'s Earring',
Ear2 = 'Loquac. Earring',
Body = 'Dalmatica',
Hands = 'Bagua Mitaines +1',
Ring1 = 'Succor Ring',
Ring2 = 'Serket Ring',
Back = 'Cheviot Cape',
Waist = 'Desert Rope',
Legs = 'Bagua Pants +1',
Feet = 'Dune Sandals',
},
['idle_pdt'] = {
Main = 'Tamaxchi',
Sub = 'Genbu\'s Shield',
Range = 'Dunna',
Head = 'Geomancy Galero',
Neck = 'Morgana\'s Choker',
Ear1 = 'Colossus\'s Earring',
Ear2 = 'Loquac. Earring',
Body = 'Dalmatica',
Hands = 'Bagua Mitaines +1',
Ring1 = 'Jelly Ring',
Ring2 = 'Serket Ring',
Back = 'Cheviot Cape',
Waist = 'Desert Rope',
Legs = 'Bagua Pants +1',
Feet = 'Dune Sandals',
},
['idle_mdt'] = {
Main = 'Tamaxchi',
Sub = 'Genbu\'s Shield',
Range = 'Dunna',
Head = 'Geomancy Galero',
Neck = 'Morgana\'s Choker',
Ear1 = 'Colossus\'s Earring',
Ear2 = 'Loquac. Earring',
Body = 'Dalmatica',
Hands = 'Bagua Mitaines +1',
Ring1 = 'Succor Ring',
Ring2 = 'Serket Ring',
Back = 'Colossus\'s Mantle',
Waist = 'Desert Rope',
Legs = 'Bagua Pants +1',
Feet = 'Dune Sandals',
},
['idle_with_pet'] = {
Range = 'Dunna',
Head = 'Geomancy Galero',
Neck = 'Morgana\'s Choker',
Ear1 = 'Colossus\'s Earring',
Ear2 = 'Loquac. Earring',
Body = 'Dalmatica',
Hands = 'Bagua Mitaines +1',
Ring1 = 'Succor Ring',
Ring2 = 'Serket Ring',
Back = 'Cheviot Cape',
Waist = 'Desert Rope',
Legs = 'Bagua Pants +1',
Feet = 'Bagua Sandals +1',
},
['idle_town'] = {
Range = 'Dunna',
Head = 'Geomancy Galero',
Neck = 'Morgana\'s Choker',
Ear1 = 'Astral Earring',
Ear2 = 'Loquac. Earring',
Body = 'Bagua Tunic +1',
Hands = 'Bagua Mitaines +1',
Ring1 = 'Tamas Ring',
Ring2 = 'Serket Ring',
Back = 'Veela Cape',
Waist = 'Desert Rope',
Legs = 'Bagua Pants +1',
Feet = 'Bagua Sandals +1',
},
['rest'] = {
Main = 'Chatoyant Staff',
Range = 'Dunna',
Head = 'Geomancy Galero',
Neck = 'Beak Necklace',
Ear1 = 'Magnetic Earring',
Ear2 = 'Loquac. Earring',
Body = 'Dalmatica',
Hands = 'Bagua Mitaines +1',
Ring1 = 'Succor Ring',
Ring2 = 'Serket Ring',
Back = 'Errant Cape',
Waist = 'Desert Rope',
Legs = 'Bagua Pants +1',
Feet = 'Dune Sandals',
},
['engaged'] = {
Range = 'Dunna',
Head = 'Geomancy Galero',
Neck = 'Morgana\'s Choker',
Ear1 = 'Astral Earring',
Ear2 = 'Loquac. Earring',
Body = 'Dalmatica',
Hands = 'Bagua Mitaines +1',
Ring1 = 'Succor Ring',
Ring2 = 'Serket Ring',
Back = 'Veela Cape',
Waist = 'Al Zahbi Sash',
Legs = 'Bagua Pants +1',
Feet = 'Dune Sandals',
},
['movement'] = {
Feet = 'Herald\'s Gaiters',
},
['geo'] = {
Range = 'Dunna',
Head = 'Geomancy Galero',
Neck = 'Morgana\'s Choker',
Ear1 = 'Astral Earring',
Ear2 = 'Loquac. Earring',
Body = 'Bagua Tunic +1',
Hands = 'Geomancy Mitaines',
Ring1 = 'Succor Ring',
Ring2 = 'Serket Ring',
Back = 'Errant Cape',
Waist = 'Al Zahbi Sash',
Legs = 'Geomancy Pants',
Feet = 'Dune Sandals',
},
['indi'] = {
Range = 'Dunna',
Head = 'Geomancy Galero',
Neck = 'Morgana\'s Choker',
Ear1 = 'Astral Earring',
Ear2 = 'Loquac. Earring',
Body = 'Bagua Tunic +1',
Hands = 'Geomancy Mitaines',
Ring1 = 'Succor Ring',
Ring2 = 'Serket Ring',
Back = 'Errant Cape',
Waist = 'Desert Rope',
Legs = 'Bagua Pants +1',
Feet = 'Dune Sandals',
},
['matk'] = {
Main = 'Chatoyant Staff',
Sub = 'Omni Grip',
Range = 'Dunna',
Head = 'Geomancy Galero',
Neck = 'Aesir Torque',
Ear1 = 'Helenus\'s Earring',
Ear2 = 'Cass. Earring',
Body = 'Bagua Tunic +1',
Hands = 'Genie Gages',
Ring1 = 'Galdr Ring',
Ring2 = 'Serket Ring',
Back = 'Hecate\'s Cape',
Waist = 'Desert Rope',
Legs = 'Druid\'s Slops',
Feet = 'Shrewd Pumps',
},
['macc'] = {
Main = 'Chatoyant Staff',
Sub = 'Omni Grip',
Range = 'Dunna',
Head = 'Geomancy Galero',
Neck = 'Morgana\'s Choker',
Ear1 = 'Helenus\'s Earring',
Ear2 = 'Cass. Earring',
Body = 'Dalmatica',
Hands = 'Bagua Mitaines +1',
Ring1 = 'Kafka Ring',
Ring2 = 'Serket Ring',
Back = 'Veela Cape',
Waist = 'Desert Rope',
Legs = 'Bagua Pants +1',
Feet = 'Dune Sandals',
},
['cure'] = {
Main = 'Tamaxchi',
Sub = 'Genbu\'s Shield',
Range = 'Dunna',
Head = 'Geomancy Galero',
Neck = 'Morgana\'s Choker',
Ear1 = 'Astral Earring',
Ear2 = 'Roundel Earring',
Body = 'Dalmatica',
Hands = 'Bagua Mitaines +1',
Ring1 = 'Kafka Ring',
Ring2 = 'Serket Ring',
Back = 'Errant Cape',
Waist = 'Desert Rope',
Legs = 'Bagua Pants +1',
Feet = 'Dune Sandals',
},
['precast'] = {
Range = 'Dunna',
Head = 'Geomancy Galero',
Neck = 'Morgana\'s Choker',
Ear1 = 'Magnetic Earring',
Ear2 = 'Loquac. Earring',
Body = 'Dalmatica',
Hands = 'Bagua Mitaines +1',
Ring1 = 'Succor Ring',
Ring2 = 'Serket Ring',
Back = 'Veela Cape',
Waist = 'Desert Rope',
Legs = 'Geomancy Pants',
Feet = 'Rostrum Pumps',
},
['debuff_light'] = {
Range = 'Dunna',
Head = 'Geomancy Galero',
Neck = 'Morgana\'s Choker',
Ear1 = 'Helenus\'s Earring',
Ear2 = 'Cass. Earring',
Body = 'Dalmatica',
Hands = 'Bagua Mitaines +1',
Ring1 = 'Kafka Ring',
Ring2 = 'Serket Ring',
Back = 'Veela Cape',
Waist = 'Desert Rope',
Legs = 'Bagua Pants +1',
Feet = 'Dune Sandals',
},
['debuff_dark'] = {
Range = 'Dunna',
Head = 'Geomancy Galero',
Neck = 'Morgana\'s Choker',
Ear1 = 'Helenus\'s Earring',
Ear2 = 'Cass. Earring',
Body = 'Dalmatica',
Hands = 'Bagua Mitaines +1',
Ring1 = 'Kafka Ring',
Ring2 = 'Serket Ring',
Back = 'Veela Cape',
Waist = 'Desert Rope',
Legs = 'Bagua Pants +1',
Feet = 'Dune Sandals',
},
['lockstyle'] = {
Range = 'Dunna',
Head = 'Bagua Galero',
Body = 'Bagua Tunic +1',
Hands = 'Bagua Mitaines +1',
Legs = 'Bagua Pants +1',
Feet = 'Bagua Sandals +1',
},
['warp'] = {
Ring2 = 'Warp Ring',
},
['onload'] = {
Main = '',
Sub = '',
Range = '',
Ammo = '',
},
['realm'] = {
},
['shattersoul'] = {
},
['spirittaker'] = {
},
};
local towns = T{'Aht Urhgan Whitegate','Al Zahbi','Bastok Markets [S]','Bastok Markets','Bastok Mines','Bastok-Jeuno Airship','Celennia Memorial Library','Chateau d\'Oraguille','Eastern Adoulin','Heavens Tower','Kazham','Kazham-Jeuno Airship','Lower Jeuno','Metalworks','Mhaura','Mog Garden','Nashmau','Norg','Northern San d\'Oria','Port Bastok','Port Jeuno','Port San d\'Oria','Port Windurst','Rabao','Ru\'Lude Gardens','San d\'Oria-Jeuno Airship','Selbina','Southern San d\'Oria [S]','Southern San d\'Oria','Tavnazian Safehold','Upper Jeuno','Western Adoulin','Windurst Walls','Windurst Waters [S]','Windurst Waters','Windurst Woods','Windurst-Jeuno Airship',};
local elements = T{
['Earth'] = T{'Omni Grip'},
['Water'] = T{'Omni Grip'},
['Wind'] = T{'Omni Grip'},
['Fire'] = T{'Omni Grip'},
['Ice'] = T{'Omni Grip'},
['Thunder'] = T{'Omni Grip'},
['Dark'] = T{'Omni Grip'},
['Light'] = T{'Omni Grip'},
['Unknown'] = T{'Wizzan Grip'},
['Non-Elemental'] = T{'Wizzan Grip'},
};
local settings = {
warping = T{},
setvar = 1,
};
local idleset = {
[1] = 'default',
[2] = 'hybrid',
[3] = 'pdt',
[4] = 'mdt',
};
profile.Sets = sets;
profile.Packer = {
};
profile.OnLoad = function()
gSettings.AllowAddSet = true;
AshitaCore:GetChatManager():QueueCommand(1, '/macro book 9');
AshitaCore:GetChatManager():QueueCommand(1, '/macro set 1');
AshitaCore:GetChatManager():QueueCommand(1, '/lockstyleset 002');
AshitaCore:GetChatManager():QueueCommand(-1, '/alias /warp /lac fwd warp');
end
profile.OnUnload = function()
AshitaCore:GetChatManager():QueueCommand(-1, '/alias delete /warp');
end
profile.HandleCommand = function(args)
local zone = gData.GetEnvironment();
if (args[1] == 'warp') then
AshitaCore:GetChatManager():QueueCommand(1, '/exec wring');
end
end
profile.HandleDefault = function()
local action = gData.GetAction();
local player = gData.GetPlayer();
local zone = gData.GetEnvironment();
local pet = gData.GetPet();
if (player.Status == 'Engaged') then
gFunc.EquipSet(sets.idle_with_pet);
elseif (player.Status == 'Resting') then
gFunc.EquipSet(sets.rest);
else
if not (towns:contains(zone.Area)) then -- Checks your zone if it's a town
gFunc.EquipSet('idle_' .. idleset[settings.setvar]);
else
gFunc.EquipSet(sets.idle_town);
end
end
if (player.IsMoving == true) then
gFunc.EquipSet(sets.movement);
end
if (pet ~= nil) then
gFunc.Equip('Feet', 'Bagua Sandals +1');
end
end
profile.HandleAbility = function()
local skill = gData.GetAction();
if (skill.Name == 'Full Circle') then
elseif (skill.Name == 'Lasting Emanation') then
elseif (skill.Name == 'Ecliptic Attrition') then
elseif (skill.Name == 'Collimated Fervor') then
elseif (skill.Name == 'Life Cycle') then
gFunc.Equip('Body', 'Geomancy Tunic');
elseif (skill.Name == 'Blaze of Glory') then
elseif (skill.Name == 'Dematerialize') then
elseif (skill.Name == 'Entrust') then
elseif (skill.Name == 'Mending Halation') then
elseif (skill.Name == 'Radical Arcana') then
elseif (skill.Name == '') then
elseif (skill.Name == '') then
elseif (skill.Name == '') then
end
end
profile.HandleItem = function()
end
profile.HandlePrecast = function()
local spellType = gData.GetAction();
gFunc.EquipSet(sets.precast);
if (spellType.Skill == 'Elemental Magic') then
elseif (spellType.Skill == 'Geomancy') then
if string.match(spellType.Name, 'Indi-') then
else
end
elseif (spellType.Skill == 'Enfeebling Magic') then
elseif (spellType.Skill == 'Enhancing Magic') then
elseif (spellType.Skill == 'Dark Magic') then
elseif (spellType.Skill == 'Healing Magic') then
end
end
profile.HandleMidcast = function()
local spellType = gData.GetAction();
if (spellType.Skill == 'Elemental Magic') then
gFunc.EquipSet(sets.matk);
elseif (spellType.Skill == 'Geomancy') then
if string.match(spellType.Name, 'Indi-') then
gFunc.EquipSet(sets.indi);
else
gFunc.EquipSet(sets.geo);
end
elseif (spellType.Skill == 'Enfeebling Magic') then
if (spellType.Element == 'Light') then
gFunc.EquipSet(sets.debuff_light);
elseif (spellType.Element == 'Dark') then
gFunc.EquipSet(sets.debuff_dark);
end
elseif (spellType.Skill == 'Enhancing Magic') then
gFunc.Equip('Neck', 'Enhancing Torque');
elseif (spellType.Skill == 'Dark Magic') then
if (spellType.Name == 'Drain' or 'Aspir') then
gFunc.Equip('Ear1', 'Hirudinea Earring');
end
elseif spellType.Name:contains('Cure') then
gFunc.EquipSet(sets.cure);
end
end
profile.HandlePreshot = function()
end
profile.HandleMidshot = function()
end
profile.HandleWeaponskill = function()
local action = gData.GetAction();
if (action.Name == 'Spirit Taker') then
-- INT and MND 50% physical based WS
gFunc.EquipSet(sets.spirittaker);
elseif (action.Name == 'Realmrazer') then
gFunc.EquipSet(sets.realm);
elseif (action.Name == 'Shattersoul') then
gFunc.EquipSet(sets.shattersoul);
end
end
return profile;