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ServerMain.java
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import java.awt.*;
import javax.swing.*;
import java.awt.event.*;
import javax.swing.event.*;
import java.io.*;
public class ServerMain implements ActionListener, Runnable {
//properties
SuperSocketMaster ssm;
String strMsg;
String strCurrentMap;
int mapNumber;
int PlayersJoined = 0;
int PlayerStats [][] = new int [4][3];
int PlayserHealth[] = new int [4];
String strPlayerAttackDamage[][];
boolean playerPresent [] = {false, false, false, false};
boolean playerActivator [] = {false, false, false, false};
boolean playersAlive[] = {true, false, false, false};
int intActivatorPlayers = 0;
int intNewMapPlayers = 0;
Timer timer;
//extras
JPanel panel;
JFrame frame;
JButton btnSend;
JTextField txtInput;
FileReader enemyDataFile;
BufferedReader enemyDataReader;
static Map currentMap;
enemy Enemies [];
int activateTiles [][];
int intEnemyCount = 0;
int intEnemyAlive = -10;
public void run(){
//initialize frame+panel+button+textfield
/*
panel = new JPanel();
panel.setLayout(null);
frame = new JFrame("Server");
frame.setDefaultCloseOperation(3);
panel.setPreferredSize(new Dimension(400, 300));
txtInput = new JTextField();
txtInput.setSize(300, 50);
txtInput.setLocation(20, 20);
btnSend = new JButton("Send msg");
btnSend.setLocation(20, 70);
btnSend.setSize(80, 30);
btnSend.addActionListener(this);
panel.add(btnSend);
panel.add(txtInput);
frame.setContentPane(panel);
frame.pack();
frame.setVisible(true);
*/
try {
enemyDataFile = new FileReader(strCurrentMap+"enemies.txt");
enemyDataReader = new BufferedReader(enemyDataFile);
currentMap = new Map (strCurrentMap + ".csv");
currentMap.renderBoundMap();
}catch (IOException e) {
System.out.println ("exception: " +e);
}
ssm = new SuperSocketMaster (6112, this);
ssm.connect();
try {
String Tiles [] = enemyDataReader.readLine().split(", ");
activateTiles = new int [Tiles.length][2];
for (int Count = 0; Count < Tiles.length; Count ++) {
String strStorage [] = Tiles [Count].split("_");
activateTiles [Count][0] = Integer.parseInt(strStorage [0]);
activateTiles [Count][1] = Integer.parseInt(strStorage [1]);
//System.out.println (activateTiles [Count][0] + "," + activateTiles [Count][1]);
}
}catch (IOException e) {
}
// get player attack damage
try{
FileReader dataFile = new FileReader("data_attackdamage.txt");
BufferedReader readData = new BufferedReader(dataFile);
strPlayerAttackDamage = new String[Integer.parseInt(readData.readLine())][2];
for(int line=0;line<strPlayerAttackDamage.length; line++){
String linedata[] = readData.readLine().split(";");
strPlayerAttackDamage[line][0] = linedata[0];
strPlayerAttackDamage[line][1] = linedata[1];
//System.out.println(linedata[0] + ":" + linedata[1]);
}
}catch(Exception e){
System.out.println(e);
}
timer = new Timer (100/6, this);
timer.start();
}
//methods
public void actionPerformed (ActionEvent evt) throws NullPointerException {
if (evt.getSource () == ssm) {
strMsg = ssm.readText();
String strData [] = strMsg.split (",");
int intPlayer;
if(strData [0].equals ("joined")) {
ssm.sendText ("server,enemyCount," + intEnemyCount);
ssm.sendText ("server,assign," + PlayersJoined);
playerPresent [PlayersJoined] = true;
for (int Count = 0; Count < activateTiles.length; Count ++) {
ssm.sendText ("server,updateTiles," + activateTiles [Count][0] + "," + activateTiles [Count][1] + "," + 1);
}
PlayersJoined ++;
}else if (strData [2].equals ("stats")) {
intPlayer = Integer.parseInt (strData [1]);
PlayerStats [intPlayer][0] = Integer.parseInt(strData [3]); //x
PlayerStats [intPlayer][1] = Integer.parseInt(strData [4]); //y
PlayerStats [intPlayer][2] = Integer.parseInt(strData [5]); //angle
}else if (strData [2].equals ("kill")){
try {
Enemies [Integer.parseInt(strData [3])].kill();
}catch (ArrayIndexOutOfBoundsException e) {
}
}else if (strData [2].equals ("activate")) {
playerActivator [Integer.parseInt(strData [1])] = true;
if (strData [3].equals("enemies")) {
intActivatorPlayers ++;
}else if (strData [3].equals("nextmap")) {
intNewMapPlayers ++;
}
ssm.sendText ("server,acknowledgeactivate," + strData [1]);
}else if (strData [2].equals ("deactivate")) {
playerActivator [Integer.parseInt(strData [1])] = false;
if (strData [3].equals("enemies")) {
intActivatorPlayers --;
}else if (strData [3].equals("nextmap")) {
intNewMapPlayers --;
}
ssm.sendText ("server,acknowledgedeactivate," + strData [1]);
}else if(strData[2].equals("sendatk")){//server,sendattack,p#,atkname
//player sent an attack request
String attack = strData[3];
//System.out.println("SERVER// REQUEST: " + strMsg);
//System.out.println(attack);
intPlayer = Integer.parseInt (strData [1]);
int attackRange = 200; //enter values for how far each attack hits in pixels
int attackAngle = 60;
//check if enemy is hit
for(int enemy=0; enemy<intEnemyCount; enemy++){
if(Enemies[enemy].dblDistance[intPlayer] < attackRange){
//this enemy is within range
//get angle of enemy relative to player player
double p_enemy_angle = (Math.toDegrees (Enemies [enemy].findAngle(PlayerStats[intPlayer][0], PlayerStats[intPlayer][1])) + 180) % 360;
int angleLeft = PlayerStats[intPlayer][2]-(attackAngle/2);
int angleRight = PlayerStats[intPlayer][2]+(attackAngle/2);
boolean blnInRange = false;
if (angleRight > 360) {
if (p_enemy_angle >= angleLeft && p_enemy_angle <= 360) {
blnInRange = true;
}else if (p_enemy_angle >= 0 && p_enemy_angle <= angleRight - 360) {
blnInRange = true;
}
}else if (angleLeft < 0) {
if (p_enemy_angle >= 0 && p_enemy_angle <= angleRight) {
blnInRange = true;
}else if (p_enemy_angle >= angleLeft + 360 && p_enemy_angle <= 360) {
blnInRange = true;
}
}else {
if (p_enemy_angle >= angleLeft && p_enemy_angle <= angleRight) {
blnInRange = true;
}
}
double time_since_last_hit = (System.nanoTime()-Enemies[enemy].timeSinceAttacked)/1e6; //get the time since enemy was last damaged (in MS)
if(blnInRange && Enemies [enemy].alive == true){
if(time_since_last_hit > 300){ //allow enemy to recover
int intDamage = 30;
//find the attack that was sent
//set intDamage to the damage found in the attack data file.
for(int count=0;count<strPlayerAttackDamage.length; count++){
if(attack.equals(strPlayerAttackDamage[count][0])){
intDamage = Integer.parseInt(strPlayerAttackDamage[count][1]);
//System.out.println("Attack '" + strPlayerAttackDamage[count][0] + "' " + intDamage + " damage");
}
}
Enemies[enemy].intHealth -= intDamage;
//System.out.println("Damaged " + enemy);
Enemies[enemy].timeSinceAttacked = System.nanoTime();
ssm.sendText("server,enemyDamaged," + enemy); //
if(Enemies [enemy].intHealth <= 0){
Enemies [enemy].kill();
//System.out.println ("Enemy " + enemy + " killed " + Math.round(Enemies [enemy].dblDistance [intPlayer]));
//delay 2 seconds then enemy disappear
}
}
}
}
}
}else if(strData[2].equals("iamdeadlol")){
playersAlive[Integer.parseInt(strData[1])] = false;
//stop enemy from targeting
for(int enemy=0;enemy<Enemies.length;enemy++){
if(Enemies[enemy].Target == Integer.parseInt(strData[1])){
//player is a target
Enemies[enemy].Target = 10;
Enemies[enemy].targetting = false;
PlayerStats[Integer.parseInt(strData[1])][0] = 10000;
PlayerStats[Integer.parseInt(strData[1])][1] = 10000;
}
}
}else if(strData[2].equals("iamaliveayyy")){
playersAlive[Integer.parseInt(strData[1])] = true;
}
}
if (evt.getSource () == timer) {
//reset map if no players are alive
/*
int alive=0;
for(int p=0;p<4;p++){
if(playersAlive[p]){
alive++;
//System.out.println(p + " is alive");
}
}
if(alive==0){
ssm.sendText("server,changeMap,map" + mapNumber + ",600,600");
}*/
//ememy
if (intEnemyAlive > 0) {
for (int Count = 0; Count < intEnemyCount; Count ++) {
if (Enemies [Count].alive == true) {
for (int Count1 = 0; Count1 < 4; Count1 ++) {
if (playerPresent [Count1] == true) {
Enemies [Count].findRange (PlayerStats [Count1][0], PlayerStats [Count1][1], Count1);
}
}
if (Enemies [Count].targetting == false) {
Enemies [Count].attemptActivate();
}else {
//stop enemy from moving if enemy is attacked
double time_since_last_hit = (System.nanoTime()-Enemies[Count].timeSinceAttacked)/1e6;
if(time_since_last_hit > 300){ //stop player from moving for 0.6 second.
Enemies [Count].move (PlayerStats [Enemies [Count].Target][0], PlayerStats [Enemies [Count].Target][1]);
if (Enemies [Count].attacking == true) {
Enemies [Count].attacking = false;
ssm.sendText ("server,enemyAttack," + Count + "," + Enemies[Count].Target + "," + Enemies[Count].intAttack);
//System.out.println ("server,enemyAttack," + Count + "," + Enemies[Count].Target + "," + Enemies[Count].intAttack);
}
}
}
ssm.sendText ("server,enemy," + Count + "," + Enemies [Count].intX + "," + Enemies [Count].intY + "," + (int) (Math.toDegrees(Enemies [Count].dblAngle)) + "," + Enemies[Count].strType);
}else if (Enemies [Count].justKilled == true) {
Enemies [Count].justKilled = false;
Enemies [Count].alive = false;
ssm.sendText("server,enemy," + Count + ",0,0,0,none");
intEnemyAlive --;
System.out.println (intEnemyAlive);
}
}
}else if (intEnemyAlive == 0) {
try {
resetSpawning();
}catch (IOException e) {}
intEnemyAlive = -10;
}
//activate
if (intActivatorPlayers == PlayersJoined && intEnemyAlive == -10 && PlayersJoined != 0) {
for (int Count = 0; Count < activateTiles.length; Count ++) {
ssm.sendText ("server,updateTiles," + activateTiles [Count][0] + "," + activateTiles [Count][1] + "," + 0);
}
try {
generateEnemies();
}catch (IOException e) {}
}else if (intNewMapPlayers == PlayersJoined && PlayersJoined != 0) {
ssm.sendText ("server,changeMap,map" + (mapNumber + 1) + ",600,600");
try {
enemyDataReader.close();
enemyDataFile.close();
}catch (IOException e) {}
}
}
}
//enemies
public void generateEnemies () throws IOException {
intEnemyCount = Integer.parseInt(enemyDataReader.readLine());
intEnemyAlive = intEnemyCount;
String enemyData [] = new String [5];
Enemies = new enemy [intEnemyCount];
for (int Count = 0; Count < intEnemyCount; Count ++) {
enemyData = (enemyDataReader.readLine()).split(", ");
Enemies [Count] = new enemy (Integer.parseInt(enemyData [0]), Integer.parseInt(enemyData [1]), enemyData [2], Integer.parseInt(enemyData [3]), Integer.parseInt(enemyData [4]));
}
String Tiles [] = enemyDataReader.readLine().split(", ");
for (int Count = 0; Count < Tiles.length; Count ++) {
String strStorage [] = Tiles [Count].split("_");
ssm.sendText ("server,updateTiles," + strStorage [0] + "," + strStorage [1] + "," + 0);
//send enemy type
ssm.sendText("server,enemyType," + Enemies[Count].strType);
}
ssm.sendText ("server,enemyCount," + intEnemyCount);
}
public void resetSpawning () throws IOException {
String Tiles [] = enemyDataReader.readLine().split(", ");
for (int Count = 0; Count < Tiles.length; Count ++) {
String strStorage [] = Tiles [Count].split("_");
ssm.sendText ("server,updateTiles," + strStorage [0] + "," + strStorage [1] + "," + 1);
}
Tiles = enemyDataReader.readLine().split(", ");
if (!Tiles [0].equals ("1000_1000")) {
activateTiles = new int [Tiles.length][2];
for (int Count = 0; Count < Tiles.length; Count ++) {
String strStorage [] = Tiles [Count].split("_");
activateTiles [Count][0] = Integer.parseInt(strStorage [0]);
activateTiles [Count][1] = Integer.parseInt(strStorage [1]);
ssm.sendText ("server,updateTiles," + strStorage [0] + "," + strStorage [1] + "," + 1);
}
}else {
enemyDataReader.close();
enemyDataFile.close();
}
}
//constructor
public ServerMain (String currentMapFile) {
//MOVED TO RUN() METHOD
//SINCE THIS IS A THREAD
this.strCurrentMap = currentMapFile;
mapNumber = Integer.parseInt(currentMapFile.substring(3,4));
}
}