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ClientMain.java~
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import java.awt.*;
import javax.swing.*;
import javax.swing.event.*;
import java.awt.event.*;
import java.io.*;
import javax.imageio.*;
import java.awt.image.*;
public class ClientMain implements ActionListener, KeyListener, MouseListener, MouseMotionListener {
//****************************************
//Mr. Cadawas || ICS4U1 CPT
//Mogen Cheng, Mark Abadir, Ross Baumgartner
//2017-01-22
//****************************************
//
//FILE: ClientMain
//DESCRIPTION: The main class run by the player.
//
// This class seamlessly switches between multiple JPanels, handles
// all Client-side keyboard and mouse inputs, and connects/disconnects,
// sends and recieves data from SuperSocketMaster based on user interaction.
//
//REASON: Essential class for recieving, rendering, displaying, sending and manipulating data
// for the Client.
//
//****************************************
static String initialMapName = "map1";
static String currentMap = initialMapName; //used for host
static String ip = "localhost";
static int port = 0;
static boolean gameHasStarted = false;
//properties
static SuperSocketMaster ssm;
static boolean isHost = false;
static player thisPlayer;
JFrame frame;
ClientAnimation gamePanel;
ClientHome homePanel;
static ServerMain sm = new ServerMain(initialMapName);
static Thread sm_thread = null;
Timer timer;
Timer mainMenuTimer;
static int intPlayerNumber = -1;
static int [][] intPlayerData = new int [4][4];
static long [][] longPlayerCooldown = new long[4][2];
static long [][] longEnemyData;
static int ScreenMouseX;
static int ScreenMouseY;
static String strType = ""; //player type
//messaging
//blank cursor variables
BufferedImage cursorImg;
Cursor crosshair;
Cursor default_crosshair;
boolean blnActivate = false;
String strInteract = "NA";
//methods
public void actionPerformed (ActionEvent evt) throws NullPointerException {
if (evt.getSource() == ssm) {
//----------------------------------------------------------------------------------------------------------------
String [] strData = ssm.readText().split (",");
int intPlayer;
if (strData [0].equals("server")) {
if (strData [1].equals("assign")) {
if (intPlayerNumber == -1) {
intPlayerNumber = Integer.parseInt(strData [2]);
gamePanel.intPlayerNumber = intPlayerNumber;
timer.start();
System.out.println("Assigned as player: " + intPlayerNumber);
System.out.println("player," + intPlayerNumber +",iamaliveayyy");
String strType = thisPlayer.strType;
gamePanel.playerClass [intPlayerNumber] = strType;
}else {
ssm.sendText ("player," + intPlayerNumber + ",class," + thisPlayer.strType);
}
}else if (strData [1].equals("enemy") && intPlayerNumber != -1) { //get enemy data
longEnemyData [Integer.parseInt(strData[2])][0] = Long.parseLong(strData [3]);
longEnemyData [Integer.parseInt(strData[2])][1] = Long.parseLong(strData [4]);
longEnemyData [Integer.parseInt(strData[2])][2] = Long.parseLong(strData [5]);
switch(strData[6]){
case "shark":
longEnemyData[Integer.parseInt(strData[2])][4] = 0;
break;
case "ghost":
longEnemyData[Integer.parseInt(strData[2])][4] = 1;
break;
default:
longEnemyData[Integer.parseInt(strData[2])][4] = 0;
break;
}
}else if (strData [1].equals("enemyCount")) { //create a new array to start recieving enemy data
try {
longEnemyData = new long [Integer.parseInt(strData[2])][5]; //x, y, degrees, time since last hit, enemyType
}catch (Exception e) {
}
}else if (strData [1].equals("updateTiles")) { //update a tile in-game (when enemies are dead, doors will open/close)
thisPlayer.currentMap.updateInteractions(Integer.parseInt(strData [2]), Integer.parseInt(strData [3]), Integer.parseInt(strData [4]));
gamePanel.currentMap.updateInteractions (Integer.parseInt(strData [2]), Integer.parseInt(strData [3]), Integer.parseInt(strData [4]));
}else if (strData [1].equals("acknowledgeactivate") && Integer.parseInt(strData [2]) == intPlayerNumber) {
blnActivate = true;
}else if (strData [1].equals("acknowledgedeactivate") && Integer.parseInt(strData [2]) == intPlayerNumber) {
blnActivate = false;
strInteract = "NA";
}else if(strData[1].equals("enemyDamaged")){ //tells Client to do the flash animation
longEnemyData[Integer.parseInt(strData[2])][3] = System.nanoTime();
}else if(strData[1].equals("changeMap")){ //format: server,changeMap,[newMapName],[intSpawnPointX],[intSpawnPointY]
//MAP CHANGE
String newMapName = strData[2];
int intSpawnPointX = Integer.parseInt(strData[3]);
int intSpawnPointY = Integer.parseInt(strData[4]);
System.out.println("Changing map to: " + newMapName);
timer.stop();
try{
Thread.sleep(100);
}catch(Exception e){}
this.ssm.disconnect();
sm.timer.stop();
if(isHost){
//reinitialize server IF hosting
sm.timer.stop();
try{
Thread.sleep(100);
}catch(Exception e){}
sm.ssm.disconnect();
sm = new ServerMain(newMapName);
sm_thread = new Thread(sm);
sm_thread.start();
}
thisPlayer = new player (strType, intSpawnPointX, intSpawnPointY, newMapName);
intPlayerNumber = -1;
try{
gamePanel = new ClientAnimation(newMapName);
gamePanel.UI_Thread.start();
gamePanel.UI.timerRefreshUI.start();
}catch(Exception e){
System.out.println("COULD NOT CREATE NEW GAMEPANEL "+e);
}
gamePanel.setPreferredSize(new Dimension(1280, 720));
frame.setContentPane(gamePanel);
frame.pack();
//connect to the new server with the new map
ssm = new SuperSocketMaster(ip, port, this);
ssm.connect();
ssm.sendText("joined");
System.out.println("Connecting to: " + ip);
//set focus to the game
frame.requestFocus();
//hide cursor
frame.getContentPane().setCursor(crosshair);
timer.start();
}else if (strData [1].equals("enemyAttack")) {
if (Integer.parseInt(strData [3]) == intPlayerNumber) {
thisPlayer.intHealth -= Integer.parseInt(strData [4]);
}
}
//ATTACH OTHER TYPES OF SERVER MESSAGES HERE
}else if (strData [0].equals("player")) {
intPlayer = Integer.parseInt (strData [1]);
if (strData [2].equals("stats")) {
intPlayerData [intPlayer][0] = Integer.parseInt (strData [3]); //0 = X
intPlayerData [intPlayer][1] = Integer.parseInt (strData [4]); //1 = Y
intPlayerData [intPlayer][2] = Integer.parseInt (strData [5]); //2 = Angle
intPlayerData [intPlayer][3] = Integer.parseInt (strData [6]); //3 = Move state
longPlayerCooldown[intPlayer][0] = Long.parseLong (strData[7]); // cooldown1
longPlayerCooldown[intPlayer][1] = Long.parseLong (strData[8]); // cooldown 2
}else if (strData [2].equals ("class") && gamePanel.playerClass[Integer.parseInt(strData[1])] != strData[3]) {
gamePanel.playerClass [intPlayer] = strData [3];
ssm.sendText ("player," + intPlayerNumber + ",class," + gamePanel.playerClass[intPlayerNumber]);
}else if (strData [2].equals ("message")) {
//CREATE AN EMPTY SPACE FOR MESSAGE
//shift all messages up 1
for(int i=0; i<UserInterface.chatMessages.length-1;i++){
UserInterface.chatMessages[i] = UserInterface.chatMessages[i+1];
}
//recieve the chat message
UserInterface.chatMessages[UserInterface.chatMessages.length-1] = "Player " + (Integer.parseInt(strData[1])+1) + ": " + strData[3];
//notify ANIMATIon that a message has been recieved
UserInterface.recievedMessage = true;
UserInterface.dismissChatTimer.stop();
UserInterface.dismissChatTimer.start();
}else if( strData[2].equals("sendatk")){
if(strData[4].equals("atk1")){
longPlayerCooldown[Integer.parseInt(strData[1])][0] = System.nanoTime(); //attack 1
}else{
longPlayerCooldown[Integer.parseInt(strData[1])][1] = System.nanoTime(); //attack 2
}
}
}
}else if (evt.getSource() == timer) {
//-----------------------------------------------------------------------------------------------------------------
thisPlayer.MouseX = ScreenMouseX - gamePanel.imgX;
thisPlayer.MouseY = ScreenMouseY - gamePanel.imgY;
if(!UserInterface.chatVisible){ //allow the player to move if the chat is not visible
int InteractionValue = thisPlayer.move();
//System.out.println(InteractionValue);
if (InteractionValue != 0 && blnActivate == false) {
if (InteractionValue == 255) {
strInteract = "enemies";
}else if (InteractionValue == 100) {
strInteract = "nextmap";
}
ssm.sendText("player," + intPlayerNumber + ",activate," + strInteract);
}else if (InteractionValue == 0 && blnActivate == true) {
ssm.sendText("player," + intPlayerNumber + ",deactivate," + strInteract);
}
}
if(!gamePanel.UI.deathScreenVisible){
ssm.sendText ("player," + intPlayerNumber + ",stats," + thisPlayer.X + "," + thisPlayer.Y + "," + thisPlayer.degreesAngle + "," + thisPlayer.intMoveState + "," + longPlayerCooldown[intPlayerNumber][0] + "," + longPlayerCooldown[intPlayerNumber][1]);
}
intPlayerData [intPlayerNumber][0] = thisPlayer.X;
intPlayerData [intPlayerNumber][1] = thisPlayer.Y;
intPlayerData [intPlayerNumber][2] = thisPlayer.degreesAngle;
intPlayerData [intPlayerNumber][3] = thisPlayer.intMoveState;
gamePanel.repaint();
if(!gameHasStarted){
//player has pressed !QUIT!
//reset ALL player interactions and panels.
ssm.disconnect();
System.exit(0);
//shutdown server if exists
if(sm_thread != null){
sm.ssm.disconnect();
sm_thread.stop();
}
System.exit(0);
//OLD CODE
/*
gamePanel.UI_Thread.stop(); //stop UI thread
gamePanel.UI = null;
gamePanel.UI_Thread = null;
ssm.disconnect();
intPlayerNumber = -1;
homePanel = null; //ClientHome
gamePanel = null; //ClientAnimtion
thisPlayer = null;
ssm = null;
server = null;
longEnemyData = null;
intPlayerData = null;
intPlayerData = new int [4][4];
homePanel = new ClientHome();
homePanel.setPreferredSize(new Dimension(1280, 720));
homePanel.setLayout(null);
frame.setContentPane(homePanel);
frame.pack();
timer.stop();
mainMenuTimer.start();
//set cursor to default
frame.getContentPane().setCursor(default_crosshair);
*/
}
}else if(evt.getSource() == mainMenuTimer){
//System.out.print("tick");
if(gameHasStarted){
//change content panel to game panel.
//PLAYER HAS PRESSED !CONNECT!
homePanel.timer.stop();
homePanel = null;
try {
gamePanel = new ClientAnimation(initialMapName);
}catch (IOException e) {}
gamePanel.setPreferredSize(new Dimension(1280, 720));
gamePanel.setLayout(null);
frame.setContentPane(gamePanel);
frame.pack();
frame.setVisible(true);
timer = new Timer(1000/60, this);
thisPlayer = new player ("mage", 500, 500, initialMapName);
ssm = new SuperSocketMaster(ip, port, this);
ssm.connect();
ssm.sendText ("joined");
System.out.println("Connecting to: " + ip);
mainMenuTimer.stop();
//set focus to the game
frame.requestFocus();
//hide cursor
frame.getContentPane().setCursor(crosshair);
}
}
}
public void keyPressed (KeyEvent k){
//if the player is still in the main menu, these commands will not be sent.
if(gameHasStarted && thisPlayer != null){
if (k.getKeyCode() == 38 || k.getKeyChar() == 'w') thisPlayer.blnUp = true;
if (k.getKeyCode() == 40 || k.getKeyChar() == 's') thisPlayer.blnDown = true;
if (k.getKeyCode() == 37 || k.getKeyChar() == 'a') thisPlayer.blnLeft = true;
if (k.getKeyCode() == 39 || k.getKeyChar() == 'd') thisPlayer.blnRight = true;
//Minimap hotkey, only works if they are not using the chat.
if(k.getKeyChar() == 'm' && !UserInterface.chatVisible){
if(UserInterface.bigMapVisible){
UserInterface.bigMapVisible = false;
}else{
UserInterface.bigMapVisible = true;
}
}
if(k.getKeyChar() == 'h' && !UserInterface.chatVisible){
if(UserInterface.chooseCharacterMenuVisible){
UserInterface.chooseCharacterMenuVisible = false;
}else{
UserInterface.chooseCharacterMenuVisible = true;
}
}
//=================================================================================CHAT
if(k.getKeyCode() == 10){ //pressed [ENTER]
if(UserInterface.chatVisible){
//send message to server here
if(UserInterface.chatMessage.length() >0){
//System.out.println("[" + intPlayerNumber + "]" + " Chat Message: " + UserInterface.chatMessage);
//System.out.println("player," + intPlayerNumber + ",message," + UserInterface.chatMessage);
ssm.sendText("player," + intPlayerNumber + ",message," + UserInterface.chatMessage);
//create space for the chat array
for(int i=0; i<UserInterface.chatMessages.length-1;i++){
UserInterface.chatMessages[i] = UserInterface.chatMessages[i+1];
}
//input this new message.
UserInterface.chatMessages[UserInterface.chatMessages.length-1] = "Player " + (intPlayerNumber+1) + ": " + UserInterface.chatMessage;
UserInterface.chatMessage = ""; //reset chat message.
UserInterface.recievedMessage = true;
UserInterface.dismissChatTimer.stop();
UserInterface.dismissChatTimer.start();
}
UserInterface.chatVisible = false;
}else{
UserInterface.chatVisible = true;
}
}
//==================SEND CHARACTERS TO CHAT IF CHAT IS OPEN
if(UserInterface.chatVisible){
//IF PLAYER PRESSES [BACKSPACE]
if(k.getKeyCode() == 8){
if(UserInterface.chatMessage.length() >= 1){ //cannot substring under 1
UserInterface.chatMessage = UserInterface.chatMessage.substring(0, UserInterface.chatMessage.length()-1);
}
}else{
//add letter to strMessage
//ignore commas and new lines in chat
if(k.getKeyChar() != ',' && k.getKeyCode() != 16 && k.getKeyCode() != 10){
UserInterface.chatMessage += k.getKeyChar();
}
}
}
//==============================================================Show pause screen [ESC]
if(k.getKeyCode() == 27){
if(UserInterface.pauseScreenVisible){
UserInterface.pauseScreenVisible = false;
}else{
UserInterface.pauseScreenVisible = true;
UserInterface.bigMapVisible = false;
UserInterface.helpScreenVisible = false;
}
}
}else{
homePanel.keyCode = k.getKeyCode();
homePanel.keyChar = k.getKeyChar() + "";
}
}
public void keyReleased (KeyEvent k) {
if(gameHasStarted && thisPlayer != null){
if (k.getKeyCode() == 38 || k.getKeyChar() == 'w') thisPlayer.blnUp = false;
if (k.getKeyCode() == 40 || k.getKeyChar() == 's') thisPlayer.blnDown = false;
if (k.getKeyCode() == 37 || k.getKeyChar() == 'a') thisPlayer.blnLeft = false;
if (k.getKeyCode() == 39 || k.getKeyChar() == 'd') thisPlayer.blnRight = false;
}
}
public void keyTyped (KeyEvent k) {
if (k.getKeyChar() == 'p') System.out.println(thisPlayer.X + ", " + thisPlayer.Y + ", " + (thisPlayer.X - thisPlayer.X%60)/60 + ", " + (thisPlayer.Y - thisPlayer.Y%60)/60);
if (k.getKeyChar() >= '0' && k.getKeyChar() <= '9') {
ssm.sendText("player," + intPlayerNumber + ",kill," + k.getKeyChar());
}
}
public void mouseDragged (MouseEvent m) {
ScreenMouseX = m.getX();
ScreenMouseY = m.getY();
if(gameHasStarted && gamePanel != null){
//send mouse click data to the game panel
gamePanel.mouseButton = m.getButton();
gamePanel.shortTimer.start();
}else{
//otherwise send it to the home screen
homePanel.mouseButton = m.getButton();
}
}
public void mouseExited(MouseEvent m){
}
public void mouseEntered(MouseEvent m){}
public void mouseReleased(MouseEvent m){
}
public void mousePressed(MouseEvent m) throws NullPointerException{
if(gameHasStarted && gamePanel != null){
//send mouse click data to the game panel
gamePanel.mouseButton = m.getButton();
gamePanel.shortTimer.start();
if(gameHasStarted && gamePanel != null){
//send mouse click data to the game panel
gamePanel.mouseButton = m.getButton();
gamePanel.shortTimer.start();
if(m.getButton() == 1 && !UserInterface.chooseCharacterMenuVisible && gamePanel.UI != null){
//compare cooldown time to when the attack was last sent.
double timeSinceCooldown = (System.nanoTime() - gamePanel.UI.longcooldownatk1)/1e6;
if(timeSinceCooldown > Double.parseDouble(gamePanel.UI.strDataStats[gamePanel.UI.characterSelected][2])){
//attack only if cooldown is finished
ssm.sendText("player," + ClientMain.intPlayerNumber + ",sendatk," + gamePanel.UI.atk1 + ",atk1");
//reset cooldown
//show animations for attack
gamePanel.timerAtk.stop();
gamePanel.timerAtk.start();
gamePanel.intAtkAnim = 0;
gamePanel.UI.longcooldownatk1 = System.nanoTime();
longPlayerCooldown[intPlayerNumber][0] = System.nanoTime();
}
}else if(m.getButton() == 3 && !UserInterface.chooseCharacterMenuVisible && gamePanel.UI != null){
//compare current time to when the attack was last sent.
double timeSinceCooldown = (System.nanoTime() - gamePanel.UI.longcooldownatk2)/1e6;
if(timeSinceCooldown > Double.parseDouble(gamePanel.UI.strDataStats[gamePanel.UI.characterSelected][4])){
//attack only if cooldown is finished
ssm.sendText("player," + ClientMain.intPlayerNumber + ",sendatk," + gamePanel.UI.atk2 + ",atk2");
//reset cooldown
gamePanel.timerAtk.stop();
gamePanel.timerAtk.start();
gamePanel.intAtkAnim = 0;
gamePanel.UI.longcooldownatk2 = System.nanoTime();
longPlayerCooldown[intPlayerNumber][1] = System.nanoTime();
}
}
}else{
//otherwise send it to the home screen
homePanel.mouseButton = m.getButton();
}
}else{
//otherwise send it to the home screen
homePanel.mouseButton = m.getButton();
}
}
public void mouseClicked(MouseEvent m) throws NullPointerException{
if(gameHasStarted && gamePanel != null){
//send mouse click data to the game panel
gamePanel.mouseButton = m.getButton();
gamePanel.shortTimer.start();
if(m.getButton() == 1 && !UserInterface.chooseCharacterMenuVisible){
//compare current time to when the attack was last sent.
double timeSinceCooldown = (System.nanoTime() - gamePanel.UI.longcooldownatk1)/1e6;
if(timeSinceCooldown > Double.parseDouble(gamePanel.UI.strDataStats[gamePanel.UI.characterSelected][2])){
//attack only if cooldown is finished
ssm.sendText("player," + ClientMain.intPlayerNumber + ",sendatk," + gamePanel.UI.atk1 + ",atk1");
//reset cooldown
gamePanel.UI.longcooldownatk1 = System.nanoTime();
longPlayerCooldown[intPlayerNumber][0] = System.nanoTime();
}
}else if(m.getButton() == 3 && !UserInterface.chooseCharacterMenuVisible){
//compare current time to when the attack was last sent.
double timeSinceCooldown = (System.nanoTime() - gamePanel.UI.longcooldownatk2)/1e6;
try{
if(timeSinceCooldown > Double.parseDouble(gamePanel.UI.strDataStats[gamePanel.UI.characterSelected][4])){
//attack only if cooldown is finished
ssm.sendText("player," + ClientMain.intPlayerNumber + ",sendatk," + gamePanel.UI.atk2 + ",atk2");
//reset cooldown
gamePanel.UI.longcooldownatk2 = System.nanoTime();
longPlayerCooldown[intPlayerNumber][1] = System.nanoTime();
}
}catch(NullPointerException e){}
}
}else{
//otherwise send it to the home screen
homePanel.mouseButton = m.getButton();
}
}
public void mouseMoved (MouseEvent m) {
ScreenMouseX = m.getX();
ScreenMouseY = m.getY();
}
//constructor
public ClientMain(String currentMap){
this.currentMap = currentMap;
mainMenuTimer = new Timer(2000, this);
mainMenuTimer.start();
frame = new JFrame("Client");
frame.setDefaultCloseOperation(3);
homePanel = new ClientHome();
homePanel.setPreferredSize(new Dimension(1280, 720));
homePanel.setLayout(null);
frame.setContentPane(homePanel);
frame.pack();
frame.setVisible(true);
frame.setResizable (false);
frame.addKeyListener(this);
frame.addMouseListener(this);
frame.addMouseMotionListener(this);
//load/set cursor
try{
//cursorImg = ImageIO.read(new File("UI_crosshair.png"));
cursorImg = new BufferedImage(16, 16, BufferedImage.TYPE_INT_ARGB);
crosshair = Toolkit.getDefaultToolkit().createCustomCursor(cursorImg, new Point(0, 0), "crosshair");
default_crosshair = Toolkit.getDefaultToolkit().createCustomCursor(ImageIO.read(new File("empty")), new Point(0,0), "crosshair");
}catch(Exception e){}
frame.addWindowListener(new java.awt.event.WindowAdapter() {
@Override
public void windowClosing(java.awt.event.WindowEvent windowEvent) {
if (ssm != null) {
ssm.disconnect();
}
}
});
}
//main
public static void main (String [] args) {
try {
ClientMain cm = new ClientMain (args [0]);
}catch (ArrayIndexOutOfBoundsException e) {
ClientMain cm = new ClientMain ("map1");
}
}
}