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diff --git a/README.md b/README.md
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--- a/README.md
+++ b/README.md
@@ -6,8 +6,7 @@ ShinyEffectForUGUI
Shiny effect without Mask commponent.
Since useless draw calls are suppressed, performance is good!
-![image](https://user-images.githubusercontent.com/12690315/38797629-10a22922-419a-11e8-8b68-50be7f8856a5.png)
-![4 -09-2018 22-45-47](https://user-images.githubusercontent.com/12690315/38501362-c56e3768-3c47-11e8-9ec1-50343d8b83ad.gif)
+![image](https://user-images.githubusercontent.com/12690315/40420283-e22f7928-5ec2-11e8-903e-392c2b77f765.png)
[![](https://img.shields.io/github/release/mob-sakai/ShinyEffectForUGUI.svg?label=latest%20version)](https://github.com/mob-sakai/ShinyEffectForUGUI/release)
[![](https://img.shields.io/github/release-date/mob-sakai/ShinyEffectForUGUI.svg)](https://github.com/mob-sakai/ShinyEffectForUGUI/releases)
@@ -28,8 +27,7 @@ Since useless draw calls are suppressed, performance is good!
ShinyEffectForUGUI applies _shiny-effect_ to uGUI element (Image, RawImage, Text, etc...) **WITHOUT Mask component** .
This will suppress extra draw calls and improve performance.
-![image](https://user-images.githubusercontent.com/12690315/38498655-16f9d766-3c40-11e8-8e47-4718d531c948.png)
-
+![compare](https://user-images.githubusercontent.com/12690315/40418786-39ad8b04-5ebe-11e8-91b9-2246a3d08a8c.gif)
* Without-mask method
* Be applied shiny effect by shader
@@ -45,11 +43,21 @@ This will suppress extra draw calls and improve performance.
* Stensil off
* Artifacts on the edges
+
+##### Features
+
+* No Mask component
+* Easy to control in inspector
+![inspector](https://user-images.githubusercontent.com/12690315/40419715-25109b20-5ec1-11e8-8980-26e4a415b152.gif)
+* Supports AnimationClip
+* Will be batched as possible
+
+
## Demo
-![4 -09-2018 23-15-12](https://user-images.githubusercontent.com/12690315/38503024-f1055fd8-3c4b-11e8-9065-841c75728498.gif)
+[WebGL Demo](http://mob-sakai.github.io/ShinyEffectForUGUI)