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[Feature]: Allow MML primitives to be included in m-character Avatars #183

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matthewvollmer opened this issue Nov 26, 2024 · 0 comments
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@matthewvollmer
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Describe your idea

Currently the MML Avatar implementation does not support standard MML primitives to be added as socket elements. (m-cube, m-image, m-video, etc)

I'm looking to create an avatar that will display a video on part of it's body. The functionality works fine in the standard MML editor, but the video fails to render in context of an Avatar.

Is there any future plan to support MML primitives as part of avatars? I have several use cases in mind that would benefit from this.

Video examples:
https://github.com/user-attachments/assets/a301d625-3f45-477d-96d3-ca81759681a3 (functioning video display in mml editor)
https://github.com/user-attachments/assets/58fc07ae-a2aa-4ce8-bc26-71b3e43153d3 (non-function video when avatar is rendered)

Thank you!!

Is there already an issue that is proposing this?

  • I have checked the existing issues

What is the motivation behind this request?

I'm looking to create an avatar that will display a video on part of it's body. The functionality works fine in the standard MML editor, but the video fails to render in context of an Avatar.

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