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go-engine.io

GoDoc Build Status

This is a fork of a open source library that has since updated with breaking changes, Minimal Chat is only using this until we can update our own source code, PLEASE DONT USE THIS SPECIFIC FORK OTHERWISE IT IS OUTDATED

go-engine.io is the implement of engine.io in golang, which is transport-based cross-browser/cross-device bi-directional communication layer for go-socket.io.

It is compatible with node.js implement, and supported long-polling and websocket transport.

Install

Install the package with:

go get github.com/minimalchat/go-engine.io

Import it with:

import "github.com/minimalchat/go-engine.io"

and use engineio as the package name inside the code.

Example

Please check example folder for details.

package main

import (
	"encoding/hex"
	"io/ioutil"
	"log"
	"net/http"

	"github.com/minimalchat/go-engine.io"
)

func main() {
	server, err := engineio.NewServer(nil)
	if err != nil {
		log.Fatal(err)
	}

	go func() {
		for {
			conn, _ := server.Accept()
			go func() {
				defer conn.Close()
				for i := 0; i < 10; i++ {
					t, r, _ := conn.NextReader()
					b, _ := ioutil.ReadAll(r)
					r.Close()
					if t == engineio.MessageText {
						log.Println(t, string(b))
					} else {
						log.Println(t, hex.EncodeToString(b))
					}
					w, _ := conn.NextWriter(t)
					w.Write([]byte("pong"))
					w.Close()
				}
			}()
		}
	}()

	http.Handle("/engine.io/", server)
	http.Handle("/", http.FileServer(http.Dir("./asset")))
	log.Println("Serving at localhost:5000...")
	log.Fatal(http.ListenAndServe(":5000", nil))
}

License

The 3-clause BSD License - see LICENSE for more details