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state3.js
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state3.js
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var sound;
demo.state3 = function(){};
demo.state3.prototype = {
preload: function(){
game.load.image('button1', 'assets/sprites/button1.png');
game.load.image('button2', 'assets/sprites/button2.png');
game.load.image('button3', 'assets/sprites/button3.png');
game.load.audio('pops', 'assets/sounds/buttonPops.mp3');
},
create: function(){
game.stage.backgroundColor = '#1a1aff';
addChangeStateEventListeners();
sound = game.add.audio('pops');
sound.addMarker('low', 0.15, 0.5);
sound.addMarker('high', 1.1, 1.5);
var b1 = game.add.button(100, 100, 'button1', function() {
changeState(null, 1);
});
var b2 = game.add.button(400, 400, 'button2', function() {
changeState(null, 2);
});
var b3 = game.add.button(700, 700, 'button3');
b1.onInputDown.add(this.tint, b1);
b2.onInputDown.add(this.tint, b2);
b3.onInputDown.add(this.tint, b3);
b1.onInputUp.add(this.unTint, b1);
b2.onInputUp.add(this.unTint, b2);
b3.onInputUp.add(this.unTint, b3);
},
tint: function() {
this.tint = 0xbbbbbb;
sound.play('low');
},
unTint: function() {
this.tint = 0xFFFFFF;
sound.play('high');
}
};