You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Add a simple tutorial before starting the first level. See how Noita does it.
Progression system:
For re-playability.
The player only have access to Classic mode initially.
All levels need to be unlocked sequentially.
Once classic mode is beaten, Chaos mode (vs. AI snake bots) is unlocked.
Once Chaos mode is beaten, Endless mode is unlocked.
Add a mechanism to reset progression in the Settings menu.
Note: All mode share the same set of levels, just with different game mechanics and win conditions.
Additionals:
Level Select menu shows which level is already unlocked, and which is not, while disabling the Play button accordingly.
Level Select menu remembers the last level that the player chose in the previous run.
Once unlocked, endless mode highscore is stored and displayed in the Level Select menu.
Further gameplay balancing:
More levels.
Consider update the target score and target kills / food and kill reward for each level to be more enjoyable and to support the above progression system.
Consider making the game easier so the player can unlock endless mode quicker.
Sounds:
More feedback with sound effects for each movement keypress (N, W, S, E), e.g., use the circle of 5th for directions.
New sound effect for "eating".
Old sound effect for "eating" reutilized as sound effect for when the player made a kill.
The text was updated successfully, but these errors were encountered:
Suggestions:
Tutorial:
Progression system:
For re-playability.
Note: All mode share the same set of levels, just with different game mechanics and win conditions.
Additionals:
Further gameplay balancing:
Sounds:
The text was updated successfully, but these errors were encountered: