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This repository has been archived by the owner on Aug 17, 2019. It is now read-only.
Currently, userland patches are stubbed.
What I want, is to be able to specify which application (most likely title ID) to patch, in a .cake file, and have 3ds_injector handle the patching. How do we tell 3ds_injector what patches to load? Possibly a file on the SD card, or a list of paths to .cake files somewhere in memory, or hell, have it load the config.dat and read the selected cakes.
The text was updated successfully, but these errors were encountered:
The .cake format doesn't have any method to support dynamic searching&patching. 3ds_injector should check the app's version and load the correct offsets accordingly.
Yes, having fixed offsets can be a pain, but you can use tools to search for offsets (like rafind2, or writing your own), and it's less prone to errors (as you can adjust manually).
Currently, userland patches are stubbed.
What I want, is to be able to specify which application (most likely title ID) to patch, in a .cake file, and have 3ds_injector handle the patching. How do we tell 3ds_injector what patches to load? Possibly a file on the SD card, or a list of paths to .cake files somewhere in memory, or hell, have it load the config.dat and read the selected cakes.
The text was updated successfully, but these errors were encountered: