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BuildTools.proj
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<Project Sdk="Microsoft.Build.Traversal">
<ItemGroup>
<ProjectReference Include="..\sources\GeneratorSdk\MetadataTasks\MetadataTasks.csproj"/>
<ProjectReference Include="..\sources\ConstantsScraper\ConstantsScraper.csproj"/>
<ProjectReference Include="..\sources\ClangSharpSourceToWinmd\ClangSharpSourceToWinmd.csproj"/>
<ProjectReference Include="..\sources\WinmdUtils\WinmdUtils.csproj"/>
</ItemGroup>
<ItemGroup>
<!-- These are here to support CommonUtils.ps1, which parses the .props file that nuget restore generates based on these. -->
<PackageReference Include="Microsoft.Windows.SDK.CPP" Version="10.0.26100.2161" GeneratePathProperty="true"/>
<PackageReference Include="Microsoft.Windows.SDK.CPP.x64" Version="10.0.26100.2161" GeneratePathProperty="true"/>
<!-- Used by CommonUtils.ps1 to get the path to the last release .winmd -->
<PackageReference Include="Microsoft.Windows.SDK.Win32Metadata" Version="$(LastWin32MetadataReleaseVersion)" GeneratePathProperty="True">
<PrivateAssets>all</PrivateAssets>
</PackageReference>
<PackageReference Include="Microsoft.Direct3D.D3D12" Version="1.614.0" GeneratePathProperty="true"/>
</ItemGroup>
</Project>