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editor.ts
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editor.ts
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/*---------------------------------------------------------------------------------------------
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
import { localize } from 'vs/nls';
import { Event, Emitter } from 'vs/base/common/event';
import { withNullAsUndefined, assertIsDefined } from 'vs/base/common/types';
import { URI } from 'vs/base/common/uri';
import { IDisposable, Disposable, toDisposable } from 'vs/base/common/lifecycle';
import { IEditor, IEditorViewState, ScrollType, IDiffEditor } from 'vs/editor/common/editorCommon';
import { IEditorModel, IEditorOptions, ITextEditorOptions, IBaseResourceEditorInput, IResourceEditorInput, EditorActivation, EditorOpenContext, ITextEditorSelection, TextEditorSelectionRevealType } from 'vs/platform/editor/common/editor';
import { IInstantiationService, IConstructorSignature0, ServicesAccessor, BrandedService } from 'vs/platform/instantiation/common/instantiation';
import { IContextKeyService, RawContextKey } from 'vs/platform/contextkey/common/contextkey';
import { Registry } from 'vs/platform/registry/common/platform';
import { ITextModel } from 'vs/editor/common/model';
import { GroupsOrder, IEditorGroup, IEditorGroupsService } from 'vs/workbench/services/editor/common/editorGroupsService';
import { ICompositeControl, IComposite } from 'vs/workbench/common/composite';
import { ActionRunner, IAction } from 'vs/base/common/actions';
import { IFileService } from 'vs/platform/files/common/files';
import { IPathData } from 'vs/platform/windows/common/windows';
import { coalesce, firstOrDefault } from 'vs/base/common/arrays';
import { ACTIVE_GROUP, IResourceEditorInputType, SIDE_GROUP } from 'vs/workbench/services/editor/common/editorService';
import { IRange } from 'vs/editor/common/core/range';
import { IExtUri } from 'vs/base/common/resources';
// Editor State Context Keys
export const ActiveEditorDirtyContext = new RawContextKey<boolean>('activeEditorIsDirty', false);
export const ActiveEditorPinnedContext = new RawContextKey<boolean>('activeEditorIsNotPreview', false);
export const ActiveEditorStickyContext = new RawContextKey<boolean>('activeEditorIsPinned', false);
export const ActiveEditorReadonlyContext = new RawContextKey<boolean>('activeEditorIsReadonly', false);
// Editor Kind Context Keys
export const ActiveEditorContext = new RawContextKey<string | null>('activeEditor', null);
export const ActiveEditorAvailableEditorIdsContext = new RawContextKey<string>('activeEditorAvailableEditorIds', '');
export const TextCompareEditorVisibleContext = new RawContextKey<boolean>('textCompareEditorVisible', false);
export const TextCompareEditorActiveContext = new RawContextKey<boolean>('textCompareEditorActive', false);
// Editor Group Context Keys
export const EditorGroupEditorsCountContext = new RawContextKey<number>('groupEditorsCount', 0);
export const ActiveEditorGroupEmptyContext = new RawContextKey<boolean>('activeEditorGroupEmpty', false);
export const ActiveEditorGroupIndexContext = new RawContextKey<number>('activeEditorGroupIndex', 0);
export const ActiveEditorGroupLastContext = new RawContextKey<boolean>('activeEditorGroupLast', false);
export const MultipleEditorGroupsContext = new RawContextKey<boolean>('multipleEditorGroups', false);
export const SingleEditorGroupsContext = MultipleEditorGroupsContext.toNegated();
// Editor Layout Context Keys
export const EditorsVisibleContext = new RawContextKey<boolean>('editorIsOpen', false);
export const InEditorZenModeContext = new RawContextKey<boolean>('inZenMode', false);
export const IsCenteredLayoutContext = new RawContextKey<boolean>('isCenteredLayout', false);
export const SplitEditorsVertically = new RawContextKey<boolean>('splitEditorsVertically', false);
export const EditorAreaVisibleContext = new RawContextKey<boolean>('editorAreaVisible', true);
/**
* Text diff editor id.
*/
export const TEXT_DIFF_EDITOR_ID = 'workbench.editors.textDiffEditor';
/**
* Binary diff editor id.
*/
export const BINARY_DIFF_EDITOR_ID = 'workbench.editors.binaryResourceDiffEditor';
/**
* The editor pane is the container for workbench editors.
*/
export interface IEditorPane extends IComposite {
/**
* The assigned input of this editor.
*/
readonly input: IEditorInput | undefined;
/**
* The assigned options of the editor.
*/
readonly options: IEditorOptions | undefined;
/**
* The assigned group this editor is showing in.
*/
readonly group: IEditorGroup | undefined;
/**
* The minimum width of this editor.
*/
readonly minimumWidth: number;
/**
* The maximum width of this editor.
*/
readonly maximumWidth: number;
/**
* The minimum height of this editor.
*/
readonly minimumHeight: number;
/**
* The maximum height of this editor.
*/
readonly maximumHeight: number;
/**
* An event to notify whenever minimum/maximum width/height changes.
*/
readonly onDidSizeConstraintsChange: Event<{ width: number; height: number; } | undefined>;
/**
* The context key service for this editor. Should be overridden by
* editors that have their own ScopedContextKeyService
*/
readonly scopedContextKeyService: IContextKeyService | undefined;
/**
* Returns the underlying control of this editor. Callers need to cast
* the control to a specific instance as needed, e.g. by using the
* `isCodeEditor` helper method to access the text code editor.
*/
getControl(): IEditorControl | undefined;
/**
* Finds out if this editor is visible or not.
*/
isVisible(): boolean;
}
/**
* Overrides `IEditorPane` where `input` and `group` are known to be set.
*/
export interface IVisibleEditorPane extends IEditorPane {
readonly input: IEditorInput;
readonly group: IEditorGroup;
}
/**
* The text editor pane is the container for workbench text editors.
*/
export interface ITextEditorPane extends IEditorPane {
/**
* Returns the underlying text editor widget of this editor.
*/
getControl(): IEditor | undefined;
/**
* Returns the current view state of the text editor if any.
*/
getViewState(): IEditorViewState | undefined;
}
export function isTextEditorPane(thing: IEditorPane | undefined): thing is ITextEditorPane {
const candidate = thing as ITextEditorPane | undefined;
return typeof candidate?.getViewState === 'function';
}
/**
* The text editor pane is the container for workbench text diff editors.
*/
export interface ITextDiffEditorPane extends IEditorPane {
/**
* Returns the underlying text editor widget of this editor.
*/
getControl(): IDiffEditor | undefined;
}
/**
* Marker interface for the control inside an editor pane. Callers
* have to cast the control to work with it, e.g. via methods
* such as `isCodeEditor(control)`.
*/
export interface IEditorControl extends ICompositeControl { }
export interface IFileEditorInputFactory {
/**
* Creates new new editor input capable of showing files.
*/
createFileEditorInput(resource: URI, preferredResource: URI | undefined, preferredName: string | undefined, preferredDescription: string | undefined, preferredEncoding: string | undefined, preferredMode: string | undefined, instantiationService: IInstantiationService): IFileEditorInput;
/**
* Check if the provided object is a file editor input.
*/
isFileEditorInput(obj: unknown): obj is IFileEditorInput;
}
export interface ICustomEditorInputFactory {
createCustomEditorInput(resource: URI, instantiationService: IInstantiationService): Promise<IEditorInput>;
canResolveBackup(editorInput: IEditorInput, backupResource: URI): boolean;
}
export interface IEditorInputFactoryRegistry {
/**
* Registers the file editor input factory to use for file inputs.
*/
registerFileEditorInputFactory(factory: IFileEditorInputFactory): void;
/**
* Returns the file editor input factory to use for file inputs.
*/
getFileEditorInputFactory(): IFileEditorInputFactory;
/**
* Registers the custom editor input factory to use for custom inputs.
*/
registerCustomEditorInputFactory(scheme: string, factory: ICustomEditorInputFactory): void;
/**
* Returns the custom editor input factory to use for custom inputs.
*/
getCustomEditorInputFactory(scheme: string): ICustomEditorInputFactory | undefined;
/**
* Registers a editor input factory for the given editor input to the registry. An editor input factory
* is capable of serializing and deserializing editor inputs from string data.
*
* @param editorInputId the identifier of the editor input
* @param factory the editor input factory for serialization/deserialization
*/
registerEditorInputFactory<Services extends BrandedService[]>(editorInputId: string, ctor: { new(...Services: Services): IEditorInputFactory }): IDisposable;
/**
* Returns the editor input factory for the given editor input.
*
* @param editorInputId the identifier of the editor input
*/
getEditorInputFactory(editorInputId: string): IEditorInputFactory | undefined;
/**
* Starts the registry by providing the required services.
*/
start(accessor: ServicesAccessor): void;
}
export interface IEditorInputFactory {
/**
* Determines whether the given editor input can be serialized by the factory.
*/
canSerialize(editorInput: IEditorInput): boolean;
/**
* Returns a string representation of the provided editor input that contains enough information
* to deserialize back to the original editor input from the deserialize() method.
*/
serialize(editorInput: IEditorInput): string | undefined;
/**
* Returns an editor input from the provided serialized form of the editor input. This form matches
* the value returned from the serialize() method.
*/
deserialize(instantiationService: IInstantiationService, serializedEditorInput: string): EditorInput | undefined;
}
export interface IUntitledTextResourceEditorInput extends IBaseResourceEditorInput {
/**
* Optional resource. If the resource is not provided a new untitled file is created (e.g. Untitled-1).
* If the used scheme for the resource is not `untitled://`, `forceUntitled: true` must be configured to
* force use the provided resource as associated path. As such, the resource will be used when saving
* the untitled editor.
*/
readonly resource?: URI;
/**
* Optional language of the untitled resource.
*/
readonly mode?: string;
/**
* Optional contents of the untitled resource.
*/
readonly contents?: string;
/**
* Optional encoding of the untitled resource.
*/
readonly encoding?: string;
}
export interface IResourceDiffEditorInput extends IBaseResourceEditorInput {
/**
* The left hand side URI to open inside a diff editor.
*/
readonly leftResource: URI;
/**
* The right hand side URI to open inside a diff editor.
*/
readonly rightResource: URI;
}
export const enum Verbosity {
SHORT,
MEDIUM,
LONG
}
export const enum SaveReason {
/**
* Explicit user gesture.
*/
EXPLICIT = 1,
/**
* Auto save after a timeout.
*/
AUTO = 2,
/**
* Auto save after editor focus change.
*/
FOCUS_CHANGE = 3,
/**
* Auto save after window change.
*/
WINDOW_CHANGE = 4
}
export interface ISaveOptions {
/**
* An indicator how the save operation was triggered.
*/
reason?: SaveReason;
/**
* Forces to save the contents of the working copy
* again even if the working copy is not dirty.
*/
readonly force?: boolean;
/**
* Instructs the save operation to skip any save participants.
*/
readonly skipSaveParticipants?: boolean;
/**
* A hint as to which file systems should be available for saving.
*/
readonly availableFileSystems?: string[];
}
export interface IRevertOptions {
/**
* Forces to load the contents of the working copy
* again even if the working copy is not dirty.
*/
readonly force?: boolean;
/**
* A soft revert will clear dirty state of a working copy
* but will not attempt to load it from its persisted state.
*
* This option may be used in scenarios where an editor is
* closed and where we do not require to load the contents.
*/
readonly soft?: boolean;
}
export interface IMoveResult {
editor: EditorInput | IResourceEditorInputType;
options?: IEditorOptions;
}
export interface IEditorInput extends IDisposable {
/**
* Triggered when this input is disposed.
*/
readonly onDispose: Event<void>;
/**
* Triggered when this input changes its dirty state.
*/
readonly onDidChangeDirty: Event<void>;
/**
* Triggered when this input changes its label
*/
readonly onDidChangeLabel: Event<void>;
/**
* Returns the optional associated resource of this input.
*
* This resource should be unique for all editors of the same
* kind and input and is often used to identify the editor input among
* others.
*
* **Note:** DO NOT use this property for anything but identity
* checks. DO NOT use this property to present as label to the user.
* Please refer to `EditorResourceAccessor` documentation in that case.
*/
readonly resource: URI | undefined;
/**
* Unique type identifier for this inpput.
*/
getTypeId(): string;
/**
* Returns the display name of this input.
*/
getName(): string;
/**
* Returns the display description of this input.
*/
getDescription(verbosity?: Verbosity): string | undefined;
/**
* Returns the display title of this input.
*/
getTitle(verbosity?: Verbosity): string | undefined;
/**
* Returns the aria label to be read out by a screen reader.
*/
getAriaLabel(): string;
/**
* Returns a type of `IEditorModel` that represents the resolved input.
* Subclasses should override to provide a meaningful model or return
* `null` if the editor does not require a model.
*/
resolve(): Promise<IEditorModel | null>;
/**
* Returns if this input is readonly or not.
*/
isReadonly(): boolean;
/**
* Returns if the input is an untitled editor or not.
*/
isUntitled(): boolean;
/**
* Returns if this input is dirty or not.
*/
isDirty(): boolean;
/**
* Returns if this input is currently being saved or soon to be
* saved. Based on this assumption the editor may for example
* decide to not signal the dirty state to the user assuming that
* the save is scheduled to happen anyway.
*/
isSaving(): boolean;
/**
* Saves the editor. The provided groupId helps implementors
* to e.g. preserve view state of the editor and re-open it
* in the correct group after saving.
*
* @returns the resulting editor input (typically the same) of
* this operation or `undefined` to indicate that the operation
* failed or was canceled.
*/
save(group: GroupIdentifier, options?: ISaveOptions): Promise<IEditorInput | undefined>;
/**
* Saves the editor to a different location. The provided `group`
* helps implementors to e.g. preserve view state of the editor
* and re-open it in the correct group after saving.
*
* @returns the resulting editor input (typically a different one)
* of this operation or `undefined` to indicate that the operation
* failed or was canceled.
*/
saveAs(group: GroupIdentifier, options?: ISaveOptions): Promise<IEditorInput | undefined>;
/**
* Reverts this input from the provided group.
*/
revert(group: GroupIdentifier, options?: IRevertOptions): Promise<void>;
/**
* Called to determine how to handle a resource that is renamed that matches
* the editors resource (or is a child of).
*
* Implementors are free to not implement this method to signal no intent
* to participate. If an editor is returned though, it will replace the
* current one with that editor and optional options.
*/
rename(group: GroupIdentifier, target: URI): IMoveResult | undefined;
/**
* Subclasses can set this to false if it does not make sense to split the editor input.
*/
supportsSplitEditor(): boolean;
/**
* Returns if the other object matches this input.
*/
matches(other: unknown): boolean;
/**
* Returns if this editor is disposed.
*/
isDisposed(): boolean;
}
/**
* Editor inputs are lightweight objects that can be passed to the workbench API to open inside the editor part.
* Each editor input is mapped to an editor that is capable of opening it through the Platform facade.
*/
export abstract class EditorInput extends Disposable implements IEditorInput {
protected readonly _onDidChangeDirty = this._register(new Emitter<void>());
readonly onDidChangeDirty = this._onDidChangeDirty.event;
protected readonly _onDidChangeLabel = this._register(new Emitter<void>());
readonly onDidChangeLabel = this._onDidChangeLabel.event;
private readonly _onDispose = this._register(new Emitter<void>());
readonly onDispose = this._onDispose.event;
private disposed: boolean = false;
abstract get resource(): URI | undefined;
abstract getTypeId(): string;
getName(): string {
return `Editor ${this.getTypeId()}`;
}
getDescription(verbosity?: Verbosity): string | undefined {
return undefined;
}
getTitle(verbosity?: Verbosity): string {
return this.getName();
}
getAriaLabel(): string {
return this.getTitle(Verbosity.SHORT);
}
/**
* Returns the preferred editor for this input. A list of candidate editors is passed in that whee registered
* for the input. This allows subclasses to decide late which editor to use for the input on a case by case basis.
*/
getPreferredEditorId(candidates: string[]): string | undefined {
return firstOrDefault(candidates);
}
/**
* Returns a descriptor suitable for telemetry events.
*
* Subclasses should extend if they can contribute.
*/
getTelemetryDescriptor(): { [key: string]: unknown } {
/* __GDPR__FRAGMENT__
"EditorTelemetryDescriptor" : {
"typeId" : { "classification": "SystemMetaData", "purpose": "FeatureInsight" }
}
*/
return { typeId: this.getTypeId() };
}
isReadonly(): boolean {
return true;
}
isUntitled(): boolean {
return false;
}
isDirty(): boolean {
return false;
}
isSaving(): boolean {
return false;
}
async resolve(): Promise<IEditorModel | null> {
return null;
}
async save(group: GroupIdentifier, options?: ISaveOptions): Promise<IEditorInput | undefined> {
return this;
}
async saveAs(group: GroupIdentifier, options?: ISaveOptions): Promise<IEditorInput | undefined> {
return this;
}
async revert(group: GroupIdentifier, options?: IRevertOptions): Promise<void> { }
rename(group: GroupIdentifier, target: URI): IMoveResult | undefined {
return undefined;
}
supportsSplitEditor(): boolean {
return true;
}
matches(otherInput: unknown): boolean {
return this === otherInput;
}
isDisposed(): boolean {
return this.disposed;
}
dispose(): void {
if (!this.disposed) {
this.disposed = true;
this._onDispose.fire();
}
super.dispose();
}
}
export const enum EncodingMode {
/**
* Instructs the encoding support to encode the current input with the provided encoding
*/
Encode,
/**
* Instructs the encoding support to decode the current input with the provided encoding
*/
Decode
}
export interface IEncodingSupport {
/**
* Gets the encoding of the type if known.
*/
getEncoding(): string | undefined;
/**
* Sets the encoding for the type for saving.
*/
setEncoding(encoding: string, mode: EncodingMode): void;
}
export interface IModeSupport {
/**
* Sets the language mode of the type.
*/
setMode(mode: string): void;
}
export interface IEditorInputWithPreferredResource {
/**
* An editor may provide an additional preferred resource alongside
* the `resource` property. While the `resource` property serves as
* unique identifier of the editor that should be used whenever we
* compare to other editors, the `preferredResource` should be used
* in places where e.g. the resource is shown to the user.
*
* For example: on Windows and macOS, the same URI with different
* casing may point to the same file. The editor may chose to
* "normalize" the URIs so that only one editor opens for different
* URIs. But when displaying the editor label to the user, the
* preferred URI should be used.
*
* Not all editors have a `preferredResouce`. The `EditorResourceAccessor`
* utility can be used to always get the right resource without having
* to do instanceof checks.
*/
readonly preferredResource: URI;
}
export function isEditorInputWithPreferredResource(obj: unknown): obj is IEditorInputWithPreferredResource {
const editorInputWithPreferredResource = obj as IEditorInputWithPreferredResource;
return editorInputWithPreferredResource && !!editorInputWithPreferredResource.preferredResource;
}
/**
* This is a tagging interface to declare an editor input being capable of dealing with files. It is only used in the editor registry
* to register this kind of input to the platform.
*/
export interface IFileEditorInput extends IEditorInput, IEncodingSupport, IModeSupport, IEditorInputWithPreferredResource {
/**
* Gets the resource this file input is about. This will always be the
* canonical form of the resource, so it may differ from the original
* resource that was provided to create the input. Use `preferredResource`
* for the form as it was created.
*/
readonly resource: URI;
/**
* Sets the preferred resource to use for this file input.
*/
setPreferredResource(preferredResource: URI): void;
/**
* Sets the preferred name to use for this file input.
*
* Note: for certain file schemes the input may decide to ignore this
* name and use our standard naming. Specifically for schemes we own,
* we do not let others override the name.
*/
setPreferredName(name: string): void;
/**
* Sets the preferred description to use for this file input.
*
* Note: for certain file schemes the input may decide to ignore this
* description and use our standard naming. Specifically for schemes we own,
* we do not let others override the description.
*/
setPreferredDescription(description: string): void;
/**
* Sets the preferred encoding to use for this file input.
*/
setPreferredEncoding(encoding: string): void;
/**
* Sets the preferred language mode to use for this file input.
*/
setPreferredMode(mode: string): void;
/**
* Forces this file input to open as binary instead of text.
*/
setForceOpenAsBinary(): void;
/**
* Figure out if the file input has been resolved or not.
*/
isResolved(): boolean;
}
/**
* Side by side editor inputs that have a primary and secondary side.
*/
export class SideBySideEditorInput extends EditorInput {
static readonly ID: string = 'workbench.editorinputs.sidebysideEditorInput';
constructor(
protected readonly name: string | undefined,
protected readonly description: string | undefined,
private readonly _secondary: EditorInput,
private readonly _primary: EditorInput
) {
super();
this.registerListeners();
}
private registerListeners(): void {
// When the primary or secondary input gets disposed, dispose this diff editor input
const onceSecondaryDisposed = Event.once(this.secondary.onDispose);
this._register(onceSecondaryDisposed(() => {
if (!this.isDisposed()) {
this.dispose();
}
}));
const oncePrimaryDisposed = Event.once(this.primary.onDispose);
this._register(oncePrimaryDisposed(() => {
if (!this.isDisposed()) {
this.dispose();
}
}));
// Reemit some events from the primary side to the outside
this._register(this.primary.onDidChangeDirty(() => this._onDidChangeDirty.fire()));
this._register(this.primary.onDidChangeLabel(() => this._onDidChangeLabel.fire()));
}
/**
* Use `EditorResourceAccessor` utility method to access the resources
* of both sides of the diff editor.
*/
get resource(): URI | undefined {
return undefined;
}
get primary(): EditorInput {
return this._primary;
}
get secondary(): EditorInput {
return this._secondary;
}
getTypeId(): string {
return SideBySideEditorInput.ID;
}
getName(): string {
if (!this.name) {
return localize('sideBySideLabels', "{0} - {1}", this._secondary.getName(), this._primary.getName());
}
return this.name;
}
getDescription(): string | undefined {
return this.description;
}
isReadonly(): boolean {
return this.primary.isReadonly();
}
isUntitled(): boolean {
return this.primary.isUntitled();
}
isDirty(): boolean {
return this.primary.isDirty();
}
isSaving(): boolean {
return this.primary.isSaving();
}
save(group: GroupIdentifier, options?: ISaveOptions): Promise<IEditorInput | undefined> {
return this.primary.save(group, options);
}
saveAs(group: GroupIdentifier, options?: ISaveOptions): Promise<IEditorInput | undefined> {
return this.primary.saveAs(group, options);
}
revert(group: GroupIdentifier, options?: IRevertOptions): Promise<void> {
return this.primary.revert(group, options);
}
getTelemetryDescriptor(): { [key: string]: unknown } {
const descriptor = this.primary.getTelemetryDescriptor();
return Object.assign(descriptor, super.getTelemetryDescriptor());
}
matches(otherInput: unknown): boolean {
if (otherInput === this) {
return true;
}
if (otherInput instanceof SideBySideEditorInput) {
return this.primary.matches(otherInput.primary) && this.secondary.matches(otherInput.secondary);
}
return false;
}
}
export interface ITextEditorModel extends IEditorModel {
textEditorModel: ITextModel;
}
/**
* The editor model is the heavyweight counterpart of editor input. Depending on the editor input, it
* connects to the disk to retrieve content and may allow for saving it back or reverting it. Editor models
* are typically cached for some while because they are expensive to construct.
*/
export class EditorModel extends Disposable implements IEditorModel {
private readonly _onDispose = this._register(new Emitter<void>());
readonly onDispose = this._onDispose.event;
private disposed = false;
/**
* Causes this model to load returning a promise when loading is completed.
*/
async load(): Promise<IEditorModel> {
return this;
}
/**
* Returns whether this model was loaded or not.
*/
isResolved(): boolean {
return true;
}
/**
* Find out if this model has been disposed.
*/
isDisposed(): boolean {
return this.disposed;
}
/**
* Subclasses should implement to free resources that have been claimed through loading.
*/
dispose(): void {
this.disposed = true;
this._onDispose.fire();
super.dispose();
}
}
export interface IEditorInputWithOptions {
editor: IEditorInput;
options?: IEditorOptions | ITextEditorOptions;
}
export function isEditorInputWithOptions(obj: unknown): obj is IEditorInputWithOptions {
const editorInputWithOptions = obj as IEditorInputWithOptions;
return !!editorInputWithOptions && !!editorInputWithOptions.editor;
}
/**
* The editor options is the base class of options that can be passed in when opening an editor.
*/
export class EditorOptions implements IEditorOptions {
/**
* Helper to create EditorOptions inline.
*/
static create(settings: IEditorOptions): EditorOptions {
const options = new EditorOptions();
options.overwrite(settings);
return options;
}
/**
* Tells the editor to not receive keyboard focus when the editor is being opened.
*
* Will also not activate the group the editor opens in unless the group is already
* the active one. This behaviour can be overridden via the `activation` option.
*/
preserveFocus: boolean | undefined;
/**
* This option is only relevant if an editor is opened into a group that is not active
* already and allows to control if the inactive group should become active, restored
* or preserved.
*
* By default, the editor group will become active unless `preserveFocus` or `inactive`
* is specified.
*/
activation: EditorActivation | undefined;
/**
* Tells the editor to reload the editor input in the editor even if it is identical to the one
* already showing. By default, the editor will not reload the input if it is identical to the
* one showing.
*/
forceReload: boolean | undefined;
/**
* Will reveal the editor if it is already opened and visible in any of the opened editor groups.
*/
revealIfVisible: boolean | undefined;
/**
* Will reveal the editor if it is already opened (even when not visible) in any of the opened editor groups.
*/
revealIfOpened: boolean | undefined;
/**
* An editor that is pinned remains in the editor stack even when another editor is being opened.
* An editor that is not pinned will always get replaced by another editor that is not pinned.
*/
pinned: boolean | undefined;
/**
* An editor that is sticky moves to the beginning of the editors list within the group and will remain
* there unless explicitly closed. Operations such as "Close All" will not close sticky editors.
*/
sticky: boolean | undefined;
/**
* The index in the document stack where to insert the editor into when opening.
*/
index: number | undefined;
/**
* An active editor that is opened will show its contents directly. Set to true to open an editor
* in the background without loading its contents.
*
* Will also not activate the group the editor opens in unless the group is already
* the active one. This behaviour can be overridden via the `activation` option.
*/
inactive: boolean | undefined;
/**